Her most elite spies are succubi (or alu-fiend) lesser scions or scions, many with spellcasting abilities. See TSR's Hellbound: The Blood War for details on fiend spellcasters; see TSR's DM Option: High Level Campaigns for details on legendary monsters. This activity occasionally draws her agents into conflict with disgruntled Molydei who feel that they aren't doing there part to support the blood war. Considering the power of some of Nocticula's agents, however, many Molydei are wise enogh to steer clear of them.
Part of Nocticula's schemes involve gaining a foothold on the prime material plane. She has a strong following of witches on the continent of Trinalia on Varisha (See my Trinalia page.) These witches are a mix specialty priestesses and mages that operate under the "witch / warlock" rules per TSR's Player's Option: Spells & Magic book. Among mortals, Nocticula is known as the patroness of witches or "the lady of fire." Nocticula's prescence on Trinalia has brought her into connection with the benign goddess of magic, Evonn.
Nocticula is near power status herself and employs a proxy to do her dirty work in the abyss. The proxy is a succubus elder name Talinshira; she has 21 HD and the spellcasting abilities of a 21st level mage.
Climate/Terrain: | Abyss |
Frequency: | Unique |
Organization: | Planar Ruler |
Activity Cycle: | Any |
Diet: | Carnivore |
Intelligence: | Supragenius (20) |
Treasure: | S,T,U,W,Z |
Alignment: | Chaotic Evil |
No. Appearing: | Unique |
Armor Class: | -8 |
Movement: | 12, Fl 30 (A) |
Hit Dice: | 31 (hp 196) |
THAC0: | 2 |
No. of Attacks: | 2 or 4 |
Damage/Attack | by weapon +6 (x2)/ 3-18 (x2) |
Special Attacks: | see below |
Special Defenses: | +3 or better weapon to hit,
immunities. |
Magic Resistance: | 80% |
Size: | M (6' tall) |
Morale: | Champion (16) |
XP Value: | 36,000 |
Nocticula is an accomplished spellcaster; she has the spellcasting ability of a 23rd level mage. In additon, she can use any of these abilities at 23rd level (at will unless noted): charm person, charm monster, ESP, clairaudience, suggestion, shapechange (as succubus), obscure alignment (always active), continual darkness, advanced illusion, detect magic (always active), detect invisibility (always active), comprehend languages (always active), read magic, hold monster, dispel magic, telekinesis, magic missile (6 missiles striking as +3 magic flight arrows, 3/day), grant another's wish (1/day), heal herself for 5-50 points of damage (2/day), chaos (1/day), symbol (hopelessness, discord, or death, once each per day), and gate in 1-4 succubi (35%), 1-2 succubus scions (30%), 1-3 glabrezu (20%), or 1-2 marilith (15%) once per turn up to 3 times per day.
Nocticula has all the normal immunities of succubi. Her kiss drains life force as a succubus, save that instead of a single level, 1-3 levels are drained. Her infuence over succubi is powerful; when she uses here charm monster ability against succubi or alu-fiends, the target halves their magic resistance and applies -3 to saves, and the effective hit dice of the victim is halfed for the purposes of determining time between saves. At the DM's option, these penalties may also apply to tieflings of Tanar'ric descent.
Nocticula often rides a nightmare of exceptional size and ferocity (HD 7+7, 56 hp, 3 attacks, damage 4-10/7-12/7-12.)