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A campaign set in the Land of Trinalia. |
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A party of bold heroes recently took the fight
to the Empire of Drakar. After retrieving
the Rod of Order and imprisoning the chaos lord that was threatening
Trinalia, the party returned to the land of Trinalia. They found the "New
King," Isiana Thindara; Isiana was a common rogue who never even suspected
his royal blood. But as holder of the royal birthright, he was the only
one who could take the Kingsword from the emperor of Drakar and
not be slain by it's magical wards.
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No calm before this storm! |
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With the slaying of the Warlord Emperor of Drakar, the recovery of the
Kingsword, and the placing of a new king, Isiana Thindara, on the throne
of the Regency (now once again a principality), the tide was turning against
Drakar. The knighthoods and temples were no longer bound against acting
against Drakar. The soldiers of these holy orders joined with the harried
armies of the Young Baronies, the Free Cities, the Sea Elves, the Dwarves,
and the Principality.
It
quickly became clear that something was amiss amongst the forces of Drakar.
The Armies of Light were acting quickly so they could secure their positions
before the winter came. The frontier garrisons of Drakar fought valiantly,
but alas, with no reinforcements, there positions fell and the Free Cities
were free once again.
The war has
passed... for now. The winter has come and gone, and the ground is thawing.
Citizens of the Free Cities, the Principality, and the Young Baronies are
recovering from the horrors of war. What lies in the future is uncertain.
Will Drakar's civil war find a victor soon? And how long after that will
it be before Drakar becomes a threat again?
[
Cast of PCs: Darren, Halcion, Inen, Sief, Eärindil, Rodric,
Deemathus. Game date: 1 Kelan 1175 ]
The party set out for Valavorn's frotier
keep overland. About halfway through the journey, the pary came upon a
scene of total carnage: Lord Roberts' troops had been elimintated to the
last man by most hideous means. The corpes started to rise as hideous undead
creatures covered with blood and swollen veins. As intimidating as they
looked, they were turned away by the incantations of Inen
and Rodric.
On the way, Halcion
noticed a visible withering of his hands. Something strange was going on.
That evening, on Deemathus'
and Halcion's watch, four mysterious
individuals showed up without so much as a sound. They stared into the
eyes of the heroes and tried to exert their dark wills on the watch, demanding
that the Bone Staff that Halcion had taken be returned to them. When they
realized that they failed to bend Deemathus' and Halcion's will, they promptly
disappeared into the night.
The party camped with a band of Danara
(the Trinalian equivalent of gypsies) the next evening. The Danara told
the party that they steered clear of Valavorn's keep because the felt it
was infected with evil. Sief requested
a card reading from the Danara matron. The fortune she told predicted a
hooded man or faceless warrior, and the weaving of deciet and illusion.
The party finally made their way to
Valavorn's keep. The found that a mysterious slab of stone had been set
into the ground on a hill in front of the keep. Closer examination revealed
the slab to be covered with runes and inscriptions declaring allegience
to Kavishella, dark goddess of the undead. The party tried to consectrate
this alter, wherupon it cracked and a malign spirit rose from the altar
and moaned a hideous moan that treatened to drain the very life from the
party. The spirit then faded into the night.
That night, the withering of Halcion's
hands looked worse. The party tied the staff up with a rope. During the
night, the stars inexplicably blacked out as if a shroud of darkness covered
the night sky. Iinexplicably, the staff appeared in Halcion's
bedroll in the morning.
Just before the dawn, as the party
was preparing itself to search the keep, a scream broke out. A young woman
came running from the keep, wailing. A troupe of archers emerged after
her and mowed her down with arrows. Rodric quickly ran to her aid, but
her skin rapidly melted away as he approached. As the sun rose, her ghostly
image (and those of the archers) faded with the first rays of sunlight.
The party proceeded into the keep.
They found scrawled last journal entries of Valavorn's servants fearing
for thier life. There the met with and vanquished a horde of skeleton soldiers.
After searching the keep, the found 4 withered bodies and one armored one
slumped over a table in the festhall. The armored body rose. Inen
querried "are you lord Valavorn?", to which he replied yes. "Why have you
not contacted your liege in Hawk's cove?" Said Inen.
"I have a new master now..."
The party new this spelled trouble
(with a capital "trub"). It didn't help that at this moment they noticed
siniter green glowing from behind the faceplate of Valavorn's helm. Of
course, Rodric and Halcion
set upon Valavorn like a pair of slavering berserkers. As the pair charged,
Valavorn plucked a piece of green fire from his chest and cast it into
the middle of the room, where it exploded into a scorching fireball. Much
of the party was greviously wounded and Inen was slain by the blast.
This didn't stop the pair of valiant
warriors' charge. They laid into Valavorn with their swords, but Valavorn
uttered a single word of power and Halcion collaspsed. Darren
cast a bolt of wild magic into the fray, finishing off the dark knight
Valavorn.
When Valavorn's body was examined,
it was discovered that he had been transformed into some hideous skeletal
undead being. Apparently, he grew fond of the power that he was granted
while under the charms of Drakar, and the Dark Queen of the Damned, Kavishella,
was more than willing to give this power back to him in exchange for his
soul.
Fortunately, Eärindil
had magic powerful enough to restore Inen
to life; Inen in turn was able to restore
Halcion. Halcion noticed his hands were no longer withered when he recovered.
After Eärindil raised Inen,
and the whole party rested and recuperated, they set out to explore the
secret door. The door led to a stairway to a subterrainian chamber with
a spinning prism in the middle and mirrors situated about the room. Each
of the mirrors seemed to cast a reflection that was slightly different
from each of the others. The paladin Rodric
sensed a great evil about the room.
At last reckoning, the remaining members of the party
have called the adventuring life quits... for the time being.