WPC r2QV-}}>N!T3K!Ue5:21e ?۶o5+b/v>F{vx!VʾjE{)$˜ &:0Lc.. &=.ffMQғ0s4vYz֏>~翞q 2yK9a:Ԣ$,Ws @oCʹ5 qmTVBF QLFT'qc4(6S@#\ޅb&~- w!I*ٸB 25d1kQl<}=ɉHdJtw4:VԽK#1?=4'E)OHĴ/tB-5S4체FO\DFqˀߣG0mZ[ɷ9Řh,Y ":QmZ~>ڊ%i@㦂6 ١ӤDaI7\iﱉeE(#!0U6NQ % 0(w@4 !f0a2FfNaPfdaffza| 0c 1uUNhNfa^  mU: 0w- 0 0. 0 B 0 0f 0A 10 0N UFTK B*Canon BJ-200ex_,,,,_0(  Z 6Times New Roman RegularX($ GUHEIJ/K/L/M/N/O/PB$3|xPTABLE ATABLE ATABLE BTABLE C(;3$2#  0  .3  0  ##37=CIQYag1.a.i.(1)(a)(i)1)a)(  Z 6Times New Roman RegularTABLE E$U0a Z"StopD Regular(O;$0  2#  a  .3  0` (#(#(b$0  0` (#(#2#   .3  0 ` (#` (#(xir$0  0` (#(#0 ` (#` (#2#(  0  )3  0 (# (#($0  0` (#(#0 ` (#` (#0 (# (#2#(  a  )3  0h(#(# d(F$0  0` (#(#0 ` (#` (#0 (# (#0h(#(#2#(   )3  0h(#h(#($0  0` (#(#0 ` (#` (#0 (# (#0h(#(#0h(#h(#2#  0  )3  0(#(#({$0  0` (#(#0 ` (#` (#0 (# (#0h(#(#0h(#h(#0(#(#2#  a  )3  0p(#(# !"hG_cgkosw{Bullet ListBullet List(O$-@Z.ZapfEllipt BT Romanhttp://poky.srv.net/~hwkwnd/homepage.html&0 d d !  __P  *,X,` XX*8XX%S8StarfarerPlayersGuideVersion0.2OLOnlineversionThisdocumentiscopyright1998byAlanD.Kohler.Permissiongrantedtocopyanddistributethisdocumentinitsoriginal,unalteredformforpersonaluseonly.OnlineinformationontheStarfarerSFRPGareat:4& $O  5  #%XUX%Sy#%1 X%XUhttp://poky.srv.net/~hwkwnd/homepage.html#%XUX%1 :##XFQXX%XU#8XXFQ 86$O  7 T!  N #8#%S8Emailcommentsandquestionsto: <%  hwkwnd@poky.srv.net#8%S#8  '^" @ #8&##XFQX8#P \XXFQ__P*,X,` XX*P U~!\ !! U~ Chapter_Ԁ3:PersonalCombat# U~!! P##\! U~1#   (X(#(#(W\^p Wo  ^p 3.1Basics #^p  od##W ^pE#  U   Manyofyoutriggerhappyspacemarinewanna_bes_Ԁouttheremayhaveflippedpastchapter2onbasictasksbecauseyouweretooeagertolearnhowtokillthingsinJSAGEJJ_Starfarer_J.Ifthisdescribesyou,thenGOBACK.Thewholecombatsystemisintimatelydependantonthetasksystem.  Thatsaid,forthoseofyouwhohavealreadyreadthechapterontasks,wemaycontinuewithalistofdefinitionstomakeyourjourneythroughthecombatsystemalittleeasier: ^p Wo  ^p 3.2TimeandInitiative #^p  o] ##W ^p> #  n    TheKSAGEKK_Starfarer_Kcombatsystemisbasedaround6secondcombatrounds.Thisissufficienttoallowtheplayerstoembarkonsomefairlycomplextaskswhileallowingtheactiontoproceedatarealisticpace.Thisalsoconvenientlydivideseachminuteinto10combatrounds.  Whenyourollforinitiative,rolla1d10andaddtheInitiativestatistic.ThisisyourActionPointtotal ^ fortheround.  Foreach10fullActionPoints,yougetanAction 8 Phaseduringthatround.AnActionPhaseisthe  amountoftimethatthecharactermaytakeacombatactionwithoutpenalties.YoumayattemptmultipleactionsduringanActionPhase,butincurapenalty L foreachactionpastthefirst(SeeSection3.2.1.)  