I have asked my players to flesh out some alien species
that I rolled up using Aina's Aliengen program. In turn, I have been asked
by my players to present benchmarks for tech levels so they have an idea
what they are dealing with.
The following terms are used in the table headings.
SAGE TL is the tech level for my system. It is loosely
based on the 3G3 (Guns, Guns, Guns! 3rd edition) TL scale so I can use
the said product to make weapons for my game. The TL of humanity in the
game is 14-18.
Aina's TL is the TL listed on the alien prinouts
made with Aliengen.
Era is the approximate timescale in the Guild
Space future history for human development. You will not that the technology-time
curve is S-shaped.
Weapons, Power, Transport, Materials, Biotechnics,
and Computer all categories of technological development. Some variance
may exist between the TLs in some categories for some races.
SAGE
TL |
Aina
TL |
Era | Weapon | Power | Transport | Materials | Biotechnics | Computer |
1 | 1 | Prehistory | Spears | Fire | Wood | |||
2 | 1 | 10000 BC | Domestic Animals | Stone | Herbal Medicine | |||
3 | 1 | 3000 BC | Swords | Bronze | Abacus, Geometry | |||
4 | 2 | 0 AD | Primitive
Rockets |
Iron | Diagnosis of Disease | Algebra | ||
5 | 2 | 1400 AD | Matchlocks | Primitive
Anatomy |
||||
6 | 3 | 1700 AD | Flintlocks | Steel | Simple Surgery | Calculus,
Physics |
||
7 | 3 | 1800 AD | Precussion Firearms | Steam
Power |
Concrete | Mechanical Adding | ||
8 | 4 | 1900 AD | Cartridge Firearms | Aircraft, Automobile | Antiseptics | Relativity, Quantum Mechanics | ||
9 | 4 | 1930 AD | SMGs | Fission Power | Stainless
Steel |
Mass Vaccination | Vacuum Tubes | |
10 | 4 | 1960 AD | Light Assault Rifles | Orbital and Lunar Flights | Virology;
Prosthetics |
Transistors, Feedback | ||
11 | 5 | 1980 AD | Autoburst Weapons | Reusable Spacecraft | Ceramics | Transplants, Primitive Cloning | Microchips, Parallel Processing | |
12 | 5 | 2010 AD | Caseless Ammo | Primitive Fusion | SSTO Spacecraft,
Interplanetary Flight |
Bucky Tubes | Cloning, Genginerring | Optical Computers |
13 | 5 | 2070 AD | Portable Railguns | Fusion Power | Beanstalks, Fusion Rocket | EM Strengthening | Anti-Aging Drugs | Primitive Nanonics |
14 | 6 | 2160 AD | Laser Weapons | Ion Drives | "Hot" Superconducters | Syth-nerve, Cyberware | Quantum Computers | |
15 | 6 | 2280 AD | Personal Mobile Armor | Microfusion | Q-drive | Super- permeables
Elerium-115 |
Medical Nanonics | Synaptic Processing |
16 | 7 | 2430 AD | Particle Beam Weapons | Thermal Conversion | Fusion / Ion Drives | Thermelectrics | Cryo Suspension | Sentient Computers |
17 | 7 | 2610 AD | Gravitic Focused Lasers | CNO Catalysis
Fusion |
Hyperslings | Electromagnetic Deflectors | Gengineered Symbiotes | Ultra Cheap Memory |
18 | 8 | 2820 AD | Antimatter
Warheads |
Primitive Antimatter | Psuedo- Reactionless Drives | Stresselectrics | Memory Manipulation | Intelligence Enhnacement |
19 | 8 | 3060 AD | Advanced Weapons? | Advanced
Stardrives? |
Force Fields? | Massive Bioengineering | Sentient Nanonics? | |
20 | 8 | 3330 AD | QBH Power? | Alcubierre
Drive? |
Exotic Matter? | Bioships | Memory Transfer? | |
21+ | 9 | ? | ? | Direct
Conversion? |
Artificial Wormholes? | ? | Biohabitats? |
Also, note that due to a derelict spaceship found
by humanity, humans recieved Q-drive technology earlier than the listed
benchmarks.
If you are developing your own game setting, the
above becnhmarks should only be taken as guidelines as it is, in reality,
notoriously hard to predict what the future will hold in any given area
of advancement.