Back to PreviewsDiablo II
(ROLE PLAYING) Perhaps the most highly-anticipated game of 1998 is officially now a 1999 release. According to Blizzard's Bill Roper, the company decided it could rush to make the holiday season or give itself the time it needed to thoroughly test the game. And as evidenced by the recent cancellation of Warcraft Adventures: Lord of the Clans, Blizzard has proven it places a premium on quality. A brief look at Diablo II showed a game that, without exaggeration, looks like it will improve upon its excellent predecessor in almost every way. There are more character classes this time out (five in all - amazon, paladin, necromancer, barbarian, and sorceress), each with distinct skills and attributes. The character skills actually are an interesting aspect unto themselves; as you gain experience, so do your skills. The skills work as a mini-tech tree, and you cannot access certain skills without a prerequisite number of points in another. Skills can also be assigned to both the right mouse button and the left mouse button, letting you replace your primary attack if you desire. Many technical innovations are looking quite promising as well. The new realistic line of sight features should make the game a bit more sinister, as characters hiding behind objects won't be visible simply because you're in the same room. The promised lack of load time is an actuality, and we watched a Blizzard employee run across an expansive wilderness, into a dungeon, through a few rooms and back out again without the slightest hesitation. Other gameplay additions will be interesting to long-time players. For instance, ranged weapons actually require ammunition (bows use arrows, crossbows use bolts). A host of tiny enhancements should also improve the game in many ways (you can see what an item is before picking it up, and you can see how much space an item will take in your inventory before purchasing). The composite imaging effects are equally impressive, and we were shown an amazon in a variety of armor and helms, each which appeared individually on the character. Diablo II is shaping up to be a worthy successor to the original.