WPCh HH+f,r/v=OTt*{"ۣh,KĎ!tKVc, ~&Zi:Mޕص{/xsa >b>u}?|o9'iwP4?Z_E+v'w; FQ,+Gv"$TO;i풄&;(ܖ@`iBR<#!O2!+fJXFFgv2pr/+Zv2L3%\m]Q*<^M[V9^_'J;P̕f .#%̉2j빎>An]sݲ ]+&!cCf3+܀ p b~//BA#:(e@: :{ʀF vU,{k3)S# \6`@ĨGS\(;+:z,}.ƬI)i"kFzsf*#!LU9Nm % 0(fw@f+a-4AUadNx^ z mfaU":faUFT[ 0N B 0NCanon BJ-200ex_,,,,_0(  Z 6Times New Roman RegularX($ B{CUDEEFEGHIUJUKUTABLE A)L$E A|3|xKTABLE B$UATABLE D 1I Z"StopD RegularTABLE C-@Z.ZapfEllipt BT Romanhttp://poky.srv.net/~hwkwnd/homepage.html(O$ d>$"Small Circle"0  !  _  *,X,` XX*XXހKK_Starfarer_ԀPlayersGuideVersion0.2OLOnlineversionThisdocumentiscopyright1998byAlanD.Kohler.Permissiongrantedtocopyanddistributethisdocumentinitsoriginal,unalteredformforpersonaluseonly.IIOnlineinformationonthe_Starfarer_Ԁ_SFRPG_Ԁareat:B4 O  5  B #X*cXހd#ClXX*chttp://poky.srv.net/~hwkwnd/homepage.html#X*cXCl##XlXXX*c#XXl B6,O@  7 T!nB N JJCCDCECDH#S#ހHEEmailcommentsaEFEsEFGndquestionsto: <%  _hwkwnd@poky.srv.netGH#ހ=#H_  '^" _STARFARER_:# ##XlX1#V>XXl  2V>SpaceAdventureGaming_Engine#V>2# #XlXV>#_   LXXl+L  I!Chapter1:CharacterGeneration#! I# #L#   U XlXL (X(#(#(XXXXl XX1.1Basics#XX# #XlXXX#  Z  XXl  _Starfarer_ԀisasetofgamingmechanicsmadeforusewithsciencefictionsettingsbasedinauniverseinafictionalfutureoftheEarth.Charactersin_Starfarer_aredescribedintermsofseveralstatistics,fallingintosmallercategoriesofattributes,skills,abilities,perks,anddrawbacks.  Attributesaretraitsthateveryliving,sapient %  beinghastosomeextent;theydescribethephysicalandmentalmakeupofthecharacter.Forexample,strength,charisma,andwillpowerareallattributes.  Skillsareabilitiesofacharacterthatreflectsome 9 _knowlege_Ԁortrainingthecharacterhasreceived,suchaspiloting,martialarts,ornuclearphysics.  Attributesandskillsarecollectivelyknownas 8 traits,andaregenerallydescribedbynumbers.These M numbersareonanapproximatescaleof1to10,with5beingconsideredaverage.Formoreonhowattributesandskillswork,seechapter2.  Advantagesdescribespecialcharacteristicsor a aptitudestheindividualmayhavethatarenotsharedbyallbeings,andmaynotbeeasilylearnedorattainable.Advantagesaredividesinto3majorcategories:Abilities,Perks,and_Psionics_. %u   Abilitiesarespecialenhancementsorgiftsthe : charactermayhavethatsetsapartfromothermembersoftheirspecies.IfthePCisanonhumanrace,abilitiesmayfurtherencompasstraitscharacteristicoftheracethatlendthemsomeadvantageoverhumankind;suchabilitiesarefurthercalled_xeno_Ԅabilities.Otherabilitiesmightbegranted #$ amemberofaraceviageneticengineering;thesearecalled_geno_Ԅabilities.Agivenabilitymightfallinto %b & anyorallofthesecategories.Examplesofabilitiesareacutehearing,largeframe,andabsolutedirection.  Perksareaconsequenceofthecharacters a'") financial,social,orpoliticalposition,andcouldinclude_cyberware_,physicalpossessions(suchas,perhaps,a_starship_),militaryrank,nobletitle,social )%, connectionsandacquaintances,orsimplycashinthebank. D _Psionics_areaspecialsortofskillthatonly  4. certaincharactershave.Theyallowacharactertoperformuncannyfeatsthatdefyconventionalscience,suchascommunicatingtelepathically,predictingthefuture,viewingobjectsatadistance,ormanipulatingmatter. D Finally,acharactermayhaveflaws.Flawsare  4 negativecharacteristicsthatprovideadditionalchallengestothecharacterduringthecourseofthegame.Typicalflawsincludeenemies,physicalhandicaps,unusualbehaviors,orreputations. gg1.2Characterpoints#g##g|#   p:  D AbasicmechanicrequiredforcharactercreationisCharacterPoints,or_CPs_.Thesearethe cash = withwhichplayers buytheattributes,skills,andabilitiesthattheircharacterhas.MorecharacterpointsmaybeacquiredtothebeginningcharacterbyassigningthemFlaws. &A  D