Social Rank Table:
Die Rolled on Number of Rolls
2d6 roll Social Rank
Birthright Table Birthright Table
2 - 3 Lower Class
d6
1
4 - 7 Lower Middle Class
d10
d2
8 - 10 Upper Middle Class
d20
d3
11 - 12 Upper Class
d20+d10
d4
Starting Wealth Table:
Class
Warriors Wizards
Rogues
Lower
3d4 x 10gp 1d4 x 10gp 1d6 x 10gp
Lower Middle 5d4 x 10gp (1d4+1) x
10gp 2d6 x 10gp
Upper Middle 7d4 x 10gp (1d4+2) x
10gp 3d6 x 10gp
Upper
9d4 x 10gp (1d4+3) x 10gp 4d6 x 10gp
Priests start with 3d6 x 10gp regardless of social class.
Birthright Table:
Roll: | Special Item or Effect: |
1 | Roll again using next highest die (d6 becomes a d10). |
2 | -- |
3 | Bonus roll on starting wealth table. |
4 | -- |
5 | -- |
6 | Roll two more times, ignoring this entry on subsequent rolls. |
7 | -- |
8 | Heirloom. Roll on an art objects table. Value of the object is 1d6 x 100 gp |
9 | -- |
10 | Roll again using next highest die. |
11 | -- |
12 | Small land plot (1d4 acres). |
13 | -- |
14 | -- |
15 | Valuable item appropriate to class (Charger steed for Cavaliers, Very Rare Spell for Wizards, etc. Item is non-magical.) |
16 | -- |
17 | Bonus Roll on the Starting Wealth Table. |
18 | -- |
19 | Roll two more times, ignoring this entry on subsequent rolls. |
20 | Roll Again using next highest die. |
21 | -- |
22 | Bonus Roll on the Starting Wealth Table. |
23 | -- |
24 | -- |
25 | Art object which is worth 1d12 x 100 gold pieces. It is an heirloom. |
26 | -- |
27 | Weapon of Quality |
28 | -- |
29 | Roll on starting wealth table is multiplied by 100 rather than 10 |
30 | Magic Item (DM discretion.) |
Types of Metal
Most weapons of quality gain their exceptional
properties by superior smelting and forging techniques. Weapons described
as fine in the CFHB most frequently fall into this category. Use of the
Huntsman process (using special clays and black lead in the forging process)
would be the historical equivalent of this.
Using a similar process but exceptional alloys
(such as Tungsten historically, or adding mithril or adamantite in the
game) results in a stronger blade with a keener edge. Historically, Damascus
steel was likely an example of this. Such weapons fit the description of
exceptional weapons in the CFHB.
The final evolution of non-magical weapons
and armor has appeared in the Sword Isles. This is known as feathersteel
(or occasionally, goldsteel.) It has a flat, lustrous coppery appearance
and is actually an alloy of copper and beryllium. This process was historically
possible in our world in medieval times. In the Sword Isles, it actually
happened.
Superior Forging
Methods |
Superior Methods
and Alloys |
Feathersteel | Bonus* |
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