Might and Magic VI: The Mandate of Heaven
(ROLE PLAYING)
"They came from the depths of the void, an ancient enemy of an
ancient people. No one knows why they hate us so, or why they have
made war upon us. Some say the struggle against their evil is the
mandate of heaven." Thus begins Might and Magic VI: The Mandate of
Heaven, the long awaited sequel to the popular Might and Magic
series. Was it worth the wait? Well, yes and no.
The game takes place ten years after the events in Heroes of Might
and Magic II: The Succession Wars. The good King Roland has won the
war against his evil brother Archibald, and turned him to stone for
his misdeeds. The last few years went along without any problems,
until something went terribly wrong. Now King Roland is missing,
the Queen is far away, and only their young son is left to manage
the realm. Meanwhile, a dark cult grows ever powerful because the
people of the land fear that Roland has lost the "Mandate of
Heaven", or the divine right to rule.
Of course, your party of adventurers steps right into the middle of
this, and are deemed by a mysterious sorcerer to be the saviors of
the world. Your quest is to uncover what happened to Roland and to
save the world from this new threat.MMVI takes place over the course
of years, and there are several subplots and quests that can be
uncovered as you go along.
Most of the quest in the game are real good except for a few unimpressive
ones. But overall the quest form part of the story and it is seen to
that they dont divulge from the main story. I was impressed in
particular by the promotion quests for the Druid class -- the first
has you find a certain ring of stones and pray at them during one
of four days in the year.
Character creation was initially a disappointing factor of the game. I
could only choose from a variety of humans - and pretty lame,
annoying ones at that. Not only are there just humans to choose
from, but there are only six character classes: Knight, Cleric,
Sorcerer, Paladin, Archer, and Druid.
There are several different skills in the areas of weapons, armor,
magic, and miscellaneous , and three different levels: normal,
expert, master. No character can use anything unless they have at
least one point of skill in it. Each level gives different
bonuses, dependant on the number of points assigned to that skill.
Even though this sounds simple, it actually requires a lot of
thought while creating the characters.
Your characters also have a reputation that developes as you play
the game. Your reputation alters several game factors, such as
which townspeople will speak to and join you and how far you can
advance in Light or Dark magic. Reputation points operate pretty
logically: save children, donate money to church - very good.
Kill off an entire town - very bad. This is a very logical and
interesting scheme.
M&M VI is not a game of solving puzzles and blah blah ! It's a game
of fighting and it hasn't lived upto the potential of the earlier games.
You enter into a new level of the map and are immediately accosted by a
horde of monsters. You look up on the hillside and see large
numbers of them waiting for you the minute you finish this battle.
You finally walk around the map and wipe out the monsters and go on
to the next map, where you realize you are woefully unprepared to
fight the monsters in that area. You return to the previous map and
complete all the quests so you can advance a couple of levels and
buy some new equipment. You move on to the next map, and are
immediately accosted by a horde of monsters, etc ... you get the
picture.
Now I could have dealt with a lot of this if the AI hadn't been so
stupid. Several times I found myself standing next to a bridge with
a horde of monsters across the river. I could usually just stand
there and shoot arrows at the monsters - who tried moving forward
across the water, but not across the bridge that was right next to
them. I was also able to trap them in doorways so that I could hurt
them but not vice versa. It seemed like they were programmed to
maniacally charge me, upon sight or my attack, moving in a straight
line to get to me. Even if something was blocking the way, you
could see them attempt to move forward.
The townspeople were also pitifully stupid. I suppose I am playing
the wrong kind of game to look for realism, but I still have my
"yeah, right" factor. And I said that phrase just a little too
often when dealing with townspeople and monsters. For one thing,
I've run through towns to get rid of monsters, and walked back into
them later to see the ten monsters I left behind standing next to
five townspeople peacefully, like they were all just hanging out
and chatting together. Of course, the minute the monsters see me
they attack, and the townspeople don't move away, they just stand
there in the midst of combat. So one stray arrow or area effect
spell, and they are toast. At that point, the rest of the town, as
well as the nine remaining monsters all attack you, and your
reputation is toast to boot.
There are a lot of small touches that really enhance the game
world. Each group of monsters typically has a campsite, and each
campsite is different depending on the monsters. The towns all have
quite a different feel to them. Each area of the map was also
distinctive -- some greener than others, some snowing perpetually,
some deserts. A lot of work was put into creating this game world,
and it shows.
Casting spells is pretty easy - either click on the spellcasting
icon or hit "C" on the keyboard while a character portrait is
highlighted to bring up their spell book. Each spell has its own
icon - most of which make it easy to tell the effect of a spell
without clicking on them. Also, right clicking on anything - a
skill, inventory item, spell, attribute, etc - gives a detailed
description of what the item is and what it does. In the case of
skills and magic it tells what the benefits of having Expert or
Master ranking are.
Finally, for the last word, Might and Magic VI is, barring all the
faults I mentioned above, a very immersive and addictive RPG game.
If you are one of those people who would like to fight a lot more
than casual exploring, this is the game for you. It certainly does
provide you with the hyped 400+ hours of gameplay. The graphics are
also very well done, especially the monsters. For others, it's a worthy
buy but only if you have some money left after your purchases.
Understand ????
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