Encyclopedia

Mach Pizza - To be able to get deliveries from Mach Pizza, you must first go to one of their shops, and record their phone number. They are great at delivering a piping hot pizza to you, no matter where you are.




Magic Truffles - Magic Truffles are rare and valuable delicacies that refill about 80 PSI points when consumed.




Mad Duck - 51 HP / 0 PP / 30 SPEED / 12 OFFENSE / 24 DEFENSE. This water fowl's attack is worse than its quack. Although it may seem a bird-brained baddie at best, this Duck fights like an eagle with an attitude.




Mad Taxi - 253 HP / 0 PP / 38 SPEED / 53 OFFENSE / 68 DEFENSE. Although you might not run into this careening car in Fourside, it will be trying to run into you. Slow it down using PSI Paralyze.




Magicant - The land of Magicant exists only in your mind, but don't be alarmed. Although strange and even dangerous, Magicant is also a place of wonder and imagination. You must travel alone here, but still you'll find help and friends. You must pass through the town, the red tunnel and the Sea of Eden.




Magic Butterfly - If you are lucky, you will come across the elusive Magic Butterfly from time to time. If you catch the butterfly, a sense of relaxation comes over you, and 20 PSI points are restored to you. These butterflies have been known to inhabit caves, as well as outdoors.




Magic Cake - When you have a reservation, you can enter The Stoic Club and talk to the patrons, who are all pondering important issues. One man will point out the Captain's wife. Go talk to her to see if she'll give you some of her Magic Cake.




Magnet Hill - After you defeat the Plague Rat of Doom, you'll be able to access the area behind the Department Store that you could only see before. You'll use the Sound Stone to record the fifth melody up there. There is also a large magnet and a Gift Box that holds the Carrot Key. Use the unusual key to remove the Rabbit Statues in Dalaam.




Major Psychic Psycho - 618 HP / 574 PP / 31 SPEED / 145 OFFENSE / 152 DEFENSE. This psycho can single the roots of your hair with his powerful Omega strength Fire and his PSI Shield keeps him safe from Freeze. Try Brain Shock instead.




Manager - (see; Chaos Theater)




Manager - (see; Topolla Theater)




Mani Mani - (see; Evil Mani Mani)




Manly Fish - 500 HP / 0 PP / 22 SPEED / 83 OFFENSE / 114 DEFENSE. The bug-eyed slimy-scaled Manly Fish chucks a mean spear. He's better adapted to moving around in the water than you are.




Manly Fish's Brother - 526 HP / 210 PP / 24 SPEED / 114 OFFENSE / 123 DEFENSE. He's manly, he's mean and he watches his bro's back. When the two get together, you're in big trouble.




Map (Onett) - Refer to your map frequently to make sure that you don't miss any important points as you explore Onett and its surrounding region (see; Library (Onett), on obtaining the map). Don't miss the seaside.




Master Barf - 1,319 HP / 0 PP / 24 SPEED / 136 OFFENSE / 177 DEFENSE / No Shields. This pile of God-knows-what is just Master Belch with some more putridness than before. Too bad he just filled up on Fly Honey and won't take any more. Again, PSI Freeze is your best weapon, along with PSI Special and a good Bash attack. After you deal so much damage to him, Poo will come back and demonstrate PSI Starstorm Alpha on your opponent!




Master Belch - 650 HP / 0 PP / 16 SPEED / 50 OFFENSE / 88 DEFENSE / No Shields. This slime's looks are the worst things about the Belcher. Use the Fly Honey immediately so Belch won't attack. After that, use a nice combo of Bash, PSI Freeze, and a PSI Special for variety. Don't waste any Bombs or Bottle Rockets of him; he's too easy.




Mechanical Octobot - 768 HP / 0 PP / 44 SPEED / 163 OFFENSE / 81 DEFENSE. Big brother to the Ultimate Octobot, this droid doesn't present much danger, but it usually shows up with other enemies that are very dangerous.