TheGMmustfirstmakeadeterminationaboutwhatgeneralcaliberofcharacterhewantsthecharacterstobeginwith.Thisisdonebyselectinga proficiencylevel(PL)ofcharacter,from5forwetbehindtheearsyoungsters,to15forseasonedveteransoftheirtrade.Therecommended(andassumed)startingproficiencylevelis10,whichisadequateforcharacterswhoarefairlyyoung,buthavesomeexperienceandtraining. D Oncealevelisdetermined,characterpointsareassignedto3differentcategories,termedprimary,secondary,andtertiaryareas.Theprimaryareareceivesten(10)timesthePL;thesecondaryareareceiveseight(8)timesthePL;tertiaryreceivessix(6)timesthePL.ThefollowingtableenumeratestheCPforall_PLs_Ԁfrom5to20.Notethatthe TertiaryAreapointsarealsothemaximumamountofpointsthatcanbederivedfromflaws.  )%S   The Agemodifierisusedwhendeterminingthecharactersstartingage. u   (X( O   XlXTable1:StartingCharacterPoints#XXlY#   J* ddd Xdd Xdd X(#(#,dd ,dd ,'dd ,dd ,dd +   u  Prof.Level(PL)   m   PrimaryAreà_CPs_ X    E  SecondaryArea_CPs_ X      TertiaryAreaandMaximumFlaw_CPs_ X      AgeModifier MCX    @567@M567 cY*  @567 @ XA506070XAc_5060__70_ oe6 " XA506070 XA A404856Ao_4048__56_ oe6 " A404856 A hA303642hAo_3036__42_ KA6 " hA303642 hA K2d52d5_3d5_ ND "  g@8910g@N_89__10_ e[+3 ! g@8910 g@ }^A8090100}^Ae_8090__100_ pf73 $" }^A8090100 }^A #A647280#Ap_6472__80_ oe63 '" #A647280 #A PA485460PAo_4854__60_ KA63 *" PA485460 PA K_3d5__4d5__4d5_ PF3 -"  &@111213&@P_1112__13_ i_-0 &@111213 &@ 3AA 1101201303AAi_110120__130_ si93" 3AA 110120130 3AA `A8896104`As_8896__104_ pf76" `A8896104 `A ]$A667278]$Ap_6672__78_ KA69" ]$A667278 ]$A K_5d5__5d5__6d5_ PF<"  `FA141516`FAP_1415__16_ i_-I? `FA141516 `FA  A 140150160 Ai_140150__160_ uk9IB"  A 140150160  A EA 112120128EAu_112120__128_ rh9IE" EA 112120128 EA )A849096)Ar_8490__96_ KA6IH" )A849096 )A K_6d5__7d5__7d5_ PFIK"  XA171819XAP_1718__19_ i_-$N XA171819 XA |IA 170180190|IAi_170180__190_ uk9$Q" |IA 170180190 |IA 0:A 1361441520:Au_136144__152_ uk9$T" 0:A 136144152 0:A H/XA 102108114H/XAu_102108__114_ ND9$W" H/XA 102108114 H/XA N_8d5__8d5__9d5_ LB$Z"   4@204@L20 _U)%[  4@20 4@ i@200i@_200 i_3%\" i@200 i@ d@160d@i160 i_3%]" d@160 d@ ^@120^@i120 H>3%^" ^@120 ^@ H_9d5_(%_"   ((X(#(#(  Afterthecharacterpointsaredetermined,theplayermustassignonepointtotal(primary,secondary,ortertiary)toattributes,onetoskills,andonetoadvantages.TheGMmayrequireorrestrictcertainassignmentscheme.  Theconventionsforbuyingattributesandskilllevelsaresimilar.Eachlevelofskillcoststhenumberofthenewlevelofskill,assumingthecharacteralreadyhastheprecedinglevelofskill.Asyoudontalwaysbuyonelevelatatimewhencreatingacharacter,thefollowingtableshouldbeofsomeusewhendeterminingthecostsofbuyingmorethanoneskillatonce:  Attributesuseasimilarmechanism,butanewlevelofattributecostsDOUBLEwhatanewlevelofskillwould,i.e.,2xthenumberofthenewlevel,or2xthelistedcostintable2.Charactersstartwith4inallattributesforfree;thisistakenintoaccountintable2ontraitcosts.  Table2canalsobeusedwhenbuyingspecializationsor_psionics_.Specializationscost2xthecostlistedforskills._Psionic_Ԁprimaryskillsalsocost2xthecostlistedforskills._Psionic_Ԁspecializationscost3xthecostlistedforskills,plusasurchargeequaltothe 0,'w minimumlevelofthe_psionic_Ԁskillitisbasedon.Seesection1.4.3fordetailsonspecializationandsection1.5.3fordetailson_psionics_. XlXTable2:BasicTraitCost#XXl8#  { *dddd dd 'dd 'dd dd  (#(#,dd ,dd ,dd +   }| TraitLevel: 3)~G 3TraitCost(_CPs_): %1" % ! & !Skills ': " 'Attributes ?5: " ^@123^@?123 `V*#m ^@123 ^@ a@136a@`136 H>3#m" a@136 a@ HЄ18̄14̄8 ?5#m" |@456|@?456 cY*&P! |@456 |@ @101521@c101521 nd6&P!" @101521 @ @01022@n01022 bX5&P!" @01022 @ @789@b789 cY*(3$ @789 @ OA283645OAc283645 oe6(3$" OA283645 OA XKA365270XKAo365270 bX6(3$" XKA365270 XKA  $@10$@b_10_ ^T)<*%  $@10 $@  K@55K@^_55_ g]2<*%"  K@55 K@  V@90V@g_90_B86<*%"  V@90  V@ B  1+& (X(     XlXTable3:TraitImprovementCost#XXl<#  u *dddd dd dd (#(#,dd ,dd ,dd ,dd ,dd ,dd ,dd ,dd ,dd ,dd ,dd +   a NewLevel  CurrentLevel: =3   ?1?