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Handsome Tom - 133 HP / 16 PP / 11 SPEED / 27 OFFENSE / 25 DEFENSE. Handsome is as handsome does, but Handsome Tom doesn't do anything handsome at all. This animated puppet will try to string you up, but he doesn't have the power.




Happy Happyism - The villagers speak of a leader who lives in the temple in the center of town, but he won't make time to see just anyone. The people are so insistent that they're happy that is seems odd, and they speak of mysterious rituals. When you do get inside the temple, you'll find that it's filled with insane cultists, and many of them will attack if you approach them. It's best to come back later when you're better prepared to investigate the place.




Happy Happyist - 94 HP / 0 PP / 8 SPEED / 19 OFFENSE / 25 DEFENSE. The Happy Happyists aren't as harmful -- or as happy -- as they might at first appear to be. Their weapons are paint brushes and their mission is to paint everything blue.




Hard Crocodile - 522 HP / 0 PP / 23 SPEED / 110 OFFENSE / 128 DEFENSE. Hard Crocs hide in the thick undergrowth of the Deep Darkness. They're quicker than you might think, so beware their bites.




Hawk Eye - Find it in the Pyramid south of Scaraba. In Deep Darkness, travelers frequently become lost in the perpetual night beneath the forest canopy. Use the Hawk Eye to lead the way through the blackness. Once used, the Hawk Eye disappears, but the magic of the device lasts forever.




Healer - The Healer can take care of conditions that the doctors can't do anything about. Look for him!




Heavily Armed Pokey - limitless HP, limitless PP, no shields.




Hieroglyph Copy - Get the copy upstairs in the Museum in Summers. Poo must give the man blocking the door a Tiny Ruby so he'll let you in.




High Class UFO - 433 HP / 72 PP / 60 SPEED / 93 OFFENSE / 103 DEFENSE. High Class UFO's are pert and pink, but they also attack with annoying speed and accuracy. You won't think they're so cute when they strike.




Hint Stand - One of the biggest helps that you can discover is the Hint Stand. The gentleman who runs the business seems to know what you've been doing, and what you need to do next. The hints may not be cheap, but they can certainly help you get out of a confusing situation.




Hit Points/Psychic Points - (see; Status (Option))




Hostile Elder Oak - 609 HP / 76 PP / 14 SPEED / 134 OFFENSE / 146 DEFENSE. The walking woodwork with purple leaves certainly is hostile. Not one to stay rooted in one place, it will track you down to attack.




Hotel (Onett) - When you're low on energy, and PSI Power, spend the night at the Hotel Onett. It costs $35 per night, but it's a bargain. When you wake, be sure to get a copy of the morning newspaper.




Hotel (Twoson) - When Ness bunks at Hotel Twoson, he has a strange dream that will haunt him every time he stays. In his dream, he hears a girl calling out to him for help. The wierld thing is that he doesn't even know this girl. He can tell that she's in trouble though, and it puzzles him. The longer he stays in town after first hearing the message, the more frantic he becomes to find out about the mystery girl. As he wanders around, he learns about a girl missing from town. Her name is Paula, just like the girl in the dream, and she's beloved by the kids at the Polestar Preschool. Although Paula's father suspects that Mr. Everdred had something to do with Paula's disappearance, there is no evidence to prove that he did. All Ness knows at this point is that he needs to get to the bottom of things.




Hyper Spinning Robot - 553 HP / 83 PP / 28 SPEED / 122 OFFENSE / 130 DEFENSE. Scientists and engineers believe the Hyper Spinning Robot is constructed from parts of discarded record players. THis dizzy robot is vulnerable to extreme cold.