In an ancient times (before Planescape yet after
the Manual of the Planes, to be more precise) I ran a number of odd races
and variants therof in my campaign. Some of these races called kip to the
outer planes. Of course, as time passed, I got a little more conservative
and began to stick to more traditional AD&D races.
Next, Planescape came along. This great new campaign
setting provided a variety of new races for player consumption--as well
as good old humans and half-elves. Presumably, whatever other planar races
existed at the time where fairly scarce on the outer planes--scarce enough
to not be offered as planar PCs.
Then Dragon #235 came out offering variants of the
Skills & Powers descriptions for planar versions of the "standard"
races of the core rules and Skills & Powers. This opened a whole new
can of worms. Presumably these "planar races" were settlers on the outer
planes similar to humans that settled on the plane. But something about
that simple assumption fell short of the Planescape norm of vivid, detailed
descriptions and background.
So accordingly, I ressurected the planar races of
the my old "Realms of Chaos" and "Aphrodomis" campaigns. I think their
style and flavor fit well with Planescape. Be warned, if you've come here
thinking that you'll find the planar versions of your typical happy-go-lucky
elf, think again.
Special Abilities:
Both sand elves and platinum elves have the standard
allotment of character points per S&P and Dragon #235 to buy racial
abilities. However, there are some alterations in the available special
abilities: