Str 18 [01%] |
+1hit / +3dam / 135 wa / 280 ml / 20% bb-lg |
Race: Mountain Dwarf |
Dex 17 |
+2 / +2 / -3 |
|
Con 18 |
+4 / 99% / 100% |
|
Int 9 |
+2 add lang. |
|
Wis 15 |
+1 mental saves |
|
Chr 6 |
2 / -3 / -2 |
Dwarven Battle Axe +2
Hand Axe +3: This weapon has a stout oak haft and a mithril
blade. A successful hit with this weapon inflicts 1d6+3 vs. small or
man sized opponents, 1d4+3 vs. large.
Small Shield +2
Boots of the North {DMG page 161}
Ring of Protection +3
Amulet of the Silver Dragon: This amulet provides +1 protection
as a ring of protection. The amulet also provides the wearer with a
+2 reaction bonus when dealing with dragons of good alignment.
Furthermore the amulet has four charges which can be activated when
the wearer is in the area of a breath weapon from an evil dragon.
Each charge allows the PC to make a saving throw versus spell in
order to take no damage from the breath attack or 1/4 damage on a
failed save versus spell. This affects only the PC wearing the
necklace. After the charges are expended the amulet continues to
provide a +2 reaction bonus with good dragons, but loses its AC
protection power.
Ring of Water Creation {DMG page 148}: This ring allows its
wearer to create water 1/day, as the priest spell cast at 12th level.
It also grants powers 1-4 of a ring of water elemental command (water
elementals cannot attack wearer; other creatures from the plane of
water suffer attack, damage, and saving throw penalties; the wearer
can converse with water elementals; wearer suffers -2 to saving
throws vs lightning/electricity). Only one power of the ring works at
one time.
Ring of Shocking Grasp
Alabaster Snake (Limited use item): This small statuette allows
you to cast the spell Substitution:
Substitution
Level: 3
Range: 0
Duration: Special
Casting Time: 3 Turns
Saving Throw: None
Area of Effect: Special
This spell allows the caster to transfer a limited amount of damage from themselves to the specially prepared figure. The spell causes the statue to absorb 1-4 points of damage per use up to 20 points of damage.
Silver Rooster (Only one use): This small statuette allows you to cast the spell Remorse:
Remorse
Level: 4
Range: Touch
Duration: Special
Casting Time: 1 Round
Saving Throw: Negates
Area of Effect: One Creature
When this spell is cast, the caster must deliver a stern lecture on the evil ways of the victim, filling the victim with guilt and regret over his actions. This spell can only be used on creatures of lower or greater intelligences and only if the victim understands the speech of the caster. The victim is allowed a saving throw vs. Spells to avoid the effect, although creatures subdued in combat by the caster receive no saving throw. Should the spell be successful, the creature repents of their evil ways. This repentance is in effect until an atonement is used to remove it. Thus, a bandit who is effected by the spell will give up banditry and attempt to return their stolen goods and make restitution to those harmed. They are not forced to act in the open since that would bring harm to themselves, but they would never steal again.
Bee in Amber Necklace (6 charges left): This necklace is
made of 10 pieces of amber, each of which contains a bee. If a piece
is rubbed, the bee comes to life and attacks a foe of the wearer. The
bee has a THAC0 of 10 and does 1d2 points of damage. Each bee lasts
for 1 turn, and can only be used once.
Potion of Extra Healing (1)
Potion of Diminution (1)
Potion of Sweet Water (1)
Potion of Vitality (1)
Potion of Swimming (1)
Potion of Extra Healing (1)
Oil of Acid Resistance (1)
Behir Scale Armor: This armor is fashioned from the scales
of a Behir. The scale mail has an AC of 5, and is very ornate and
attention getting (in a good way).
Favor from DeVia Dirkdancer (Fame Point or Dance Lesson)
(These items are never taken on adventures)
Mace-Axe of Giant Strength +2: This strange weapon combines
the best attributes of both a mace and an axe. The weapon is
constructed of a strange steel alloy and bears an adamantite handle.
