Fantasy Hero Conversions for
The Land of Trinalia
    Goldenblood Racial Package Deal
    Ability
Cost
    STR max 25
    BODY max 23
    PRE max 23
    Draconic Power*
5
6
3
15
    Disadvantages
     
    EGO max 17
    Distinctive Appearance: Draconic, Concealable with major effort
-3
-10
    Package Cost
16
    Silverblood Racial Package Deal
    Ability
Cost
    STR max 23
    CON max 23
    BODY max 23
    Draconic Power*
3
6
6
10
    Disadvantages
     
    INT max 18
    Distinctive Appearance: Draconic, Concealable with major effort
-1
-10
    Package Cost
14
    Bronzeblood Racial Package Deal
    Ability
Cost
    STR max 23
    DEX max 22
    EGO max 23
    Draconic Power*
3
6
6
10
    Disadvantages
     
    Distinctive Appearance: Draconic, Concealable with major effort
-10
    Package Cost
15
    Steelblood Racial Package Deal
    Ability
Cost
    STR max 23
    BODY max 23
    INT max 25
    Draconic Power*
3
6
5
10
    Disadvantages
     
    DEX max 18
    Distinctive Appearance: Draconic, Concealable with major effort
-3
-10
    Package Cost
11
    Deepblood Racial Package Deal
    Ability
Cost
    DEX max 23
    Draconic Power*
9
10
    Disadvantages
     
    EGO max 17
    Distinctive Appearance: Draconic, Concealable with major effort (true drow-
    dragons take this as "with major reaction")
-3
-10
    Package Cost
6
    Ironblood Racial Package Deal
    Ability
Cost
    STR max 25
    CON max 25
    BODY max 25
    Draconic Power*
5
10
10
10
    Disadvantages
     
    EGO max 16
    INT max 16
    Distinctive Appearance: Draconic, Concealable with major effort
-4
-2
-10
    Package Cost
19
    Exile Dragonblood Package Deal
    Skills and Talents
Cost
    Survival: 12-
    Choose 3 from the following list:
    Bump of direction, concealment, KS at
    12-: fire building, juggling, or weather
    sense; Movement +3", PS at 12-:
    fishing or hunting; sleight of hand or
    stealth. 
5
9
    Disadvantages
     
    Package bonus
    Reputation, exile, extreme, 8-
-3
-10
    Package Cost
1
    Dragon-knight Package Deal
    Skills and Talents
Cost
    Martial Arts: 10 points of either Coiled
    Dragon or Steel Serpent.
    KS: Martial art, 11-
    Choose two of the following list:
    Combat sense, Movement +3", KS at
    12-: Calligraphy, Heraldry, or Paining; 
    Riding, WF: Common melee weapons
    and staves
    Kiai or Chi powers (see UMA)
10

2
6
 
 
 

15

    Disadvantages
     
    Package bonus
    Reputation, dragon-knight, 11-
    Psych lim: seeks to free or defend master
    (common, strong)
-3
-10
-15
    Package Cost
5
    Ward Dragonblood Package Deal
    Skills and Talents
Cost
    High society
    KS: Dragon lore
    Contact with dragon lord, 8-, powerful
    contact
    Choose 2 from the following list:
    Acting, KS at 12-: appraisal, art, formal
    dance, musical intrument, seamanship;
    PS at 12-: hunting; Riding. 
3
2
4

6

    Disadvantages
     
    Package bonus
    Psych lim: serve dragon master (common, 
    moderate)
-3
-10
    Package Cost
2
    Limitation
    Mod
    Can only change powers with spell book
    Spells require 1 point familiarity with the
    desired spell
    All powers require 1 Charge limitation,
    but may buy up time
    -1
    All powers require the limitations:
    Not in armor* (-½), concentrate (-¼+)
    All powers require one or more of:
    Gestures (-¼), Incantations(-¼), and/or
    expendable focus (-½+)
    Total VPP Control limitations
    -3
    Limitation
    Mod
    Can only change powers with spell book
    Spells require 1 point familiarity with the
    desired spell
    All powers require as many charges as the
    character can normally memorize per
    level, normally 4-9 (-½ to -1), but may
    be increased on time chart
    All powers require the limitations:
    Not in armor* (-½), concentrate (-¼+), costs END to cast (-½)
    -1¼
    All spells with an active cost over half the
    value of the VPP must have increased
    END at least at the x4 level (-1½); all
    other spells must have increased END
    at least at the x2 level (-½).
    All powers require one or more of:
    Gestures (-¼), Incantations(-¼), and/or
    expendable focus (-½+)
    Total VPP control limitations
    -3¾
    Level
    Real Cost*
    Cantrip / orison
    1-4
    1
    5-8
    2
    9-12
    3
    13-16
    +1
    +4
    Limitation
    Mod
    Can only change powers with extensive
    prayer.
    Only allowed spells in the priests
    applicable spheres (-¼), only allowed
    up to 1/3 of the VPP in minor sphere
    spells (-¼).
    All powers require 1 Charge limitation,
    but may buy up time
    -1
    All powers require the limitations:
    concentrate (-¼+), OAF Holy symbol
    (-1), religious restrictions (-½). 
    -1¾
    All powers require one or more of:
    Gestures (-¼), Incantations (-¼), 
    and/or expendable focus (-¼)
    Total VPP Control limitations
    -4
    Limitation
    Mod
    Can only change powers with spell book
    Spells require 1 point familiarity with the
    desired spell
    All powers require as many charges as the
    character can normally memorize per
    level, normally 4-9 (-½ to -1), but may
    be increased on time chart
    All powers require the limitations:
    Not in armor* (-½), concentrate (-¼+), costs END to cast (-½), requires witch-
    craft skill roll (-½).
    -1¾
    All spells with an active cost over half the
    value of the VPP must have side effects
    at 60 or full active point level (-1); all
    other spells must have side effects at
    the 30 point or ½ active point level
    (-½).
    All powers require one or more of:
    Gestures (-¼), Incantations(-¼), and/or
    expendable focus (-½+)
    Total VPP control limitations
    -4
    Val
    Characteristic
    Cost
    12
    STR
    2
    13
    DEX
    9
    18
    CON
    16
    14
    BODY
    8
    18
    INT
    8
    13
    EGO
    6
    16
    PRE
    6
    12
    COM
    1
    2
    PD
    0
    4
    ED
    0
    3
    SPD
    7
    5
    REC
    0
    40
    END
    2
    29
    STUN
    0
     
    Total
    65