=1 e[1"  ?1 ?  @2@e2 e[1"  @2 @  @3@e3 e[1"  @3 @  @4@e4 e[1"  @4 @  @5@e5 e[1 "  @5 @  @6@e6 e[1 "  @6 @  @7@e7 e[1 "  @7 @   @8 @e8 e[1 "   @8  @  "@9"@e9 f\1 "  "@9 "@  $@10$@f10 [Q2"  $@10 $@ # [0 ZP&3" #   ?1?Z1 e[13"  ?1 ?  @3@e3 e[13"  @3 @  @6@e6 f\13"  @6 @  $@10$@f10 g]23"  $@10 $@  .@15.@g15 g]23"  .@15 .@  5@215@g21 g]23"  5@21 5@  <@28<@g28 g]23"  <@28 <@  B@36B@g36 g]23"  B@36 B@  F@45F@g45 g]23"  F@45 F@  K@55K@g55 f\23"  K@55 K@  ?1?f1 F<1< "  ?1 ? FЄ F<< "  @2@F2 e[1< "  @2 @  @5@e5 e[1< "  @5 @  "@9"@e9 f\1< "  "@9 "@  ,@14,@f14 g]2< "  ,@14 ,@  4@204@g20 g]2<  "  4@20 4@  ;@27;@g27 g]2< !"  ;@27 ;@  A@35A@g35 g]2< ""  A@35 A@  F@44F@g44 g]2< #"  F@44 F@  K@54K@g54 f\2< $"  K@54 K@  @2@f2 F<1 %"  @2 @ FЄ ' &" 'Є F< '"  @3@F3 e[1 ("  @3 @  @7@e7 f\1 )"  @7 @  (@12(@f12 g]2 *"  (@12 (@  2@182@g18 g]2 +"  2@18 2@  9@259@g25 g]2 ,"  9@25 9@  @@33@@g33 g]2 -"  @@33 @@  E@42E@g42 g]2 ."  E@42 E@  J@52J@g52 f\2 /"  J@52 J@  @3@f3 F<1 >0"  @3 @ FЄ ' >1" 'Є ' >2" 'Є F< >3"  @4@F4 e[1 >4"  @4 @  "@9"@e9 f\1 >5"  "@9 "@  .@15.@f15 g]2 >6"  .@15 .@  6@226@g22 g]2 >7"  6@22 6@  >@30>@g30 g]2 >8"  >@30 >@  C@39C@g39 g]2 >9"  C@39 C@  H@49H@g49 f\2 >:"  H@49 H@  @4@f4 F<1G ;"  @4 @ FЄ 'G <" 'Є 'G =" 'Є 'G >" 'Є F<G ?"  @5@F5 f\1G @"  @5 @  &@11&@f11 g]2G A"  &@11 &@  2@182@g18 g]2G B"  2@18 2@  :@26:@g26 g]2G C"  :@26 :@  A@35A@g35 g]2G D"  A@35 A@  F@45F@g45 f\2G E"  F@45 F@  @5@f5 F<1 F"  @5 @ FЄ ' G" 'Є ' H" 'Є ' I" 'Є ' J" 'Є F< K"  @6@F6 f\1 L"  @6 @  *@13*@f13 g]2 M"  *@13 *@  5@215@g21 g]2 N"  5@21 5@  >@30>@g30 g]2 O"  >@30 >@  D@40D@g40 f\2 P"  D@40 D@  @6@f6 F<1I Q"  @6 @ FЄ 'I R" 'Є 'I S" 'Є 'I T" 'Є 'I U" 'Є 'I V" 'Є F<I W"  @7@F7 f\1I X"  @7 @  .@15.@f15 g]2I Y"  .@15 .@  8@248@g24 g]2I Z"  8@24 8@  A@34A@g34 f\2I ["  A@34 A@  @7@f7 F<1R \"  @7 @ FЄ 'R ]" 'Є 'R ^" 'Є 'R _" 'Є 'R `" 'Є 'R a" 'Є 'R b" 'Є F<R c"   @8 @F8 f\1R d"   @8  @  1@171@f17 g]2R e"  1@17 1@  ;@27;@g27 f\2R f"  ;@27 ;@   @8 @f8 F<1g"   @8  @ FЄ 'h" 'Є 'i" 'Є 'j" 'Є 'k" 'Є 'l" 'Є 'm" 'Є 'n" 'Є F<o"  "@9"@F9 f\1p"  "@9 "@  3@193@f19 f\2q"  3@19 3@  "@9"@f9 F<1Tr"  "@9 "@ FЄ 'Ts" 'Є 'Tt" 'Є 'Tu" 'Є 'Tv" 'Є 'Tw" 'Є 'Tx" 'Є 'Ty" 'Є 'Tz" 'Є G=T{"  $@10$@G10B86T|"  $@10 $@ B  Skillsusetheshowncost.Attributes,skillspecializations,andprimarypsionicskillsaredoublethelistedcost. } 0   Psionicspecializationsaretriplethelistedcost,plusaninitialsurchargeequaltotheminimumpsionicskilllevelfor ~ thespecialization. (#(# When sellingbackattributes,switchthe currentand newlevelcolumns;theresultisthepointsofflaws. XlXXXXXl XX1.3Attributes#XXf##XlXXXf#  XXl(X(#(#(  Attributesarecharactertraitsthatmostsapientbeingssharetosomeextent.Thereare9attributesin_SAGEStarfarer,_Ԁwhichare:Strength(STR)Endurance(END)Agility(AGL)Dexterity(DEX)Reason(RES)Willpower(WIL)Perception(PER)Charm(CHM)Essence(ESS)  Eachoftheseattributesstartoutatabaseof4withnocost.Usingthecostschemedescribedinsection1.2,theplayermayraiseanyoftheseattributes,ormaylowerthemtogetarebate.Asummaryofthecost(orrebate,ifnegative)isshownonthebasictraitcosttable(table2).  