Charactersresolvetheiractionsinorderoftheiractionpoints,countingdown.Whenyoutakeanactionphase,yousubtract10fromyouractionpointtotal.Youmaytakeanotheractionphasethiscombatroundifyouhave10ormorepointsleft.IfyoudonothavetenActionPointsleft,youdonottakeany _#& furtheractionphasesduringtheround,butyouaddanyactionpointsyouhaveleftnextround.0   Example:Threecharacters(we'llnameA,B,andC) s&!* initiatecombat.Theyhaveinitiativescoresof12,9,and7respectively.Arolls9forinitiative,sohas21actionpointsthisround.Brollsa5forinitiative,sohas14actionpointsthisround.Crollsa2forinitiative,sohas9actionpointsthisround.  0  Atakesthefirstactionon21.Heresolvestheactionphaseandsubtracts10fromthetotal,`-(3 leavinghimwith11actionpoints.Btakesthesecondactionon14.Heresolveshisactionphaseandsubtracts10fromhisactionpoints,foratotalof4.Atakesasecondactionon11.Heresolveshisactionphaseandsubtracts10fromhisactionpoints,leaving1. D(#D(# 0 D Thecombatroundends,astherearenocharactersisleftwith10ormoreactionpointsleft. D(#D(# 0 D Nextround,characterAadds1tohisinitiative,characterBadds4totheirinitiative,andcharacterCadds9.NotethatcharacterCdidn'tgetachancetoactthisround,butwitha+9onhisinitiativenextround,hewilllikelyactfirstnextround. D(#D(# XFQXW3.2.1ActionDeclaration(optional) /E #WXXFQ&# D Normally,aplayermaydeclarewhatactiontheywanttotakeduringanactionphasewhenthetimecomestoresolvethatactionphase.However,iftheGMisusinginitiativemodifiers(section3.2.2)ormultipleactions(section3.2.3),acharactermustdeclaretheirnextactionaheadoftime,exceptasdescribedintheabortaction(see3.2.4) D Undertheactiondeclarationrule,ifaplayerwantstheircharactertodoaspecificactioninthenextphase,theymustdeclarethatactioneitherbeforeinitiativeisrolled,orattheendoftheprecedingactionphase.XFQXW3.2.2Initiativemodifiers(optional)WXXFQ D Normally,mostactionsareconsideredtohaveaninitiativemodifierof 0.Thismeansthatwhateveryourollonyouractionpointtotalisusedto #FX determinewhenyoutakeyouractionphases. D However,someactions(suchassomeweapons)haveaninitiativemodifier.Thistypicallyrangesfrom E&![ +3to3.Whenaplayerdeclaresanaction(see3.2.1),anyinitiativemodifiersassociatedwiththatactionareaddedtothecharactersnextphaseactionpointtotal. (#^ XFQXW3.2.3MultipleActions(optional) *n%` WXXFQ D Thedefaultassumptionisthatacharacterwill +H'b performbutasingleactioninanactionphase.However,somecharactershavesufficientabilitythat -(d _theycancrediblyperformseveraltasksconcurrently.  Acharacterdeclaresmultipleactionsinthesamewaythattheydeclaresingularactions.Asdescribedin3.2.2,initiativemodifiersareaddedtothecharactersnextactionpointtotal.Addonlythelowestinitiative  modifiertothecharactersactionpointtotalupondeclaration.  Whenperformingmultipleactionsinaphase,theEFofallattemptedtasksarereducedby1peractionattemptedpastthefirst.  