Memories - The memories that flood in on you after the Fire Spring appear in black and white. For a time you hike along the path, a music box melody playing over and over in the misty scene, leading you on. You are younger, now, a child returning home to an empty house where you find a rocking cradle with yourself as an infant inside. You'll listen to your parents cooing over you and you'll exhibit your first PSI powers. Suddenly, the memory changes and you are swept off to the bizarre realm of Magicant.




Meteorite Piece - (also referred to as "Zexonyte") Find the Meteorite Piece by examining the big meteor north part of Onett. You must have found all eight Sanctuaries and talked to Dr. Andonuts in Saturn Valley before you'll be able to find it.




Mighty Bear - 167 HP / 0 PP / 7 SPEED / 29 OFFENSE / 31 DEFENSE. When you wake Mighty Bears from their hibernation, they're very grouchy. They'll chase you down and maul you, if given half a chance.




Military Octobot - 604 HP / 0 PP / 26 SPEED / 138 OFFENSE / 147 DEFENSE. The Blue Octopus is a rare but deadly opponent. Don't let this vile mechanized creature get his tentacles on you. Use the PSI Freeze attack and turn this monster into scrap metal sushi.




Milky Well - Beyond the cave of Trillionage Sprout, the successful traveler will come upon a footprint with a spring spouting out of it. The power of this place is such that you may even hear the voice of your Mom from far away. If you have a Sound Stone, you will record the melody of the Milky Well.




Milky Well Hole - Meet the challenge of a horde of vegetable baddies when you enter the Milky Well. Use PSI Fire and Rockin to dice them. Passing out of the tunnel, you'll pop into a valley. Walk through the valley to another cave. Inside, you'll find a Gift Box with the Coin of Slumber. You'll also find Trillionage Sprout. This ancient week will choke on PSI Fire attacks. Beyond the Sprout is the next melody for you to collect.




Miner - Get a taste of true desert life when you visit the Gold Mine in the eastern part of the Dusty Dunes. The old miner who works the mine doesn't make much of a living. If you bring along some extra food and give it to the miner, you'll make a friend for life.




Mini Barf - about 550 HP, 0 PP, no shields. This little pile of pond scum is tougher than he looks. Focus on Bash attacks until he makes you cry. Then, use a combo of PSI Freeze and PSI Special. You should also throw in a Bomb or two.




Mirror - (see; Battle Screen)




Mobie Sprout - 79 HP / 9 PP / 6 SPEED / 17 OFFENSE / 12 DEFENSE. The Mobile Sprouts spring up suddenly, and they can grow new sprouts to help them in battle. They often attack in pesky packs.




Molecule - 280 HP / 21 PP / 18 SPEED / 118 OFFENSE / 97 DEFENSE. The Molecules often bunch together and attack as compounds, but they have weak defenses. Use you PSI SPecial power to defeat them all at once.




Mole Playing Rough - 103 HP / 0 PP / 9 SPEED / 22 OFFENSE / 28 DEFENSE. The Moles Playing Rough generally hand around in caves, where their vision is an advantage. Attack them aggressively.




Mom - Even a hero out to save the world can get homesick. After all, this is the longest you've ever been away from home! The best cure for those bouts of loneliness is the gentle voice of your understanding mom. The great thing is, she's just a phone call away...




Mondo Mole - 498 HP / 161 PP / 9 SPEED / 37 DEFENSE / 50 DEFENSE / Can cast Psychic Shield Alpha. This guy is very powerful and can deal mortal damage to Paula easily. Use Paralysis Alpha on him immediately! Then, he can only use Offence Up and PSI Shield. Use psychic attacks unless he has his shield up. After that, repeatedly Bash him for an easy victory.




Mokey (Deep Darkness) - A monkey in the village of Deep Darkness wants to learn how to teleport. When you teach the primate the skill, he will reward you with a valuable item called the Monkey's Love. When used in combat, the Monkey's Love calls out for help from the jungle. A tiny Monkey will arrive and assist the party for one round of combat.




