Encyclopedia

Pak of Bubble Gum - After Jeff leaves the school, go into the shop on the right and talk to the girl. She will sell you the Bubble Gum for $1.




Paula - (Possessor of Pshychic Powers) She is the first friend that Ness meets on his adventure. She comes from Twoson, where her mother runs a preschool out of the family home. All the children at the preschool love her! Through she looks young like your average sweetie pie, she has powerful Psychic abilities that help make the group a force to be reckoned with. Television reporters have reported on her powers. Her Psychic abilities are great for offensive attacks. Her girlish charm also acts as some type of defense against attacks.




Peaceful Rest Valley - The trek through Peaceful Rest Valley to Happy Happy Village is an arduous one, so be sure to take along lots of provisions and a Teddy Bear or two. You'll run into several Li'l UFO's and Spinning Robos. You'll eat up energy when you have a cold, so use Cold Rememdies when you get sick.




Pencil Eraser - Get it from the Apple Kid in Twoson. You have to follow the steps outlined in the Game Play sequence in order to get it. NOTE : If you don't have the Pencil Eraser in your inventory, call Escargo Express and have them deliver it. After replacing supplies you used up on your last foray into Peaceful Rest Valley, head for the Iron Pencil Statue again. Now select the Pencil Eraser and use it on the statue. The amazing machine will make the statue disappear like magic. Now you can continue working your way down and around to Happy Happy Village.




Pencil Statue - (see; Iron Pencil)




Phase Distorter - Expect the worst the first time you step into the Phase Distorter. Without the special mineral found in the meteorite, the device won't work. You'll step out again covered in soot and ash, but Dr. Andonuts has the answer. If you bring him the Zexonyte from Onett, he can make the machine work. Once you've delivered the goods, step into the machine again. This time it will work, sending you off on the final leg of your journey.




Phase Distorter II - This machine has two special functions: it saves the gave and replenishes your energy. The first stage of the journey back through time in the Phase Distorter II takes you as far as the cavern with the silver tentacle. Unfortunately, the machine blows a fuse and melts down. You'll have to wait for Dr. Andonuts to show up in the improved Phase Distorter III before continuing your mission.




Phone Calls - It's always a good idea to call your dad to save your progress in the game. You never know when you may accidentally wind up facing a strong enemy, so saving your progress will definitely help you. In the game, black phones are free, while other phones cost one dollar.




Photographer - Smile! Every so often, a fanfare breaks out and a black-coated photographer drops from the sky (shudder). Strike your best pose, say "Fuzzy Pickles," and let him capture your image, where you are, as you are. He's keeping a traveler's log and taking photos of important events on your journey. When you finish the adventure, perhaps you'll have an album to remember everything you did.




Piggy Nose - The Piggy Nose might look funny, but it serves a vital purpose in Deep Darkness. Use the Piggy Nose to find Magic Truffles hidden throughout the Deep Darkness wilderness (see; Magic Truffles).




Pink Cloud - After you defeat Thunder & Storm, you'll be able to exit the cave onto a pink cloud, where you'll use the Sound Stone to record the sixth melody. It's one of the most unusual places you'll go to learn a tune.




Pink Cloud Cave - Be sure to carry the Franklin Badge in your backpack when you enter the cave -- it will protect you from shocking experiences. The cave isn't particularly large, but it can be confusing to find your way around inside. As you explore, you'll find a couple of very interesting items, the Rock Candy and the Bracer of Kings.




Pitbull Slug - 217 HP / 11 PP / 2 SPEED / 79 OFFENSE / 77 DEFENSE. The Pitbull Slug, which you'll encounter in Deep Darkness, is as tenacious as its namesake. THey're hard to see in the murky darkness, too.




Plague Rat of Doom - 1,827 HP / 60 PP / 83 SPEED / 88 OFFENSE / 137 DEFENSE / No Shields. Almost every one of the rat's attacks is a SMAAASH attack. Use Shield Sigma to protect your party quickly. The rodent hates getting burnt by PSI Fire! PSI Special and some Big Bottle Rockets work well too. A shot of Defence Down Alpha will also help the weaker Poo help Bash. Heal injured members quickly!




Plain Crocodile - 234 HP / 0 PP / 10 SPEED / 40 OFFENSE / 55 DEFENSE. Like the tough-skinned Armored Frog, the Plain Crocodile won't go down without a fight. Hit this guy hard right from the start.




Pogo Punk - 35 HP / 0 PP / 3 SPEED / 8 OFFENSE / 10 DEFENSE. There are several Pogo Punks loitering on the streets, and they don't like it when you get in their way. Steer clear or prepare to fight.




Polestar Preschool - When you visit the Polestar Preschool, you'll hear the bad news about Paula. She's missing, and the kids are really sad. If you go upstairs to her room and open the Gift Box there, you'll find a Teddy Bear (see; Teddy Bear). When you return to Twoson, after rescuing Paula, make Polestar Preschool one of your first stops. They'll all be very relieved to find that she's all right, after all. She will explain that she's going to be helping Ness for a while, and when you leave the building, one of Everdred's men will be waiting.




Police Station - When you first visit the Police Station, no one will be very helpful or have anything very interesting to tell you. Just talk to everyone and note what they say. Later, when you return from the Giant Step, you'll have your hands full at the station (see; Onett Police, Captain Strong).




Pond Cave - The Pond Cave offers travelers a chance to duck inside to escape the howling northern winds. Inside, they will find numerous specimens of the local wildlife such as Struttin Evil Mushroom, Rowdy Mouse, and the charming Deadly Mouse. The lovely crystal at the far end has no hidden purpose. The biggest difficulty for most spelunkers comes just before the exit to the cave where the rope on the ledge is out of reach. If you have a monkey with you, feed it some Bubble Gum and let it float up to the rope.




Poo - (Mysterious Prince from the East) The prince is from the country of Dalaam, an eastern country that is very mysterious to most people living in Eagleland. He is a little older than Ness, and he has great physical, mental, and spiritual strength. He seems very popular with the girls, as well. Though he has all of these temendous attributes, he remains modest and loyal. He commands strong Psychic abilities that only he can use. His weapons and protections are mostly unknown because of his mysterious background. Now, if he could only get used to western-style food...




Possession Ghost - The Possession Ghost may stay with you even though you defeated it. In later battles, the Possession Ghost will renew his attack.




Pray - (see; Battle Screen)




Presents - (see; Gift Boxes)




PSI - (see; Battle Screen)




PSI (Option) - Selecting PSI gives you a chance to use some of your PSI powers. If you have not yet realized any of your PSI powers, or no one is present that uses PSI, this option does not appear in the Command Window.




Psychic Psycho - 591 HP / 252 PP / 30 SPEED / 124 OFFENSE / 144 DEFENSE. Another creature of the Fire Springs, the Psychic Psycho uses PSI Fire Beta to toast your arrival. Once again, Freeze will cool of the hot reception.




Putrid Moldy Man - 203 HP / 0 PP / 9 SPEED / 36 OFFENSE / 41 DEFENSE. The stench of this enemy can bring tears to your eyes, which may make it difficult for you to fight back.




Puzzling Sphinx - The Hieroglyph that you read in the Museum of Natural History in Summers holds the answer to the riddle that the Sphinx poses. The message meant that you should first speak to the Sphinx, then step on the tiles in a specific order. When you step on the correct tile, you'll hear a tone. If you step on the wrong one, you'll hear only a loud thud.




Pyramid (see; The Pyramid)