WiththeGMspermission(ONLY),charactersmaybuyattributesabove10.However,suchattributepointscost2xthenormalcostforattributes(thus, b-( raisingthelevelofyourstrengthfrom10to11wouldcost2x2x11points,or44points.Thus,ifyouwantedastartingcharactertostartoutwithan11strength,thatwouldcostyouatotalof144pointswhichisbeyondthemeansofallbutthemostimpressivestartingcharacters.) D Whenacharacter sellsbackattributepointsfora rebate,thosepointsarecountedagainstthecharactersmaximumflawtotal. gg 1.4Skills #gl##gl#  &$v  D Skillsrepresentthecharacterstrainingandexperience.Askillcanincludesuchdiversethingsasacharactersabilitytopilotaspacevessel,fireanenergycannon,ortreatawound. D Justasinthecaseofattributes,skillsarerepresentedbyanumber.However,whileattributesareassumedtostartoutatabaseof5,thesamecannotbesaidofskillsa5skillisconsideredtobeaverycompetantlevelofskillforacharacterwhowouldusethatskilltoearntheirlivelihood. -) _XlX1.4.1Defaultskills#XXlro#    Allcharactersareassumedtohaveundergonesomerudimentaryformofsecondaryeducationattheleast,inadditiontohavingpickedupanumberofskillsthatarestandardforacitizeninaninterstellarsocietyatnocostinCPs.Theseskillsare:NativeLanguage:5Vehicle(eitherwheeledorGE):3Areaknowledgehomeplanet:3(specializationhomeregion:2)ComputerOperation:3  Notethatyoumaychooseto sellbacksomeoftheseskillsandgetextracharacterpoints,aslistedontable2,orspendpointstoincreasetheseskills,alsoontable2.XlX1.4.2Selectingskills#XXl7r# w   Skillsmaybeselectedfromtheskilllist.Whendoingso,theplayermustchoosethelevelofskillhewouldliketohaveforeachskillselected.Whendoingso,thetable2isusedtodeterminethecostinCPsforthatlevelofskill.  Someskillsaredefinedasbeing categorical.Thesearelistedinboldontheskilllist.Whenselectingsuchaskill,theplayermustchooseoneofthecategories(n.b.NOTspecializations,whichare Q different,seesection1.4.3).Forexample,acharacterbuyingpilotcouldselect wheeled, GE,etc.Skillusingonesuchtypeofvehiclemayormaynotimplyabilitywithothercategories,butusuallydoesnotseethesectionontasks.XlX1.4.3Specialization#XXlu#  $   Ifacharacteralreadyhasaskill,theymayselecta specializationwithinthatskill.Whatspecializationsareavailablearelistedintheskilldescriptions,buttheGMmaycreatemoreathiswhim,orpossiblyattherequestofaplayer...  Specializationshave2restrictions.First,specializationsmaynotexceedonehalf(roundup)of 'T", theskilltheyarebasedon.Second,specializations '#- costdoubletheamountofCPsthatstandardskillscost. S)$/   Howevertherearetwoadvantagestospecializations.Thefirstisthatwhenataskbeingattemptedfallsintothespecialization,thecharactergetstoaddthespecializationskillleveltotheleveloftheskillitisbasedon.Althoughthecostofaspecializationishigherthanthatofaregularskill,the -A)5 costofbuyingaskilllevelplusaspecializationisusuallylessthanbuyingastandardskillofthelevelofthetotalofthetwo. D Thesecondadvantageofspecializationisthatsometypesofequipmentortaskssufferapenaltyifyoudonothavetheappropriatespecialization.Havingthespecializationoffsetsthepenalty.0 D  Example:DanwishesforhisPC,DesireeLeetah,to  (= beskilledinmartialartsandtheMLApistol.MartialArtsnormallyfallsunder unarmedcombat,MLApistolnormallyfallsunder WeaponPistolProjectile.Hedecidestobuylevel5inUnarmedCombat(costing15points),plusalevel2specializationinamartialartsstyleτJudo(costing2x3,or6points).Healsobuysherlevel4projectilepistol(10CPs)andlevel2specializationinMLApistol(2x3=6CPs). D(#D(# 0 D WhenDesireefiresherMLApistol,itwillbeasifherskilllevelwas6(4basiclevelinprojectilepistol,plus2forherspecialization). D(#D(# 0 D WhenDesireeengagesinunarmedcombat,itwillbeunderherbasiclevelof5unlesssheattemptsajudomaneuver.Ifattemptingajudomaneuver,shewilldosoatlevel7,andthefactthatshehasJudospecializationwilloffsetanynegativemodifierfornonproficiency. D(#D(# XlX1.4.4Limitingtraits#XXl # S  D Allskillshavelimitingtraitslisted.Forexample xU