Attheendoftheactionphase,applya1tothecharactersactionpointtotalforeachaction ' w  performedintheactionphase,andaddinallinitiativemodifiersexceptthelowest(whichwasaddedinthedeclarationstep.) v  Ї ^p Wo  ^p 3.3Movement #^p  op##W ^pQ#  u  ^p Wo  ^p 3.4AttackResolution #^p  o"##W ^p#  R  D InLSAGELLStarfarerL,thecombatsystemisbaseduponthesametasksystemthatisusedtohandleallothertasks.However,therearesomeadditionalmechanicsneededforresolutionofdamageaswellasotherfactors. D Thesuccess(orfailure)ofanattemptedattackonapersonorobjectishandledbyasuccessbasedtask.TherearetwobasictypesofattackinMSAGEMMStarfarerM:RangedandMelee.Taskprofilesforeachareoutlinedbelow: W  (X(  Table3.1Ranged ToHitTask.  P  * ddd Xdd Xdd X(#(#,dd , dd +     Tohitinrangedcombat:  >  (> ((Dexterity,Weapon*),xEF*  G  EFisbasedonrangetotarget:Close*:x5PointBlank:x7Short:x6*CloserangeifwithintargetsmeleerangeRangesareonrangetable  y& Medium:x5Long:x4Extreme:x2 (?* (EFModifiers:()Anymodifiersfromtargetsevasiontask̀AnymodifiersfromrangedmodifiertableLOSModifiers:Anymodifiersfromrangedmodifierchart  \- LOS:EachLOSisax1damagemultiplier.      Table3.2Melee TohitTask  *x  dddd  dd  (#(#x,hdd , dd +    I1 TohitatargetinMeleecombat:  ]!2  (]!3 ((Weapon*orUnarmed,Agility),x5  "4 EFModifiers:()Anymodifiersfromtargetsevasionorparrytask̀AnymodifiersfrommeleemodifiertableLOSModifiers:Anymodifiersfrommeleemodifierchart  % 7 LOS:EachLOSisax1damagemultiplier&B"8   (X(#(#(  Wheneveracharacterattemptsanattackduringcombat,theplayer(orGM,forNPCs)rollsanimmediatesuccessbasedcombattaskasdefinedabove.Ifsuccessful,theresultantLOSisusedtodeterminedamageinflictedbytheweapon.XFQXW3.4.1Ranges#WXXFQ$# J-(? Ї D Whenusingrangeweaponsinatask,thefiringplayer(and/orGM)mustdeterminehowfarawaythetargetis,andcheckthisagainsttheweaponsrangetabletodeterminewhichrangebracketthetargetisin.TheserangebracketissplitupintothecategoriesofPointBlank,Short,Medium,Long,andExtreme.Additionally,atargetisconsideredtobeatclose J-(E rangeifthetargetiseligibletomakeameleeattack ._)F onthefirerduringthecurrentround.  Notallweaponshavetheextremerangebracket.Onlyweaponsthathavemunitionsthatremainlethalbeyondtheeffectiveaimingrangeoftheweaponhavethiscategory,anyitextendsoutto1.5timesthelongrangeoftheweapon.   D Rangesvaryfromweapontoweapon,butallweaponsfollowageneralscheme.Weaponshavearangeratingbasedonthelength,aimingcharacteristics,andpoweroftheweapon.Thegeneraltablethatdefinesmostweaponsinthegameislistedbelowbyrangerating.   (X(  XFQXW Table3.3:WeaponRangesbyRangeRating #WXXFQ)#  c  )*x ddhdd h dd   (#(#x,bdd ,bdd ,bdd ,bdd ,bdd ,bdd ,bdd ,bdd ,bdd +      RangeBracket *  =  *  RangesbyRangeRatings %( x  % @6  m  ?1?@1 e[1 "  ?1 ?  @2@e2 e[1 "  @2 @  @3@e3 e[1 "  @3 @  @4@e4 e[1 "  @4 @  @5@e5 e[1 "  @5 @  @6@e6 e[1 "  @6 @  @7@e7 e[1 "  @7 @   @8 @e8 =31 "   @8  @ =PB  *  1m '* 3 '2m '* 3 '3m '* 3 '4m '* 3 '5m '* 3 '6m '* 3 '7m '* 3 '8m * 3 S  3 ! 5m '3 "3 '10m '3 #3 '15m '3 $3 '20m '3 %3 '25m '3 &3 '30m '3 '3 '35m '3 (3 '40m 3 )3 M   * 10m ' +3 '20m ' ,3 '45m ' -3 '80m ' .3 '125m ' /3 '180m ' 03 '250m ' 13 '320m  23 L  53 30m '543 '100m '553 '300m '563 '1000m '573 '3000m '583 '10km '593 '30km '5:3 '100km 5;3 E*  >< 45m '>=3 '150m '>>3 '450m '>?3 '1500m '>@3 '4500m '>A3 '15km '>B3 '45km '>C3 '150km">D3  "*notallweaponshaveanextremerangebracket.(X(#(#(XFQXW3.4.1Hitlocation  F #WXXFQ6#  Beforeresolvingdamage,youmustdeterminewheretheattackhits.Ifthetargetisahumanorisgenerallyhumanshaped(likeahumanoidandroid), IJ thensimplylookatthe onesdice(i.e.,theloworderdigit)ofthepercentileroll.Usethatnumberastherollontable3.4. D Someweaponshitmultiplelocationsatoncelikeexplosivesandplasmaweapons.Seethespecialrulesforthoseweaponsfordetails. !O (X(  XFQXW Table3.4:HumanHitLocationChart #WXXFQ9# O z9*d dbdd bbdd bbdd bbdd bbdd bbdd bbdd bbdd bbdd b (#(#,dd ,dd ,dd ,dd ,dd ,dd ,dd ,dd +   oP Lowdice: F<#Q  ?1?F1 F<1#R"  ?1 ? F24 '#S" '56 F<#T"  @7@F7 e[1#U"  @7 @   @8 @e8 e[1#V"   @8  @  "@9"@e9 ZP1#W"  "@9 "@ # Z0 ;1&#X" #  ;Result: ',|Y 'Head ',|Z" 'Chest ',|[" 'Abdomen ',|\" 'RightArm ',|]" 'LeftArm ',|^" 'RightLeg ',|_" 'LeftLeg",|`"  " (X(#(#(^p Wo  ^p 3.5DamageCalculation #^p  o8@##W ^p@#  6a   Eachweaponislistedwithapenetrationratingfollowedbyadamagerating,separatedbyaslash.Atypicalratingforalightprojectileweaponwouldbe7/5,meaningithasaPenetrationRatingof7anda $bf DamageRatingof5.PenetrationRatingdescribes $' g theweaponsabilitytodefeatarmor.TheDamage % h Ratingdescribestheinherentdestructivenessofthe a&!i weapon.  Whenatargetishitbytheweapon,followthesesteps.Theprocedureissimple,buttheorderofeachstepisimportant.  1)FindthetargetsArmorRating.Subtractthe :*%n PenetrationRatingoftheweaponfromtheArmor *O&o RatingtofindtheModifiedArmorRatingforthis +'p attack.Treatresultsoflessthanzeroaszero.  2)SubtracttheModifiedArmorRatingfromthe N-(r DamageRatingtofindtheModifiedDamageRating .c)s forthisattack. D 3)MultiplytheModifiedDamageRatingbythe  t LevelofSuccessoftheattack.IftheLOSiszero, p!u multiplytheModifiedDamageRatingby.Thisis 5"v theapplieddamage.0 D  Example:KitaiKurugumifireshislaserpistolatan $y opponentthatis15metersaway.Hehasaskillof5withthelaserpistol,andadexterityof7,givinghimaBCSof12forthetask.Thetargetis15metersaway,whichismediumrangeforalaserpistol.TherangedtohittaskhasanEase ](#~ Factorof5atmediumrange,thustheMCSof ")r$ thetaskis60.A24isrolledfortheattack.TheLevelofSuccessfortheattackis3,andsincethe *% seconddiceofthepercentilerollwasa 3",thelaserhitsinthechest. D(#D(# 0 D Thelaserisa2500jmodelwithapenetration -)D(#D(# rating(PR)of10andadamagerating(DR)of  9.Thetargethaslevel16armoragainstlasers.Thepenetrationissubtractedfromthearmorratingforaneffectivearmorratingof6(1610=6.)Thiseffectivearmorratingissubtractedfromthedamageratingforaneffectivedamageratingof3(96=3).TheLOSwas3,sothe N  applieddamageis9(3x3=9.)  XFQXW3.5.1BlowThroughRule(optional)    WXXFQ  IntheNSAGENNStarfarerNsystem,amarginal(LOS0)is w   typicallyconsideredtodominimaldamage.However,someweaponshavehugeDRsthatallowthemtocauseheinouswoundseventhoughamarginalsuccessisallthatwasrolled.Inessence,verylargeweaponscanneverproducegrazeorevenlightdamageresults.  SomeDMsmayhaveaproblemwiththisinherentlevelofcoarsenessinthedamagesystem;accordingly,thisruleputsalimitonthedamagelargeweaponsdotosmalltarget.  Undertheblowthroughrule,largeweaponsare )y assumedtobewastefulwhenusedagainstsmalltargets.Ifthemodifieddamageratingexceedsthe  targetsmass,thenreducethemodifieddamagerating x toequalthetargetsmassratingpriortomultiplyingbytheLOSoftheattack.  Thereisalimittothisthough.Donotreducethemodifieddamageratingbymorethanthetargetsmassrating.Strikesformverylargeweapons,suchaslaserartillery,tendtobedeleteriousofanylife,regardlessofthefactthatthehitwassomewhat peripheral.(i.e.,ifthemodifieddamageratingisover2xthetargetsmass,reducethemodifieddamagebythetargetsmass.)0   Example:KitaiKirugumihasthesame2500jweapon  $ describedinthepreviousexample:PR10,DR9.Hehastheoccasiontofirehislaseratanunarmoredtarget,anormalsizedhumanwithamassratingof6.  0  Againstthistarget,themodifieddamageratingwouldnormallybe9.However,thisexceedsthetargetsmassrating,sothemodifieddamageratingisreducedto6.IfKitaihasanLOSof3againstthistarget,theapplieddamagewouldbe18points.  0  Laterthatday,KitaifindsaPhemorianCamprat(apeskynativelifeformthatismassrating4)diggingthroughhisequipment.Hefireshislaserattheannoyingbeast.TheCamprathasnoarmortospeakof.Normally,themodifieddamage-)5 ratingwouldagainbe9.Thisexceeds2xtheCampratsmassratingof4,sothemodifieddamageisonlyreducedto5(insteadof4.)ALOS3hitagainsttheCampratwoulddo15points. D(#D(#  ^p W o  ^p3.6DamageResolution#^p  oT#X?X ^p#XFQXXX?׹T# N ; 3.6.1WeaponLethality#WXXFQ2U# S =  D AllweaponshaveastatisticcalledLethality,  U? whichisthesumtheweaponsPenetrationRating   @ andDamageRating.Thisisnottabulatedinthe  A weapontablesasitiseasyenoughtodetermineontheflyinmostcases.Thisfigureisimportantbecauseitdetermineshowseverelyaweaponaffectsagiventarget.Smitingalarge,physicallyfitmanwithanightstickmightonlyirritatehim,butthesameblowmightprovelethalforanelderlymaninpoorhealth.However,eithermanwoulddoubtlesslytobeslainbyalargecaliberrailgunslugatpointblankrange.XFQXW3.6.2AssessingDamage.