This weapon is a two handed weapon for those not size L (7 feet or
taller.) The mace-axe of giant strength is a +2 weapon, and by
expending a charge the wielder gains a +7 bonus to damage for one
turn. It does not confer additional "to Hit" bonuses, and the +7
damage bonus replaces the normal +2 to damage that the weapon does.
Once all charges are expended, the weapon then becomes a +1 weapon
with no special powers. Proficiency in either mace or axe gives the
PC proficiency with this weapon. Clerics and priests who cannot use
axes or edged weapons mat NOT use the mace-axe, as this weapon bears
an edge. Damage for the mace-axe is 2d4/1d6+1.
Battle Axe +1
Dragon's Breath Beer (1 Hand Keg): A Sembian brew of strong,
harsh temperament, Dragon's Breath is often served with a platter of
dark rye bread and death cheese. A favorite of Khelben "Blackstaff"
Arnsun of Waterdeep, he also recommends drinking it warm to enhance
the "earthy" quality of this fine imported brew.
Medium Shield +1
Non-Magical Fine Garment & Clasp (2,100 GP value): This
Tymora-given garment consists of a dark blue tunic made of fine
velvet and belted by a black satin cord, from which hang silver
tassels. There are light blue leggings and boots that are made of
soft, dyed-blue deerskin. And there is a thigh-length black satin
cloak, lined in pale blue. The cloak clasp is silver and platinum,
fashioned in the shope of an unusual-looking star. A blue sapphire
sits in the center of it. The cloak clasp is valued at 2,100 gold
pieces. NOTE: These are Touborg's Fancy Duds!
Service from Temple of Mystra: {Only one}
Dispel Magic, Remove Curse, Polymorph Other, Reincarnation, Flesh to
Stone, Mind Blank
Gift of Ilmater: (Only one use): This Blessing from Ilmater
takes the form of a small mark, like a birthmark or tattoo, in the
shape of a white zinnia flower on the arm. The gift of Ilmater will
allow one other person of this PC's choice to re-roll a failed saving
throw, but the PC must be conscious for this power to work. This gift
cannot be to affect the PC upon whom it is placed, only others. It
cannot be traded, sold, or given away. Once the power of the gift is
invoked the mark fades. It can be called upon only once.
Favor from House Grimm: (Only one use)
This is a favor granted by Lord Alaric Grimm, commander of the Guard
of the Star Sapphire of Procampur. It can be redeemed in one of three
ways, all benefits to be gained ONLY by the bearer of this favor: It
can be used to get a commuted sentence for one misdemeanor-level
crime committed within Procampur city limits. It can be used to get
free access to the Nobles District for one full day. Future Procampur
modules will allow this Favor to be redeemed for other uses. Possible
uses will be detailed in that module. This Favor may only be redeemed
once, at which time the DM should either void this certificate or
tear it in half.
Favor from DeVia Dirkdancer: (Only one use)
This favor may be in the form of a personal dance lesson series,
which can be used to train in the Dancing Non-Weapon Proficiency.
This takes a proficiency slot. OR DeVia accompanies the to a party or
event of the character's choosing. This second alternative grants the
PC +1 fame point in the most appropriate category for the duration of
the event. In latter modules, DeVia always recognizes a character
bearing this certificate. This certificate is not transferable.
Get out of Jail Card: (Only one use)
The use of this card allows the PC to get out of jail free if they
have been unjustly prisoned (i.e. they didn't actually do anything
illegal).
Get out of Boxed Text Card: (Only one use)
The use of this card allows the PC to stop box text and respond to
the situation at hand. DM must immediately process the PC's actions
before paraphrasing the balance of the box text due to the PC's
actions.
Teleport without Error Card: (Only one use)
The use of this card allows the PC and all his party members, along
with their stuff to get out of a really bad situation in one piece
via a Teleport without Error to a location of safety of the PC's
choice.
