Encyclopedia

Talah Rama's Cave - Visitors to the desert cave must work their way through a complex maze where monkeys guard dozens of passages. You'll have to trade items found in the cave to the monkeys in order to pass through the doors. Bring a Picnic Lunch and Skip Sandwich with you.




Talk to (Option) - When next to a person, select "Talk to" in order to communicate. If you are next to a phone, it also picks up the receiver.




Tangoo - 371 HP / 5 PP / 19 SPEED / 96 OFFENSE / 99 DEFENSE. Playing his magic pipe, Tangoo will try to mesmerize your party. Don't let him trick you! Pick a fight and put an end to the music.




Tea Sequence - Like a great tapestry, vertical and horizontal threads have met and become intertwined, creating a huge, beautiful image. You may have cursed this never-ending journey. You have known injury and defeat, but you have struggled on to reach this place. Your in-born intelligence and courage have helped bring you here. You have believed in your friends, and as a group, you have supported each other. Have you ever stopped to consider how much your power has grown? Now, you could fell enemies in Onett and Twoson in one blow. As you certainly know, you cannot turn back. Giygas, the arch fiend of the universe, is growing frightened of you and your power. He is searching for ways to end your journey. From here, the challenge grows and your adventure will take you beyond anything you ever imagined. You are drawing near to Giygas. Remember, when you are suffering hardships, your enemy is also struggling. By the way, do you know where Pokey went? When this cup of tea is finished, your adventure will continue. Your destiny pulls you in the right direction. Believe in yourself and press forward. Ness! Paula! Jeff! Poo! I wish you luck…




Teddy Bear - Take it with you when you head off out of town. It will absorb a lot of damage for you, before it blows up into a pile of fluff.




Teleporting - The guru and his monkey in the cave will teach you the power of teleporting between two locations in the blink of an eye. To activate PSI Teleport you'll need about a screen and a half in a straight line for you to get a running start.




Tendakraut - Get it from the Chief in Tenda Village after giving him the Shyness Book.




Tenda Village - Tucked in an isolated corner of Deep Darkness Swamp. Tenda village is teeming with cute blue Tendites. Unfortunately, all but one is too shy to speak. Use the phone to save your game and touch base with home. The party won't be able to buy any items unless the Tendites gain the courage to speak. When Ness returns to the Village of Tenda, he gives the book "Overcoming Shyness" to the chief. Tendites all look the same, but Ness recognizes that the Village elder carries a long, bent staff. The village leader asks the party to relax as he reads the book aloud to all the village inhabitandts. Just holding on to the book makes the leader feel as if he can overcome his shyness. To show his gratitude, the leader of Tenda provides the party with a sample of stinky Tendakraut.




Tenda Village II - To reach the Lost Underground and the second Tenda Village, you must first cure the surface-dwelling Tenda of their shyness. The once-shy Tenda will now open the passage to the prehistoric world below.




Territorial Oak - 145 HP / 41 PP / 5 SPEED / 26 OFFENSE / 30 DEFENSE. Territorial Oaks are trouble. Attack with weapons or spells until they burt into flames.




Tessie of the Lake - For centuries people told the tale of Tessie -- a primordial creature that swims in the lake south of Winters -- but not until a student from the Snow Wood Boarding School actually tamed the beast was there positive proof. Now visitors can ride Tessie for a modest fee and a fish.




Tessie Watching Club - (see; Wild Woods (Winters))




The Belch Base - Master Belch has heard all about travelers who storm into places where they're not wanted, and he's set up a few obstacles for you. Most of the enemies look like blobs or splats of slime, but don't let that fool you -- They can be very tough. The sticky slime blinds you with foul odors, making your attacks useless. When this happens, try using your PSI Powers. If you don't know which PSI Power to use, put Jeff on the job. His Spy option will fill you in.




The Fire Spring - Those who enter the Fire Spring would do well to prepare for meeting Soul Consuming Flames, Evil Elementals, Psychic Psychos and other hot-tempered fores. If one of your party can use powerful Freeze powers, all the better. Work your way up the Fire Springs using rope ladders and tunnel passages. The Shining Spot at the top contains the dual presence of Carbon Dog and Diamond Dog, one of the toughest battle you'll ever face lies ahead.