#WXXFQqX# AK  D Thenormalconditioninafirefightisthatalldamagetakenbyanindividualisappiled100%toboththeshocktotalandtowardstheindividualwoundtracks.Thisistruewheneverthelethalityoftheweaponinflictingthedamagehasalethalityatleastequaltothetargetsresiliencerating. D However,ifaweaponslethalityislessthanthetargetsresilience,wounddamageislessened.Ifthelethalityoftheweaponislessthanthetargetsresilience,recordthefullamountofdamagetothetargetsshocktotal,butonlycounthalfofthedamage(roundup)whenallocatingwounds(seesection3.6.3) D Inadditiontothis,iftheareahitwasthetargetshead,doublethedamageforpurposesofshockvalueandwoundeffects.XFQXW3.6.3AllocatingWounds#WXXFQ[# %X ^  D Thefinalstepofdamageallocationisallocatingindividualwounds.Eachcharactersheethasawoundtrack.Thesecorrespondtothehitlocationsdeterminedasin3.4.1.Acrossthetopofthewoundchartisalistingofvariousdamagelevels.Foranaveragesizedhuman,theseareallingroupsof3.Thoughthecharactersheetdoesnotnamethesewoundlevels,theyareasfollows:13forGraze,46forLight,79forModerate,1012forHeavy,1315forSevere,and16+forDestroyed.Destroyedis -(i otherwiseknownas Maimedforextremitiesor MortalforHead,Chest,andAbdomen.  Whendamageiswritteninthewoundandstuntallies,alsomarkonethecircleintheboxinthecolumncorrespondingtotheamountofwounddamagereceivedfromtheattackandtherowcorrespondingtothehitlocation.Grazeandlightwoundshavemultiplecirclesinthatbox;inthiscase,marktheleftmostunmarkedcircle.MarkthecirclewithanX.  Iftheallcirclesintheboxinquestionaremarked, b   markthenextavailablecircletotheRIGHTofthenormalone,butmarkitwithaslash(/)insteadofanX.Thisrepresentsaccumulationofwounds.Woundsmarkedwitheitheraslashoranxaretreatedthesameforthepurposesofcombateffects,butaredifferentforthepurposesofwoundtreatmentandhealing. D Thewoundtableonthecharactersheetisreproducedbelow.Thechartshownisforanormalsizedhuman:   1X 1 Table3.5:WoundLevelRecordChart:   <  *dddd dd dd dd dd dd dd dd , , , , , , , +  WW "   "ЀWounds:̀Area: * Y FF  *  WoundLevel: 3)     3 ! G  !mWGraze 'e " 'Light 'e " 'Medium 'e " 'Heavy 'e " 'Severe 'e " 'Maim/Mortal#Wmve# 5+ "  5Head ' " 'OOO ' !" 'OO ' "" 'O ' #" 'O ' $" 'O ' %" 'O 5+ &"  5Chest ' '" 'OOO ' (" 'OO ' )" 'O ' *" 'O ' +" 'O ' ," 'O 5+ -"  5Abdomen '." 'OOO '/" 'OO '0" 'O '1" 'O '2" 'O '3" 'O 5+4"  5LeftArm '5" 'OOO '6" 'OO '7" 'O '8" 'O '9" 'O ':" 'O 5+;"  5RightArm '<" 'OOO '=" 'OO '>" 'O '?" 