anyphysicistisgoingtohavetoknowsomemath;anprofessionalgymnastmusthaveagoodagilitytrait.However,thedetailedknowledgeofagivenskilltendstobecomemorespecializedathigherlevels,soislessapplicabletootherfields,soonlyaportionofthelimitingtraitisrequired. "f[  D Theskillslistincludesthelimitingtraitforeachskill.Ifaskillhasanattributeasalimitingtrait,the #] charactercannothavemoreCPsinthedependantskillthanCPsthataredevotedtotheattribute.Ifthelimitingtraitisaskill,thecharactercannothavemorethandouble(2x)theamountofCPsinthedependantskill.XlX1.2.1SpendingLimitations(Optional)#XXl# )S$d  D TheGMmayfindthatevenwitharelativelymeagerstartinglevel,beginningcharacterscanbuyasingularveryhighskilllevel.Whilethismaybetheoreticallypossibleinsomesocieties,itsnottoorealisticinmostsocieties.Accordingly,theGMmay -)j wishtolimitthecharactersexpenditureonanysingleskilltoonehalfthatcharactersstartingCPsinthe_skillarea,notcountinganypointsappliedfromdisadvantages._ g g1.5_Ԁ_Advantages#g/# #g # _    Asdescribedearlier,advantagesare f  characteristicsthattrulysetthecharacterapartfromthenorm,or(insomecases)areaconsequenceofbeingamemberofanalienraceorgeneticallyengineeredsubspecies.Advantagesaredividedinto z   thesubcategoriesofabilities,perks,and_psionics_. ?  XlX1.5.1Abilities#XXl#     Abilitiesdescribespecialenhancementsthatthecharactermayhavethatcannotbesimplyattributedtotraininginmostcases.Usuallytheserepresentinborntraitsorspecialtalents,suchasbeingbornlarge,withacutehearing,orunusualtoughness.Ahumanwillusuallyonlyallocatetertiarylevelpointstoabilities,unlesstheyhavemassivegeneticenhancementsor_psionic_Ԁabilities.Otherracesmayfindthemselvesneedingtobuyabilitiesassociatedwiththeirrace.  Purchasingabilitiesisusuallymucheasierthanpurchasingskills.Theskilllevelchartisnotused;ratherthecharactersimplyselectsanadvantageanpossibly,theremaybedifferentlevelsofthesameadvantageandpaysthelistedamountof_CPs_.  However,therearesomerestrictions.Standard A abilitiescanbepurchasedbymostcharactersatthis V point._Xeno_Ԅabilitiescanusuallyonlybeboughtas   partofanalienracetemplate;_Geno_Ԅabilitiescan ! usuallybeboughtaspartofageneticsubspeciestemplate.Manyabilitiesintheabilitieslistfitmore  j# thanoneofthesecategories;suchabilitiesmaybe  /$ boughtaspartoftheappropriatetemplate,ornormallyduringthecharactercreationprocess.Seesection1.9ontemplatesformoreinformation .#~' XlX1.5.2Perks#XXl9# $ )   Perksarespecialbenefitsthatthecharacterenjoys,andincludessuchthingsascontacts,wealth,materialpossessions,militaryrank,nobletitles,and_cybergear_.  Perksaremuchlikeabilitiesinthattheyareeasytopurchase.Simplychooseaperkfromthelistofperks,andpaytheassociatedcostin_CPs_._Cyberwear_alsorequiredanegativeessencemodificationthatmustbenotedaswell. W-(4 XlX1.5.3_Psionics_#XXl# 4  D Note:_Psionic_Ԁabilitiesarenotuniversally b6 embracedbytheSFcommunity.ManySFwritersandfans(theauthorincluded)feelthat_psionic_Ԁabilitiesareapocryphalatbest.However,psionicsplayamajorpartinmanySFsettings(e.g.,FrankHerbertsDUNE)andIwouldberemissinexcludingthemin ; ; anRPGthathopestoemulateavarietyofsciencefictionsettings.Accordingly,thefollowingrulesshouldbeused(oraltered)attheGMsdiscretion.  >  D _Psionics_arespecialaptitudesandskillsinthose d @ aptitudes,allowingtheusertoperformseeminglyinexplicablefeatsbymerelyconcentrating._Psionic_  B abilitiesaretreatedsimilartoskills,withafewexceptions. D Thereareonlyafewpsionicskills,being = E telepathy,extrasensory,psychokinesis, F psychometabolism,andantipsionics.Thesearecalled wG primarypsionics.Theseskillsareboughtinthesame <H mannerasnormalskills,atdoublethecost. D Primarypsionicsarealmostuselessby J themselves.Thepsioniccharactermustalsobuyoneormorepsionicspecializationsinordertoutilize PL theirpsionicskills.Thesepsionicspecializationsare eM listedintheappendix.Unlikenormalspecializations,psionicspecializationscannotnormallybeattempted O ifthecharacterdoesnothavetheattendantspecialization.Inaddition,psionicspecializations )yQ haveaminimumlevelintherelatedprimarypsionic >R requiredtotakethatspecialization.Purchasingapsionicspecializationcosts3xthecostofanormal xT skill,plusanumberofCPsequaltotheminimumlevel =U requiredintheprimarypsionic. RV 0 D  Example:Johnwishforhischaracter,Drexel,tohave  X thepsionicspecializationweaponbond.Thisisa Q!Y specializationundertheprimarypsionicskillpsychometabolics.Theminimumlevelin "+[ psychometabolicsfortheweaponbond #\ specializationis4.Johnmustbuyatleast4levelsofpsychometabolics;Johnchoosestobuy5.Itcost15pointstobuyalevel5skillnormally,soitcosts30pointstobuythelevel5psychometabolics.Now,hewantsatleast3 y'"a levelsintheweaponbondskill(themaximumhecanbuywithlevel5intheskillitisbasedon.)Thenormalcostforalevel3skillis6points.Itcosts3timesthis,plustheminimumlevel(4)forthespecialization,foratotalof22points. D(#D(# 0 D Thetotalcostfortheseskillsis52points30pointsforthelevel5psychometabolics,plus22 -(iD(#D(# pointsforlevel3inweaponbond.  g g1.6Flaws#gk# #gI#  O   Youwillfrequentlyfindyourselfwantingafewmorepointstobumpaskillorattributeuporaffordanexpensiveabilityorperk.Thesolutiontothissituationistovoluntarilytakeoneofmoreflaws.But + { pointsarenttheonlyreasontoselectflaws󀄀player  @  frequentlyfinditmoreinterestingtoplayacharacterthathasafewflaws. z     Flawscanincludesuchthingsasphysicalaberrations,psychologicalconditionsorhangups,enemies,andpoverty.Selectingflawsissomewhat   similartoselectingabilitiesandperks,butinsteadofPAYINGthelistedCPs,eachflawhasaCPvaluethatthecharactercanspendonanyoftheirothercategories.  ThereisonlyonelimitationonspendingCPsfromflawsthecharactercannotspendmorepoints g ontheirsecondaryareathantheirprimaryareaorattributes,norcanacharacterhavemorepointsintheirtertiaryarethantheirsecondaryarea. gg 1.7Leftoverpointsandkarma #gE##g&#  @   Ifyouhaveafewpointsleftover,youhave2optionsforhowtodisposeofthem:  First,youmaybankthemonskills.Youmaytransferupto5pointsfromanycategorytoyourskillcategory,anddistributethosebetweenanyskillsyouhave.WhilehavinganintermediatenumberofCPsfromthoselistedontable2willnotimmediatelyraiseaskilllevel,youmayuseexperienceduringthegametoraiseaskill,andalreadyhavinginvestedafewpointswillmakeiteasiertoadvancetheskillduringthegame.  TheotheroptionisthatyoumayaddleftoverpointsinyourKarmapool.Allcharactershavea Y#' KarmaLimitof2xtheirmodifiedEssenceattribute. $n( AllcharactersstartoutwithKarmapointsequalto $3 ) theirKarmaLimitcrossreferencedontable2.Any % * leftoverCPsmayalsobeaddedtotheKarmatotal,buttheKarmapoolmayneverbegreaterthanthe 2'", KarmaLimit. 'G#- 0   Example:Danhasfinishedhischaracter,Desiree )$/ Leehtah,andhas5pointsleftover.DesireesEssenceisabaseof5,butduetocyberwarepenalties,DesireesEssencehasa3modifier,givingDesireeamodifiedessenceof2.DesireesKarmaLimitisonly4(2xDesireesmodifiedZ-(4 Essence).Ontable2,havinga4KarmaLimit 4 onlygivesDesireeonly2pointsinherKarma u5 pool,soDancanonlyput2CPsintotheKarma :6 pool,foratotalof4.Theremaining3pointsmustbeputinskills.hedevotestheseCPstoDesireesprojectilepistolskill,whichalreadyhas10points(level5)init.Nowithas13CPsinit,andassoonashecanput2morepointsinit(foratotalof15),hisskillwillraisetoalevelof5butthatwilltakeafewadventures... D(#D(#  LL 1.8Figuredattributes #L##L#  ' w?  