The Runaway Five - The famed Runaway Five appear in concert nightly at the Chaos Theater. Tickets sell out fast, so buy early. (see; Chaos Theater)




The Pyramid - The Pyramid is a strange and mysterious place, where hieroglyphs come to life, spring from the walls and coffins do deadly dances. But before you expose yourself to figure out how to get inside!




Threed - Visitors to Threed can enjoy fine shopping, dining and accommodations, but the once inviting town has recently become a magnet for zombies -- a fact which may keep some tourists away from the city. In its prime, Threed boasted one of the finest circuses to be found anywhere and a sunny climate all year long.




Thunder & Storm - 2,065 HP / 70 PP / 21 SPEED / 111 OFFENSE / 171 DEFENSE / No Shields. Don't forget to wear the ever-useful Franklin Badge when fighting these Lightning Elementals! The duo likes to zap you with lots of lightning bolts. PSI Freeze will but these guardians on ice for good. Be ready to heal soon when they take deep breaths for their next assault -- that attack is brutal!




Tiny Ruby - Poo begins the game with it among his items. When he travels to Summers and joins your other characters, he will still have it.




Tiny Steps - After you manage to manhandle the Mondo Mole, exit the cave and check out the tiny footprints. When you do, you'll hear the second sound. Be sure to use your Sound Stone to record it before you go back through the caves and return to Happy Happy Village.




Titanic Ant - 235 HP / 102 PP / 6 SPEED / 19 OFFENSE / 23 DEFENSE / Can Cast Shield of Light Alpha. This ant is tough to stomp. Make PSI Special Alpha your first attack to dispatch of his toadies. After that, the Ant will occasionally suck your PP, so use most of it in the beginning. It's a good idea to use Hypnosis Alpha to save yourself from attack a few turns. Use mainly Bash attacks, and save PP for healing and hypnotizing the huge Ant.




Topolla Theater - The Topolla THeater in downtown Fourside features many of the top acts now touring the country, including favourites such as the Runaway Five. Nightly shows cost $30 and special guests are welcomed backstage before the show. Like many of the big attractions in Fourside, the Topollo belongs to Monotoli Enterprises. Pay off the manager in the Topolla Theater and the Runaway Five will be eternally grateful -- you'll need a diamond that the miner will give you if you free his mine from the five moles.




Tough Guy - 342 HP / 0 PP / 18 SPEED / 69 OFFENSE / 75 DEFENSE. Summers, being a resort town and all, has lots of interesting sorts hanging out near the beach. One of the beach bums you'll meet is a guy in a Hawaiin shirt. He doesn't have anything to do other than get into trouble.




Traffic Problems - When you first arrive in the desert, expect traffic delays to make the highway impassable. After you travel the length of the desert, however, the traffic will clear out.




Trash Cans - Although you normally might avoid Trash Cans while on vacation, it's a good idea to look in the ones in Onett and surrounding towns. Inside, you might find valuable items that will be helpful to you. Nevermind how it looks -- it's worth the effort!




Trick or Treat Kid - 142 HP / 0 PP / 7 SPEED / 30 OFFENSE / 37 DEFENSE. Don't let the smile fool you, Pumpkin Boy is nobody's friend. He attacks with pumpkin seeds.




Trillionage Sprout - 1,048 HP / 240 PP / 16 SPEED / 54 OFFENSE / 88 DEFENSE / Can cast Psychic Shield Alpha. Be sure no one in your party is Mushroomized when you go up against the Sprout. Hi him immediately with your most powerful PSI Fire and PSI Special attacks to get rid of his helpers. Use PSI Fire and regular attacks throughout the battle. A Bomb or Bottle Rocket will also help. Don't spare any PP getting rid of this guy, unless he has his shield up.




Tunnels - The tunnels leading from Twoson to Threed are home to some wandering spirits, who don't like visitors. They will send you back the other way, and the only thing that can stop this, is by playing music, and the ghosts will leave you alone.




Twoson - Sunny streets and a year-round mild climate beckon travelers to Twoson. There is plenty to entertain them in town and nearby. It's a town that should be on everyone's itinerary. Don't miss it! With both a Flea Market and an indoor mall, Twoson is a bustling marketplace where goods of all kinds can be bought and sold. Its thriving economy draws traders in, and its lively nightlife keeps them well entertained.