Small Back Pack with Pouches (1)
Silk Rope 100 feet
Grappling Hook Collapsible (1)
Iron Spikes (3)
Small Torches (2)
Candle (1)
Greek Fire (3)
Ball of String 50 feet (1)
Small Bell (2)
Steel Reinforced Leather Gloves (1 pair)
Flint & Steel (Sparker) (1)
Polishing Rags (3)
Water Skin (1)
Dry Rations (3 days)
Large Waterproof Leather Reinforced Sack (3)
White Chalk (3 pieces)
Field Glass (1)
Aniseed (1 vial)
Awl (1)
Wick 10 foot
Wet Stone (1)
NOTE: All fits is a very small back pack, that weights very
little.
Lord Mayor (and the Deputy Mayor): 1
City Government (bureaucrats, ect.): 10
City Watch: 8
Temples (any religious figures): 0
Upper Class: 0
Merchant Class: 0
Lower Class: 1
General: 17
Chivalry: 1
House Grimm (Procampur): 1
Order of the Raven
Battle Axe {Specialized} (2)
Unarmed Combat {Specialized} (2)
Throwing Dagger/Dirk
Lasso
Dwarven Battle Axe +2
2 attacks every round
+4 to hit / +7 to damage
Fist-Punching
4 attacks every round
+3 to hit / +5 to damage / +2 table bonus either up or down on the
chart {PHB page 97 Table 58, or DMG page 59 Table 43
NOTE: They don't call him Tavern Trasher for nothing!
Riding Land-Based (1)
Rope Use (1)
Animal Training-War Dogs (3)
Dwarven (0)
Common (1)
Leatherworking (1)
These individuals learned everything they know about adventuring from old Touborg, or at least Touborg will tell you that, they just may disagree!
Usagi the Enchanted: 1/2 Elf Gallant Bard, Jeanie K. Foltz
Blonde, Jane Blonde : 1/2 Elf Swashbuckler,Suzanne Darrow
Jean Baptiste Allemagne: Human Swashbuckler, Keith Symcox
Raphael: Human Swashbuckler, Michael Kirk
Exavier Human Swashbuckler, Wayne Gibson
Ovaim Jotun Karr: Dwarven Fighter, Jeff D. Fox
Borax the Cleanser: Dwarven Priest, Jon Ross
Friar Cookpot: Dwarven Priest, Craig Petillo
Aragon Wall Smasher: Dwarven Rouge, Jarrell L. Beard
Branton Millstone: Human Priest, Laurie L. Fox
Terkoz the Mighty: Human Ranger, Jeff Whitecotton
DeVia Dirkdancer: 1/2 Elf Dancer, DeVia Dirkdancer
NOTE: Keep clear of this dogs slobber {especially when he shakes his head} because it is the worst smelling substance in all the Realms!
Breed: Great Mastiff {Larger than Normal Size for the
Breed}
Sex: Male
Alignment: Neutral
Armor Class: 6
Movement: 12
Hit Dice: 2+2
Hit Points: 18
THAC0: 19
Number of Attacks per Round: 1
Damage/Attack: 2-8 (2d4)
Size: M 6 1/2 foot long, 3 1/2 foot high
Special Abilities: Keen sense of smell and hearing, which
makes Face Eater adept at detecting intruders, or anyone attempting
to conceal themselves.
Morale: As long as Touborg lives Face Eater need never roll
morale. Should Touborg fall in battle Face Eater will stand watch
over his body till Touborg rises, or Usagi the Enchanted calls him
off. Otherwise Face Eater will not leave his master's side. If
Touborg's body is somehow destroyed, or disappears and Face Eater can
not smell him then DMs roll morale normally.
NOTE: Touborg may order Face Eater to go to Usagi,
and Face Eater will obey {so long as he does not see his master fall
in battle}. At this time Face Eater will obey the commands of Usagi
the Enchanted.
1. Attack / Kill
2. Heal / Stay / Sit
3. Track / Follow
4. Fetch / Get / Retrieve
5. On Guard / Stand Ready
6. Run to Individual and Protect-Guard Individual indicated
7. Stay Quite
NOTE: Face Eater is an exceptionally well trained
animal.
Touborg Tavern Trasher & Face Eater are
the property of Robert E. Burns and their use, or mention in any
story or story line for personal profit without the expressed written
consent of Robert E. Burns is expressly forbidden.