It is with heavy heart that I disclose to the gentle
reader that the forces of good in the land of Trinalia are far outweighed
by the forces of evil. The only hope that a purehearted citizen might have
is that those few forces of good would overcome their differences in order
to stand against those forces of evil, who I can say with a good degree
of certainty will never unite.
The Emerald Brotherhood
I belong to this well esteemed underground brotherhood
whose aim is nothing less than the altruistic defense of the people and
nations of the lands of Trinalia from any threat to their lives and freedom.
Its members include freedom fighters from many walks of life. Many of them
are adventurers, many others are wandering minstrels, frontiersmen, priests
of benign powers, and mages. All are greatly concerned that evil is overtaking
the land, an analysis that I cannot dispute.
The leader of the Emerald Brotherhood is currently the
elder mage, Nala Lerhok. Nala is - or was - a human mage. I say "was" becasue
of the fact that as a human, he should have died long ago. But such is
the strength of his code - some might call it an obsession - against evil
forces in the land that he has extended his life with mighty magics at
the cost of his very humanity. While some - myself included - might question
the sanity of such an act, none question that Nala is a powerful force
in the cause of good.
The Emerald Brotherhood acts covertly throughout all
the nations of Trinalia, keeping a wary eye out for those who would enslave
or destroy the benign races of Trinalia, and acting in whatever capacity
they can to ensure that those under thier care escape the clutches of evil.
The Royal Guard
I am the only hero to belong to both the Emerald Brotherhood
and the Royal Guard. The entity known simply as "The Royal Guard" is more
properly called the "Grand Order of the Royal Guard of the Sovereign of
Suertrea." It is a hand-picked unit of heroes, mainly adventurers and knights,
that have sword fealty to the mighty Queen Ariel Firehawk-Suertrea. Now
that the Immortal Queen has departed for other lands, we continue to defend
and act on behalf of the Suertrea throne.
The current ranks of this elite unit include Lady Lauri
Platinumhair, an elven holy warrior and dragonrider from another plane
of existence; Sala of the Waves, an exotic but effective warrior from a
far off land who can kill as effectively with his bare hands as most do
with swords; Erduel, the Silver-Elf Druidess-Maga; Thain, the Green-Knight;
and myself, Hawkwind, elven Arcanist Lord.
Queen Ariel is called the Immortal Queen by her people. She is the rightful
hier to the Suertrea throne, that calling which, according to the Book
of Ages, is to be the ultimate throne of the righteous in the land of Trinalia.
Ariel has lived over one-thousand years. She led her people, that race
known today as the Aborians, across the moonrift from an ancient
land besieged by the forces of chaos. She then retreated to some mystical
sanctuary to sleep the sleep of a thousand years, promising that she would
return when her people needed her. She did return when the land of Trinalia
- as well as other worlds - were threatened by the mad god Paralite. She
then created the Royal Guard and led them into the netherworld to slay
the mad god, a task at which they succeeded.
After the quest to destroy Paralite was completed, Queen
Ariel once again retreated to her otherworldly sancuary, leaving the command
of the Royal Guard to her cousin and the royal regent, Robert Grayhawk.
She returned briefly during the war with Drakar to banish the avatar of
Idan. She has since dissapeared and passed the throne to Isiana Thindara.
Whether or not she will again return in the future is a matter of debate.
The Bloodguard
Before Robert Grayhawk took the regency of the throne
of Athos, he was the rightful heir to the throne of Athos' nearby island
kingdom neighbor, Lerendia. Merchant houses that held great power in Lerendia
united and staged a bloody coup in which most of the Grayhawk family was
slain. Robert and his younger sister were the sole survivors of the slaughter.
It is now my belief that this coup was aranged by the Empire of Drakar
as
a preliminary step in thier bid to expand their evil empire from coast
to coast.
The Bloodguard is a unit responsible for the protection
of the Grayhawk line and thier position on the throne. They only failed
in protecting Robert's father through sheer treachery - a traitor in the
ranks. The guards that watched over Robert were a little more astute, however,
and weeded out the assassin sworn to slay Robert and made good his escape
from Skye, capital city of Lerendia.
Robert's Bloodguard became his personal elite guard
and includes an effective spy ring called the Bloodseekers. The most notable
member of the Bloodseekers is a Vale elf named Fenella Moonshadow. Vale
elves are a much oppressed race of elves, the majority of which were captured
and sold as slaves. Fenella is one of the few Vale elves to escape.
Vale elves are notable for their psychic powers; these
talents in Fenella have been an invaluable to the intelligence gathering
efforts of the Bloodseekers.
The Gray Knights
The Gray Knights are a strong force in the cause of
order, yet it is only with hesitiation that I include them here, for I
feel that they could easily be just as oppresive a military regime as the
Empire of Drakar is, if a malign member of the Order came into power. However,
I think when the day of reckoning comes with Drakar, that they will stand
with us.
The Gray Knights are an ancient order of militaristic
mages. They first cam into existence at the behest of the wizard-emporer
Barion the Gray of the Barean empire over 300 years ago. They live by a
very strict code of conduct and thrive even now, hundred of years after
the empire they were born from has collapsed.
