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Fierce Shattered Man - 516 HP / 0 PP / 12 SPEED / 101 OFFENSE / 116 DEFENSE. Wandering mindlessly amid the Hieroglyph and the coffins are Shattered Men, who attack any and everything they touch -- stay clear!
Final Starman - 840 HP / 860 PP / 47 SPEED / 178 OFFENSE / 187 DEFENSE. The last in a distinguished line of starmen is also the strongest. Use Multi Bottle Rockets to blow it back into space. You can also put him under using Hypnosis.
Fire Spring - Following the battle with Diamond Dog, you'll not want to miss what lies beyond the entrance to the Fire Spring. Push on to the final sanctuary area where you'll find a fiery fountain of lava and the last of the eight songs, which can be recorded on the Sound Stone. You may also encounter strange memories over which you have no control (also see; Memories).
Fire Spring - (see; The Fire Spring)
Fly Honey - In the field south of town where the old circus wagons are kept, a tent may appear mysteriously. If you approach the tent, be prepared for a rude awakening, because this tent is alive. True adventurers will take the risk, because they can win a jar of Fly Honey by defeating the canvas creep. The Fly Honey will come in handy when fighting Master Belch.
Flying Men - Although you travel without your three companions in Magicant, you can enlist the aid of the Flying Men. Step into their pointy-roofed house in the north and ask for help. Only one Flying Man joins you at a time, but if you lose one, you can return and have a second Flying Man join you as a comrad in arms.
Fobby - 240 HP / 19 PP / 5 SPEED / 98 OFFENSE / 84 DEFENSE. While Fobby is one of the weakest foes, he is capable of discharging a deadly Brain Shock attack.
Foppy - 120 HP / 10 PP / 1 SPEED / 29 OFFENSE / 9 DEFENSE. Be prepared to meet a mess of these enemies in Master Belch's base. They aren't much of a threat -- in fact, most of them won't ever attack you.
Fourside - If you're traveling in Eagleland and would like to spend a night on the town, Fourside is the best place to go. This major urban metropolis boasts skyscrapers, theaters, hotels, department stores, parks and museums like any of the world's great cities.
Frank Fly - 63 HP / 0 PP / 7 SPEED / 12 OFFENSE / 17 DEFENSE / No Shields. This guy is your "reality check" after the first boss. Make a trip into the Arcade and thrash the Sharks before battling Frank. Stock up on Hamburgers before the battle. Attack repeatedly and eat a Hamburger if you're feeling weak. If you're really low on HP, go ahead and use Lifeup Alpha. Frank isn't too tough to beat (see; Frankystein Mark II).
Franklin Badge - You get this from Paula when she's imprisoned in Happy-Happy Village. To reach her jail cell, you must go through the cave on the north end of the village.
Frankystein Mark II - 91 HP / 0 PP / 4 SPEED / 15 OFFENSE / 18 DEFENSE / No Shields. After you defeat Frank, he'll sic his home-maid robot on you. It's poorly built and has to release steam between each attack. Treat him just like Frank, but recharge your HP in between Frankystein's attacks to escape retaliation.
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