'O '@" 'O 'A" 'O 5+B"  5LeftLeg 'C" 'OOO 'D" 'OO 'E" 'O 'F" 'O 'G" 'O 'H" 'O 5+I"  5RightLeg 'J" 'OOO 'K" 'OO 'L" 'O 'M" 'O 'N" 'O 'O" 'O 5+P"  5  Modifiers: ;1Q2 # ;0 [Q&R" #   -1[Є1 g]2S"  -1   -2gЄ2 g]2T"  -2   -3gЄ3 g]2U"  -3   -4gЄ4 g]2V"  -4   -5gЄ5#WWd#H><W"  -5   H @X  Table3.6:TypicalWoundLevelsForMass6(Size  < X Mod0)Humans:  v Z Damage:0  WoundLevel:P \(#(# 130 D 0pD(#D(#0p(#p(#Graze ](#(# 260 D 0pD(#D(#0p(#p(#Light ^(#(# 790 D 0pD(#D(#0p(#p(#MediumO_(#(# 10120 p 0p(#p(#Heavyd`(#(# 13150 p 0p(#p(#Severe)a(#(# 16180 p 0p(#p(#Maimed(ifnonvitalarea)b(#(# 16+0 p 0p(#p(#Mortal(ifvitalarea)cc(#(#  <h 1X 1XFQXW3.6.4ShockDamage:#WXXFQIu# h XFQXW  #WXXFQu#Inadditiontotheeffectsofspecificwoundson |j thebody,theplayermustkeeptrackofshock Ak damage.Shockisageneralizedtermencompassing Vl lifethreateningdamagethroughoutthebody;italsorepresentsshorttermeffectsofpainanddamageonthebody.  Wheneveracharactertakesdamage,inadditiontoallocatingawound,thedamagemustberecordedintheshockdamageboxes.Inadditiontotheeffectsofwounds,therearesomeothereffectssuchasbleeding(see3.6.7),illness,andothereffectsthatattackthebodyasawholethatcausegeneral(shock)damageandnotspecificwounds.  Charactershaveshockandstundamagetracksrecordedforthem.Similartotheeffectsofwounds,acharacterwhohasacertainlevelofgeneraldamagemustmaketaskrollsorsufferadverseeffects.XFQXW )%z 3.6.5Effectsofwounds:TraitPenalties#WXXFQy# ~+&|   InOSAGEOOStarfarerO,damagetothebodycanhaveimmediatedebilitatingeffects.Howseveretheeffects -E) dependspartiallyonhowseverethewoundis. D Thefirsteffectofanywoundisthatthecharactersuffersatraitpenaltytoanytasktheyattemptusingthatbodypart.Forexample,injuriestoonesarmaffectsanytohittasksinvolvingthatarm;woundstolegsimpairmovement,etc.Woundstothechestandabdomenaffectalltasksatlevel(roundup)dueto h  theshockandpaininvolved.Woundstotheheadaffectalltasksatfulllevel. D Thetraitpenaltyislistedatthebottomofthewoundchartintherowlabeled modifier.Anytaskattemptedusingtheaffectedlimb,subtracttheshownnumberfromEACHtraitthecharacterhasrelevanttothetask. D Similarly,ifacharacterhasenoughaccumulatedpointsofshockdamage,theremaybeanadverseeffect.Ifthecharactertakesatleast2timestheirbasicshockpotential,theysufferthesamemodifieraslistedundertheappropriatecolumnonthecharactersheet.Forexample,ifyourcharacterhassuffered3xthebasicshock,thecharactersuffersa2penalty.Thisappliestotraitsforallactions.XFQXW3.6.6EffectsofWoundsandShock#WXXFQ~# }-( Ї  Ifacharactertakesawoundofmediumlevelorhigher,theplayermustmakeadisabilitycheckeveryroundinordertousetheaffectedbodypartthatround.  Ifacharactertakesawoundofheavy(inavitalarea)orsevere(inanonvitalarea),thecharactermustsucceedinashockcheckorlapseintounconsciousness.  Ifacharactertakesmortallevelwound(NOTmaimed),thecharactermustmakeasurvivalcheckeveryroundordie.  