Ashigaru
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Skills and Talents | Cost |
WF: Common Melee Weapons
Combat levels (choice) Choose 2 skills from the following list: Climbing, KS at 12-: Assess value, Popular Dance, or Gardening; Paramedic, PS at 12-: Craftsman (specify), Farmer, Fisherman, Hunter, or Woodsman; Survival, Tracking, or Trading. Perk: Ashigaru |
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Package Bonus |
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Package Cost |
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Optional Skills:
Sojutsu Maneuvers
Optional Disadvantages: Style Disadvantage: Sojutsu
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Skills and Talents | Cost |
Martial Arts (usually maneuvers and elements
from Bojutsu /
Jojutsu, Jujutse, Karate, Kobo-Jutsu, or Kempo or some other variety of Kung Fu) WF: Common Martial Arts Melee Weapons KS: Style knowledge, 11- +2 Levels with martial arts or weapons Choose 2 from the following list: Acrobatics, Breakfall, Climbing, Combat Sense, Gambling, Stealth, Streetwise. |
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Disadvantages | |
Package Bonus
Style Disadvantage Psych lim: choose from: gunslinger mentality, protective of commoners, foolishly showy, or code of the Chinese knight. |
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Package Cost |
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Skills and Talents | Cost |
Martial Arts (Bojutsu or Jujutsu. Bozu
/ Ama may select
Kung Fu as well) WF: Staff (or other weapon) KS: Style knowledge, 8- KS: Classical Literature (Chinese for Bozu / Ama, Japanese for Shinsoku) KS: Doctor 12- or Chinese Healing 11- KS: Theology (Shinto or Buddhist) Choose 3 from the following list: KS at 12-: Calligraphy, Sacred Dance, Gardening, Music, or Poetry; Oratory, Paramedic, or Survival. Perk: Gakusho |
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Disadvantages | |
Package Bonus
Style Disadvantage Psych lim: Shinto or Buddhist vows (Common, strong) |
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Package Cost |
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Optional Disadvantages:
Distinctive Appearance: Shaven head and
saffron orange robes
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Skills and Talents | Cost |
Kenjutsu maneuvers
KS: Style knowledge, 11- PS: Sensei (Teacher), 11- KS: Analyze style (int-based) 2D6 Aid to DEX, up to +48 cps (+16 DEX), fade at 5 cps / 5 min (+½), self only (-½), requires analyze style skill roll (-½), extra time, full phase (-½), must watch target fighting someone else for 1 phase per roll (-½), failed roll or interruption prevents further rolls (-½), concentrate ½ DCV (-¼), DEX only for CV (-¼), only vs. one foe (-1). |
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Disadvantages | |
Package Bonus
Style Disadvantage |
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Package Cost |
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Optional Skills / Perks:
WF: Common Melee Weapons (required if the
character does not take the Samurai / Ronin package)
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Skills and Talents | Cost |
Martial Arts Maneuvers (Taijutsu or Karate)
WF: common melee weapons, common missile weapons, common martial arts melee weapons, blowgun, fukami-bari, and garotte. KS: Style knowledge, 8- Language: Ninja clan codes and symbols Acrobatics Breakfall Climbing Concealment Stealth Perk: Contact, ninja clan, 8- Choose 3 from the following list: Contortionist, Conversation, Disguise, Fast-Draw, KS: Cartography 12-, High Society, Lockpicking, Riding, Security Systems, Seduction, Sleight of Hand, Survival, Tracking, Weaponsmith. |
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Disadvantages | |
Package Bonus
Style Disadvantage Hunted, ninja family, more powerful, NCI, severe punish, watching*, 11- Distinctive Feature: Ninja nightsuit, Easily concealable, severe reaction. |
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Package Cost |
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Optional Disadvantages::
Secret Identity
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Skills and Talents | Cost |
WF: Common Melee Weapons, Bows
Riding Combat Skill Levels (choice) Choose 3 from the following list: Acting, Breakfall, Fast Draw, KS at 12- (Calligraphy, Classical Literature, Formal Dance, Divination, Gardening, Go, Hawking, Mon, Healing, Music, Painting, Poetry, Siege Warfare, Tea Ceremony, Woodcut Art), PS: Teacher At 12-, Tactics, or Weaponsmith. Perk: Buke |
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Disadvantages | |
Package Bonus
Code of Vengeance (Common, Total) |
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Package Cost |
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Optional Skills and Perks:
Kenjutsu maneuvers
Optional Disadvantages: Distinctive Appearance: Swaggering
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Skills and Talents | Cost |
Magic Skill at +2
Scholar Inventor (Spell Research) KS: Sino-Buddhism or Taoism, 12- KS: Divination, 12- KS: Specific Magic Knowlege KS: Chinese Classics KS: Calligraphy Cramming Language: Chinese, fluent, literate |
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Disadvantages | |
Package Bonus
Age: 40+ Obsessed with study of nature & magic (Common, strong) |
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Package Cost |
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Optional Skills and Perks:
The Shugenja should take spells from one or more of the colleges of: Fire, Earth, Water, Plant and Wood, or Metal. |
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Skills and Talents | Cost |
Martial Arts (Kenjutsu, Kyujutsu, Karate,
or Kung Fu)
WF: 2 of: Common Melee Weapons, Common Missile Weapon, Common Martial Arts Melee weapons Combat levels (choice) KS: Style knowledge, 8- KS: Classical Literature (Chinese for Buddhist, Japanese for Shinto) KS: Theology (Shinto or Buddhist) Choose 1 from the following list: KS: Chinese Healing, KS at 12-: Calligraphy, Sacred Dance, Gardening,Music, or Poetry; Oratory, Paramedic, or Survival. Perk: Gakusho |
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Disadvantages | |
Package Bonus
Style Disadvantage Psych lim: Shinto or Buddhist vows (Common, moderate) Distinctive appearance: shaven head (Buddhist), or Unkept (Shinto), recognized |
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Package Cost |
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Skills and Talents | Cost |
WF: common melee weapons.
WF: karate weapons. Language: Yakuza Dialect Lockpicking Gambling Stealth Streetwise Choose 2 from the following list: Climbing, Concealment, Forgery, KS Massage 12-, Sleight of Hand, Trading. |
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Disadvantages | |
Package Bonus
Distinctive Features: Tatoos (concealable, causes reaction) |
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Package Cost |
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Optional Skills:
Martial Arts Maneuvers (Sumo or Saijutsu)
Optional Disadvantages: Watched by gang, more powerful, NCI, limited
geography
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