Money and Equipment
 
Social class and starting wealth:

Birthright Table:
Roll: Special Item or Effect:
1 Roll again using next highest die (d6 becomes a d10).
2 --
3 Bonus roll on starting wealth table.
4 --
5 --
6 Roll two more times, ignoring this entry on subsequent rolls.
7 --
8 Heirloom.  Roll on an art objects table.  Value of the object is 1d6 x 100 gp
9 --
10 Roll again using next highest die.
11 --
12 Small land plot (1d4 acres).
13 --
14 --
15 Valuable item appropriate to class (Charger steed for Cavaliers, Very Rare Spell for Wizards, etc. Item is non-magical.)
16 --
17 Bonus Roll on the Starting Wealth Table.
18 --
19 Roll two more times, ignoring this entry on subsequent rolls.
20 Roll Again using next highest die.
21 --
22 Bonus Roll on the Starting Wealth Table.
23 --
24 --
25 Art object which is worth 1d12 x 100 gold pieces.  It is an heirloom.
26 --
27 Weapon of Quality
28 --
29 Roll on starting wealth table is multiplied by 100 rather than 10
30 Magic Item (DM discretion.)

Weapons and armor of quality
Weapon Quality Table:
                                            Proficiency Check and Method
Superior Forging 
Methods
Superior Methods
and Alloys
Feathersteel Bonus*
Failure**
--
--
-1
1-5
Faiure**
Failure**
0
6+
1-7
1-5
+1
--
8+
6-10
+2
--
--
11+
+3
* This bonus must be divided between the weapons different characteristics, see below.
** Any failure must make another proficiency check immediately, or the item is useless.