Inadditiontotheeffectsofwounds,acharactermustmakeashockcheckwhenever:L # !"i#L 3   3Ɂ23  0    Thecharactertakesanamountofshockdamage   equaltoorexceedingthecharactersSTUNcharacteristic,or:3Ɂ݌  Ќ   3   323  0    Thecharactersshocktotalpassesoneofthe P  multiplesofthebasicshockcharacteristic.3#݌  Ќ  Thetaskprofilesrequiredforthesechecksareasfollows:& < Disabilitycheck:Touseaninjuredextremity(Endurance,Willpower)x5Modifiers:SubtractthewoundlevelmodifierfromtheEF(notfromthetraits.)Successallowsthecharactertousetheextremityfortasksusingtheaffectedbodypart,subtractingthemodifierfromthecharacterstraits.GM:Onlyrequiredifthecharacterhasalevel3+(mediumorworse)wound.'< SShockCheck:Toremainconscious:(Endurance,Willpower)x8Modifiers:ModifyEFbythewoundlevelpenaltyorshocklevelpenalty.Ifthecharacterfails,LOFisthenumberofroundsforwhichthecharacterlosesconsciousness.Afterthistime,thecharactermaymakeanotherchecktoregainconsciousness.Ifthissecondcheckfails,rollLOFind10todeterminetheamountofroundsuntilanyfurtherchecksaremade.AnyLOFover3resultsinanadditionalwoundinthesamebodyareaatthenexthigherlevel.Thiswoundismarkedasaslash(/).GM:Thischeckisrequiredif: 3   3323  0    passingashockthreshold33^݌*+z&2 Ќ   3   323  0    takinganamountofshockinexcessofthe+?'3 charactersstuncharacteristic.3+݌3D(#D(# Ќ   3   3&23  0 D   takingaheavyorworsewoundinavitalarea.3&Q݌u4D(#D(# Ќ   3   323  0 D   takingasevereorworsewoundinanonvital :5 area39݌ D(#D(# Ќ  SurvivalCheck:Toavoiddeathwhenmortallyinjuredorwheninthe x6"bracketforaccumulatedshockdamage.(Endurance,Essence)x8Modifiers:0 D  1totraitlevelsforeachroundpastthefirstwiththewounduntreated. D(#D(# 0 D  GM:Thischeckautomaticallyfailsifthecharacterhastakenover2timesthebasic mortallevelofdamage. D(#D(# XFQXW3.6.7Bleeding#WXXFQ# P C  D Ifacharactertakesawoundthathasanegativemodifierassociatedwithit,theyareconsideredtobebleeding.Theamountofthenegativemodifierishow <G manyadditionalshockthecharactertakeseveryround. D Acharactercanattempttosloworstopthebleeding;seethesectionontreatingwounds.Thereisalsoasmallchancethatbleedingwillstopofitsownaccord:Tostopbleedingwithouttreatment:(Endurance)x5Modifiers:1EFperpointofbleedinginarea.Successautomaticallystopsonepointofbleeding.LOS:EachLOSstopsanadditionalpointofbleeding.DM:Onlycheckonceeverynumberofroundsequaltotherateofbleeding.Checkindividuallyforeachareawounded.FBBFGG D Asanoptionalrule,bluntinstrumentsarelesslikelytocauseseverebleedingH.HI.IDividebleedingratefrombluntinstrumentsby2(roundup).XFQXW3.6.8SpecificInjuries e$\ WXXFQ D  D Theaboverulesareageneralsystemtohandleinjuriesduringaheatedcombat.Afterthecombatisresolved,survivingcharactersmaymakeuseofthespecificinjurychartsintheappendixtodeterminetheexactnatureoftheinvolvedinjuries.^p Wo  ^p3.7Usingkarma#^p  or##W ^pS# *&d