D Afteryouaredonebuyingeverything,thereareafewattributesthatareusedforvariousmechanicsduringthegamethatmustbefigured.1.8.1TheSimpleStuff D Canyouaddafewnumberstogether?Ifso,thenyourealmostdone!Theremainingderivedattributes G arejustasumofexistingattributes.Wheredivisionoccurs,(U)meansroundanyfractionsuptothenearestwholenumber,(D)meansdropanyfractions,and(N)meansroundnormally(i.e.,roundupifthefractionis.5orgreater,otherwiserounddown.):Mass:SizeMod+6(thusmosthumansaremass6).KarmaLimit:2xEssence(discussedinsection1.7).Resilience:Mass+(_Mstr_+End)/3(U).Initiative:(_Dex_+_Agl_+Per)/2(U).StunLimit:(End+_Wil_)/2(U).ShockPotential,Basic:(Mass+_MStr_+_Wil_+End)/3(RetainFractions) D x2,x3,x4,x5,x6:Multiplybasicshockbythegivennumber(N).Movebonus:End+_Agl_Ԁ+MoveSkill,oncostchart.Walking:Mass+xMoveBonus.Running:Mass+4xMoveBonus.Sprinting:Mass+7xMoveBonus.Encumbrance:2xMass+_UStr_StartingAge:13+Agemodifier+agemodfrommultipletemplates.Seetable(Thismaybedifferentifyoutakethe Agedisadvantageor prodigyadvantage).1.8.2DamageTracks D Eachcharacterhasanumberofdamagetracks,oneforeachbodyregion(forhuman,thesearehead,chest,abdomen,rightandleftarm,andrightandleftleg.)Eachtrackisdividedintodifferentwoundlevels:graze,light,medium,heavy,severe,and }+&f mortal/maim.Thelastcategoryiscalledmortalifthe B,'g areaisavitalarea(i.e.,head,chest,andabdomenonhumans)ormaimedifnotavitalarea(limbsona -)i human).  Eachdamagespanhasanumberofpointsinitequaltoofthecharactersmasscharacteristic.Thus,thehighendofeachspanisfiguredasfollows:  graze:mass/2(D).    light:mass    medium:massx1.5(D) N    heavy:massx2  c   severe:massx2.5(D)  (   maimed:massx3      Thereisnoupperlimittothemortalcategory. b   Thelowerlimittoeachcategoryistheupperlevelofthepreviouscategoryplusone.Mortalandmaimed u  havethesamelowerlimit,beingthatofthesevere :  woundcategoryplusone. D Mostcharactersin_SAGEStarfarer_Ԁhavebetweena2anda+4sizemodifier(andthusamassbetween4and10.)Table5givesthespansforeachwoundlevelinthisrange,whichshouldbesufficientformostPCs.Notethatforsomealiens,thespanswillnotbethesameforallbodyparts,butforhumans,theyare. b  (X(  <    XlXTable5:DamageTrackSpans#XXl#    *#d ddd dd dd dd dd dd dd dd dd dd dd (#(##,dd ,dd ,dd ,dd ,dd ,dd ,dd ,dd +   b  jCharacters   Mass.#j# 3)z #  3Damagespanforgivenwoundcategory % " % !   !Graze 'o " 'Light 'o " 'Medium 'o " 'Heavy 'o " 'Severe 'o " 'Maimed 'o " 'Mortal =3o !"  @4@=4 `V(x"  @4 @ z@35796z@`12 mc5x#" z@35796 z@  @35857 @m34 mc5x$"  @35857  @ @35920@m56 mc5x%" @35920 @ @35983@m78 mc5x&" @35983 @ @36047@m910 mc5x'" @36047 @ @36110@m1112 J@5x(" @36110 @ J11+ =3x)"  @5@=5 =3(!*  @5 @ =13 '!+" '45 '!," '68 '!-" '910 '!." '1113 '!/" '1416 '!0" '14+ !1" 6(Normal)  *z2 13 '*z3" '46 '*z4" '79 '*z5" '1012 '*z6" '1315 '*z7" '1618 '*z8" '16+ =3*z9"  @7@=7 `V(:  @7 @ z@35798z@`1_Ԅ4_ J@5;" z@35798 z@ J47 J@<"  @36017 @J8_Ԅ11_ mc5="  @36017  @ @36142@m_12_14 J@5>" @36142 @ J1518 '?" '1921 '@" '19+ =3A"   @8 @=8 =3(,B   @8  @ =14 ',C" '58 ',D" '912 ',E" '1316 ',F" '1720 ',G" '2124 ',H" '21+ =3,I"  "@9"@=9 `V(5J  "@9 "@ z@35799z@`1_Ԅ5_ mc55K" z@35799 z@ @@35954@@m_6_9 mc55L" @@35954 @@  @36081 @m10_Ԅ14_ J@55M"  @36081  @ J1518 '5N" '1923 '5O" '2427 '5P" '24+ >45Q"  $@10$@>10 >4)R  $@10 $@ >15 'S" '610 'T" '1115 'U" '1620 'V" '2125 'W" '2630 'X" '26+"Y"  " (X(#(#(gg 1.9Templates(Optional) #gu##gV#  HZ   AttheGMsoption,charactersmaybeallowedto(orevenrequiredto)usenumberoftemplates(or :] evenmakeuphisown,suitabletothegameheisrunning).Theseofferpackagesofskills,attributes, t!_ advantagesandflawsthatareconsistentwithagiven 9"` characterarchetype,aswellasdescribingspecialabilitiesuniquetocertainalienraces.TheGMmayusesuchtemplatestoeitherenforcesomeguidelinesonskillsthecharactershave(forexample,iftheadventureisamilitaryexpeditionbytheCoalition,thecharactersmightallberequiredtotakethe CoalitionMarinetemplate)orsimplytogivethecharacterssomedirection.  