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Earthbound - Can four average kids save the world from certain destruction at the hands of an evil, alien invader? They might be inexperienced, but don't count them out! The four spunky kids have the fate of mankind in their hands and the weight of the world on their shoulders, so it's a good thing that they have psychic powers -- and you -- on their side. As you begin this unique gaming experience and explore the world in search of the sinister spirit of Giygas, you won't want to miss a single side-trip or pass up any sights along the way. Just remember to phone dear old Mom and Dad -- after all, the kids will wander a long way from home.
Egg - (see; Chickens)
Ego Orb - 592 HP / 0 PP / 17 SPEED / 125 OFFENSE / 140 DEFENSE. The Ego Orb won't be able to weather an attack from Poo and Paula using the PSI Freeze power. It will crack up.
Elder Batty - 294 HP / 0 PP / 23 SPEED / 66 OFFENSE / 72 DEFENSE. This bat has a weakness to PSI Flash like its weaker cousin, Mr. Batty.
Electro Specter - 3,092 HP / 80 PP / 29 SPEED / 148 OFFENSE / 203 DEFENSE / Starts with Psychic Shield Beta. This guardian's shield is no problem. He often uses a Neutralizer, which will wreck his shield as well as yours. Once he does, try using a strong PSI Freeze on him. Using a Multi-Bottle Rocket will also help wear him down. If he doesn't drop the shields after a while, go ahead and use the Shield Killer.
Electro Swoosh - 543 HP / 338 PP / 40 SPEED / 140 OFFENSE / 156 DEFENSE. This enemy believes in shock treatment, but if you use Freeze against it, it won't have time to charge itself up.
Enraged Fire Plug - 309 HP / 0 PP / 14 SPEED / 60 OFFENSE / 81 DEFENSE. Put out the fire in this foe's pump with any attack. As a fighter, the Hydrant is all wet.
Equip (Option) - This command is very important. In order to fight effectively, you must make sure that your strongest items are properly equipped, or in use. This command allows you to change what is being worn or held by your characters. If you buy something at a store, you can equip it right then.
Escargo Express - During the course of the game, you may find that you need to have something delivered to you. Escargo Express is the local delivery company, and your sister Tracy has a part-time job with them. Another delivery sevice is Mach Pizza (see; Mach Pizza).
Even Slimier Little Pile - 326 HP / 0 PP / 22 SPEED / 103 OFFENSE / 101 DEFENSE. Like their slimy cousins, the Even Slimier Little Piles can ooze their way into your life with unexpected speed.
Evil Elemental - 564 HP / 0 PP / 30 SPEED / 121 OFFENSE / 136 DEFENSE. The disembodied (and quite annoyed about it) being will take out its wrath on anyone it encounters. It has no real strengths or weaknesses.
Evil Eye - 720 HP / 400 PP / 38 SPEED / 141 OFFENSE / 162 DEFENSE. The Evil Eye ueses Brainshock on its enemies. Use the PSI Shield to protect your party and attack with any PSI or regular attack.
Evil Mani Mani - 860 HP / 88 PP / 15 SPEED / 77 OFFENSE / 105 DEFENSE / Can cast Psychic Shield Alpha. Finally it's time to wreck this focus of Giygas's evil! Don't spare the PSI Special and throw a Super Bomb or two. You should also try the Counter-PSI Device once or twice. Once you crack the bronze idol, you'll end the illusionary Moonside for good.
Exit Mouse - If you find a mouse somewhere with an arrow above its head, look for Ma Mouse, she's nearby. If you have an opening she'll persuade you to take one of her little ones along with you. Later, if you're stuck in a maze of some kind, the Exit Mouse will find the quickest way out. The little rodent really is handy to have along, so don't miss out.
Experience Points - The number of Exp needed to reach next level.
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