Monkey Mate - For those of you who bring a monkey along through the caverns in Winters, be forewarned that an attractive monkey mate waits just outside. Unless you have a leash for your simian friend, which is highly doubtful, he will scampler off with his new girlfriend and leave you to find Dr. Andonuts Laboratory on your own.




Montoli Building - Go to the Montoli Building in Fourside if you have a missing friend. It will be even better if you have the Yogurt Dispenser since the maid will help you out if you give her the machine. Give the maid the dispenser outside, then go inside and ride the elevator up to the 48th floor. Pokey's robots will try to stop you, but they aren't as tough as they might seem. Use your special PSI attacks and fighting attacks to cripple the robots.




Montoli's Maid - Before going to the desert, a maid shows up and lets you know that she needs trout-flavored yogurt. When you return with the Apple Kid's machine, seek her out.




Mook Senior - 501 HP / 700 PP / 25 SPEED / 108 OFFENSE / 122 DEFENSE. Mook Seniors are one of the few carbon based creatures that inhabit the alien Stonehenge Base. Use Hypnosis of PSI Fire to neutralize this adversary.




Moonside - The darker side of the city appears when you explore the back wall of Jackie's Cafe. Moonside may seem like a dark and dangerous place, and it is, but it is also a dimensional representation of Fourside in which everything is backwards. Beware of lurking enemies if you stumble into this netherworld, and beware of questions. Not even language remains unchanged in Moonside. Yes means No and No means Yes in the local dialect. Travelers to this X Dimension will also find warps that carry them from one area to another. Look for the Warp Men to send you on your way.




Mr. Batty - 86 HP / 0 PP / 29 SPEED / 25 OFFENSE / 5 DEFENSE. Attack bats hang out in the caves around Happy Happy Village. Try to attack them before they take flight.




Mr. Carpainter - 262 HP / 70 PP / 8 SPEED / 33 OFFENSE / 45 DEFENSE / Can cast Shield of Light Alpha. This guy may look like he took one too many whiffs of that blue paint, but he'll paint you if you're not careful. Don't bother wasting PP except to refill your energy. He deals the most damage to himself with Lightning deflected by the Franklin Badge. One hint: don't ever give the Frankin Badge away!




Museum (Summers) - Interesting artifacts are on display in the Scaraba Cultural Museum. For $3 a head, you can examine the exhibits that are currently open. Upstairs is a display of Scaraban hieroglyphs, and the rare gem that Poo possesses is your ticket into the room upstairs in the museum. When you give the gem to the man guarding the door, he'll let you enter, and, once inside, Poo will be able to copy the Hieroglyph. The ancient writing tells of an evil invader that crosses the dimension of time.




Mushroom Spore Attack - While walking around, you might be attacked by Evil Mushrooms. If you fall victim to their Spore Attacks, you'll know it, because a mushroom will begin to grow out of Ness's head and you'll lose control of him. Get to a hospital as quickly as you can and have the healer there remove the mushroom. He'll even pay you for letting him keep the fungus!




Musica - 292 HP / 0 PP / 21 SPEED / 69 OFFENSE / 85 DEFENSE. This bad bass guitar may strike a chord with some, but it wants to settle a score with you. The Franklin Badge reflects Musica's attack notes.




Mu Training - When Poo sets out for the eastern plateau to complete his training, he must be patient. Now his enemies -- and his masters -- will try to make him yield control of the battlefield, but he must wait and watch. After he climbs the mountain, he must sit and wait. Enemy spirits will try to trick him into returning to the palace too soon. He must battle the spirits then wait patiently for a message from his master that it is time to return.




Mystical Record - 263 HP / 35 PP / 20 SPEED / 63 OFFENSE / 78 DEFENSE. Put the spin on this disk with strong attacks and PSI power attacks such as Fire that inflict damage.