AplayerselectingatemplatefortheirPCshouldwritedownallattributes,skills,advantages,and );%j flawslistedinthetemplatedownalongwiththecost *&k foreachcategory.Then,thereisatemplatebonus. u+&l Thisbonusistreatedasaflaw(basically,yougeta :,'m kickbackforabidingbythestricturesofthetemplate).Notethese bonuspointsDOcountagainstyour -)o maximumnumberofpointsfromflaws. Ho  D Notethatinthecaseofattributesandskills,  ]p thesetraitsaregivenintermsof_CPs_;thisisbecause "q thosewhotakemultipletemplates(suchasinthecase r ofaliens)mustabidebythe_balooning_Ԁcostscheme.Forexample,ifyoutakeatemplatethatgivesyou3_CPs_Ԁinenergypistol,thatwouldgiveyouaskilllevelof2inenergypistol.Ifyoutakeasecondtemplatewith3_CPs_Ԁinenergypistol,thatgivesyouatotalof6_CPs_Ԁ(i.e.level3)inenergypistol,NOTlevel4inenergypistol. D Templatesaredividedintorace(including_xeno_ %!z or_geno_)templatesandarchetypetemplates.You &!{ maynormallyonlytakeoneracetemplate(or,rarely, I'"| one_xeno_Ԅandone_geno_Ԅtemplate),butmaynormally (^#} accompanythiswithanArchetypetemplate.YoumaytakemorethanonearchetypetemplateiftheGM )$ (andthenumberofpointsyouhave)allows,buttheremaybeanagerequirement.Forthefirstarchetypetemplate,ifthetemplate agemodifierishigherthanthestartingPL,usetheagemodifiernumberinsteadofPLwhendeterminingstartingage(seesection q-( 1.8.3.)  Ifasecond,or supplementalarchetypetemplate u istaken,addthebonustoyourstartingage.Also,notethatyoudontgetpointsforthe Ageflawfor O thisthatspartofthepriceyoupayforgettingthetemplatebonus.  XlX1.9.1Designingnewtemplates#XXl-#  c   TheGM(or,attheGMsoption,aplayer)maydesignnewtemplates.Ifaplayerisallowedtodesign    atemplate,itshouldnotbeconsideredanormalpart O   ofthecharactergenerationsequence,andthetemplateshouldbeusableformorethanjustthatonecharacter.And,ofcourse,theGMhasfinalsayonthevalidityofanytemplate. c    Thefirststepistochooseanumberofattribute (x  improvements,skills,advantagesandflaws =  appropriatetothekitconcept.Someofthetraitsmaybechosenfromashortlistincludedinthetemplate w description(usuallyhaving5orlessitems).Thecostsforallselectedcharacteristicsisshown,andaddedupineachcategorythismakesiteasytoapplythetemplatetoacharacter.  Then,thetemplatebonusmustbedetermined.Addupallcategoriesexceptflaws.Crossreference e thetotalagainstthe 0"rowoftable3;theresultistheagemodifier.Ifthetemplatehasnoflaws,this  numberisalsothetemplatebonusandatthispoint d youaredone.  Ifthetemplatedoeshaveflaws,addtogetherall > theflawCPs(notincludingthetemplatebonus,ofcourse.)Crossreferencethisnumberwithrow0oftable2;theresultisaddedtotheagemodifiertofind :  theactualtemplatebonus. O! _gg1.10_ԀAnoteoncharacter # generation#g(##g #  $  D _ SAGE  Starfarer _Ԁisaroleplayinggame,notastudycourseforbuddingaccountants.Whileafairamountofaccountinggoesonduringgeneration,mostofthisgoesawayduringtheroleplayinggame. D Whatdoesthismeantoyou,thegamer?WhenyoureceiveCPsduringthegame,theyarepartof experiencepoints.Whileyoumayusethistograduallyimproveyourcharacter,youdonotbalanceCPsduringthegamewhenversomebitofinformationaboutyourcharacterchanges.Forexample,ifyougetyourarmchoppedofforearntheireofacorporateexec,youdontspontaneouslygetCPsfor physicallimitationor enemy.Butonthebrightside,ifyoufinagleyourwayintosomethinggood,likewinningthesmuggingship CenturianEagleinagameoftrichip,orarangethedownfallofyourpowerfulcorpexecenemy,thenyoudonthavetocoughuptheCPsatthattime. D CharactergenerationrulesareforGENERATINGcharacters;therearesomeslightlydifferentrulesforexperience.Nuffsaid.