Back to PreviewsMortal Kombat 4
(ACTION) Mortal Kombat 4 is currently ripping up arcades nationwide in its final incarnation, revision 3. And a home translation, complete with a few additional modes and at least one extra character, is scheduled for a third-quarter release on the PlayStation, PC and the Nintendo 64. Although the graphics have been bumped up to a new level, the gameplay of Mortal Kombat 4 hasn't changed that much from what you already know and love. There are now two types of jumping punches and two types of jump kicks. You have the ability to sidestep projectiles and other attacks by tapping the run button twice. The MK3 combo system has been scrapped in favor of one that is a bit more skill-based. But the main change, at least visually, is the addition of weapons. Although the weapons didn't come into play too often in the earlier versions, they've been tweaked quite a bit in the 2.x revisions, making them much more interesting to play with. Each character can pull out a weapon (ax, sword, crossbow) at any point in the match and wave it around in an attempt to separate his enemy's limbs from his body, or in the case of Fujin and his crossbow, shoot the opponent as many times as possible. When carrying a weapon, one good smack from the opponent will make the fighter drop his weapon, and once the weapon is on the ground, it can be picked up by either fighter. Since some weapons have special moves (Sub-Zero's ice wand can freeze people), grabbing an opponent's weapon can be highly advantageous to a fighter's cause. Weapons can also be thrown at your opponent, causing quite a bit of damage if left unblocked. MK4 has a solid mix of old and new characters. Returning characters include Scorpion, Sub-Zero, Sonya, Liu Kang, Rayden, Jax, Reptile, and Johnny Cage - and the home version is set to also have the four-armed sub-boss of the first Mortal Kombat, Goro, and Noob Saibot reportedly remains a possibility. The new characters are Quan Chi, a sorcerer who first appeared in the MK animated series and who factors into the MK Mythologies: Sub-Zero storyline as well; Fujin, the god of wind, who uses his powers to levitate opponents and also has a knee thrust; Kai, a quick fighter with ties to Liu Kang; Jarek, the last surviving member of Kano's Black Dragon Clan, who uses Kano's cannonball moves, as well as his MK1 fatality; Tanya, an Edenian woman with a boomerang; Reiko, the character who replaced Noob Saibot, stealing Noob's teleport along the way; and Shinnok, a rogue elder god who is also tied to the MK Mythologies storyline and is the game's boss. Fatalities will be the only finishing moves available in MK4, and each character will have at least two fatalities. The fatalities are among the best in the series, partially because a good number of them are 3D versions of existing fatalities. Jax rips his opponents' arms off, Scorpion still torches his victims, Sub-Zero tears off heads, Liu Kang turns into a dragon, etc. The new fatalities are done very well. Reptile chews the face off of his victims, leaving behind nothing but muscle tissue and a skull. Quan Chi rips the opponent's leg off and beats him to death with it. The home translation will have every fatality, stage, and feature of the coin-op, as well as carrying practice, single-player tag team, two-player tag team, endurance, and tournament modes.