The Lady, the Mage, and the Knight

(ROLE PLAYING) LMK is a work currently under complementary hammers in the dual forges of Larian Studios of Belgium, and the Danish group Attic, of Realms of Arkania fame. Their combined talents are being stretched like glistening skin across a paper-based RPG skeleton originally created by Fantasy Products. All three are experienced companies, and certainly plan on infusing this title with a unique triple-stylistic overture. The game centers around the lives and adventures of three very prominent pre-scripted characters. The initial conflict we're looking at is a rash of plague and hunger, which drives an island community to its knees in desperation. Enter the protagonists, who are brought back to investigate by one of the citizens. The said Lady is a deadly elven archer, as beautiful as she is swift and dangerous. The Mage is an apprentice wizard of sorts, able to incinerate your opponents with a variety of detailed spell effects. And finally, the Knight is a hardened warrior in the European sense, made powerful by glittering steel and an honour as unshakable as his armour. As the story is unfolded, layer by layer, the party will discover more about the source of the scourge which ravages the island of Rulat. The characters wage war and gain experience in the classic RPG sense, but with some considerably ambitious features designed to augment traditional gameplay. The plot will indeed draw the player in, but now it is time to examine the guts of this beast, and see what pulses. First of all, the designers opted for a semi-isometric, 16 bit high-color bitmapped environment, much like many other currently developing RPGs will utilize for the sake of detail. But within these natural boundaries, LMK will proudly display a host of graphical embellishments, including colored lighting, complex particle systems and reflections, and some of the most stunning facial renderings and texturing I've seen since Fallout. Also on the technical front, allusions have been made to neural-net algorithms behind the artificial intelligence which makes up the non-player characters and the monstrous inhabitants of the game world. This will result in some rather frightening cunning, from what I've been told. Your opponents will be very aware of their own abilities, and will attempt to change the stakes of the combat to reflect their own advantages. It should prove most challenging to overcome the various foes within.
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