Back to ReviewsJazz Jackrabbit 2
(ACTION) Jazz Jackrabbit 2 seems has everything in it that will make a game reviewer want to play it again and again. This game is sure set to receive more praise than it's predecessor and will certainly take the gaming world by storm. It is certainly the best side scroller we have seen in a long time. I would like to take my commentary one step further. Yes, for a platform game, this is stunning material. The designers have taken the side-scroller concept and injected it with a hyper-saturated solution of cutting-edge technology and creative talent, one that revitalizes the genre. This is not a swan song for 2D gaming; rather, it is a resounding declaration of life for a genre that has been waiting for Jazz to save the day. Without a doubt, Epic MegaGames has pulled something magical out of its hat. Now, that I've got your attention! You can pick your jaw up off the floor. How can a simple platform game compete with more epic, intellectual titles, including strategy, simulations, and role-playing games? How can it transcend the immersive and technological splendor of 3D games? The point is, it is not competing with anything, it is merely a shining representative of perfection in game design. Jazz Jackrabbit 2 is flawless in its execution of all components, including graphics, animation, design, control, and user involvement, which includes multiplayer games and home-brewed levels. If every title in each genre were this perfectly formed,we would have to forego every amenity in life to purchase all the great games. While the background story will not win any awards, this game is not for the bookish. Devan Shell, the nemesis from the original, is planning to travel back in time and erase Jazz from existence by doing away with his parents. Critical to this plot is the diamond engagement ring our hero gave Eva Earlong, because it's the final component needed for the time machine. Two hand-drawn cinematics bookend the game, allowing the narrative to set the stage for the action, then get the hell out of the way. It creates a wonderful backdrop that allows the designers to give their creative impulses free reign; the game contains an impressive number of environments and characters, and there are countless surprises throughout. This time though, Jazz enlists the aid of his fetching brother Spaz, a clever addition to the cast of characters who, in my opinion, out-and-out steals the show. He is a bit off his rocker, something made evident by his side-splitting idle animations, and he has a wonderfully demented personality. Yet he is also faster, can jump farther than his sibling. Interestingly, the differences between the two characters are more than cosmetic. The levels have been designed so Jazz is unable to reach all the areas; replaying as Spaz will reveal additional secrets. Each character has been given a set of special moves. The levels -- I prefer to think of them as playgrounds -- have been crafted with a wonderful sense of detail. Unlike the original, the perspective is tilted, creating an effective illusion of depth that is complimented by eight levels of smooth-as-silk parallax scrolling. The layouts have been designed to allow you to bolt, dash, and leap from one end of the levels to the other with dizzying speed, generating a brisk gameplay that leaves Sonic the Sluggish Hedgehog in the dust. In addition, some terrific, gravity-defying physics have been coded into the game. Of course, the levels are populated with a wide assortment of enemies, weapons, and power-ups. There is a large selection of baddies, and an equal abundance of attack styles. For example, there is an evil mother-in-law sort who packs a wallop of a punch that sent me careening back and screaming in surprise, so anticipate more than the standard pin-prick from these creatures. There are a few bosses, each of which strikes a good, playable balance between the cunning vanguards of the Earthworm Jim series and the frustrating, nearly impossible-to-kill bosses of Claw.