The Gray Knights recently took control in the Lycaeum
Consular. As the reader might know, the consular was the single most populated
with mages of any nation of Trinalia. However, this proved more curse than
boon for the consular, for the ruling council of mages got into a war with
the despicable criminal mages, the Quintarium. Neither side applied too
much moderation in their magical war and thousands of civilian lives were
lost and vast tracts of the capital, Moonglow, were laid waste to as a
result.
The Gray Knights did what they did to maintain order
and limit the collateral damage in the civil war, but with little practical
effect. Then the fire in the sky came, which was soon followed by the wildstorms,
swirling winds of prismatic dust that disrupts the very flow of magic.
The mages of the Council and of the Quintarium could no longer rely on
their magic. But they Gray Knights were not just mages. They were seasoned
warriors. They took the opportunity to take contol of the Consular and
place it under military rule and ousting both the Council of Mages and
the Quintarium. To this day, the Lycaeum Consular remains under the rule
of the appointed military governer, High Marshall Kedvar Langston.
The Young Baronies
A relatively new force in the cause of good, the Young
Baronies more properly belongs in my treatise on the nations of Trinalia.
However, their efforts for the cause of good in recent years is notable,
and thus they deserve some mention here.
The Young Baronies was originaly an outgrowth of the
free cities. Feifs in the frontiers east of East Mintar were granted to
some energetic individuals, most notably the members of an adventuring
company entitled "The company of the Wolve's Bane." Their name is derived
from the fact that their arch enemy was a despicible necromancer in the
service of Drakar who calls himself Black Wolf. They also made notable
efforts against the fire and frost giants in the area, as well as a vampire
lord who calls himself "The Vieled Hand."
The Varishans
I hesitate to include the Varishans here, as evidence
of their involvement in modern affairs is an unproven hypothesis put forth
by some sages.
The Varishans are a race of humanity that dwelled on
the Trinalian continent long before any modern human civilization. They
were allies to the ancient elven heroes known as the Hawklords, and like
them, were benign in the extreme.
The Varishans were a great force of good in thier day,
and mighty in the arts of magic, but their race has left this land. All
that is known is that one of their number turned stag and experimented
with the mighty dragons. His experiments were considered repulsive by his
brothers and so he was exiled. He succeeded in creating an arcane formula
that binds man to dragon and enhances the might of both. He created a race
that would become known as Dragonlords, and returned to initiate a final
civil war with his brethern.
The Varishans were almost eliminated; those that survived
placed the remnants of their civilization (some of them powerful magical
artifacts) in vaults deep beneath the earth and departed for other lands.
Some suspect that a few (or perhaps a lone) Varishan mage-lord has remained
behind and is overseeing the events of the young races in the land of Trinalia.
The only event that is strong evidence that a mage-lord walks the land
is the timely appearance of a gate that allowed the Aborian people to migrate
to Trinalia from their doomed world.
Lord Atira
The single most powerful entity in the cause of good
is perhaps Lord Atira, a platinum elf noble who was exiled from his otherworldly
home because of some breach of the platinum elves' rigorous code of conduct,
the nature of which he never speaks.
Lord Atira himself is a bastion of virtue, and perhaps
the most honorable elf I have ever met. All who visit his home have absolute
security under his word of honor, which he has the power to enforce.
Lord Atria is a grim and determined foe of evil.
Lord Atira's home on this plane is a huge, well defended
castle south of Mintar West. He is not at all pleased that Drakar has a
powerful presence in the free cities, and has vowed to protect the soil
of his adopted home. He is an elf of immense age and a warrior and mage
of great prowess.
Who's Bad?:
As mentioned earlier in this treatise, the land of Trinalia
is direly beset by forces that would enslave or destroy the enlightened
races. Fortunately, in most cases, these forces are too involved with their
own interests to unite in their efforts. However, I feel that in the face
of the power wielded by these forces, that fact is not too comforting.
The Empire of Drakar
I list The Empire first because I feel that they represent
the single greatest threat to free men and elves throughout Trinalia at
this time. Its troops include not only humans, but also giants and Bwgan
warriors, a race of fierce humanoid warriors that hail from the northern
reaches of the Drakarian Empire.
It is apparent to the Emerald Brotherhood's agents that
the Drakarian Empire has more than these mighty military forces at thier
disposal. Their rulership seems to revere Idan, a god of rulership (and
some say, tyranny.) A large number of sorcerers (or a small number of powerful
sorcerers) also seems to support the Drakarian cause.
The first Warlord-Emporer of Drakar was Darion. Since
his demise, the throne has passed to his brother Fyre (also now deceased)
and thence to Tellus, next in line. Members of the Brotherhood now believe
the ruling family of Drakar to be lost cousins of Queen Ariel and therefore
a very grave threat to the people of Trinalia, since the prophecy of ages
states that the Suetrea blood shall rule the land... and if this is true,
Drakar is eligible to step up to the greatest throne in the land.
In addition to military strongarm tactics, we have discovered
that Drakar coerces nobility and leadership of nations that they wish to
induct via magical means. Such means inlcude powerful amulets that allow
them to dominate the wearer, as well as tranforming a victim into a hideous,
subservient undead parody of the person that the victim was in life.
It appeared that until very recently, the Drakarians
had taken a more peaceful stance on their border with the free cities.
Unfortunately, agents from the far Drakarian frontier have recently returned
with information suggesting that the Empire had merely turned its attention
to the nations of the Avelan people that border Drakar on the west.
After completing their efforts in the west, Drakar returned
with a new weapon -- gunpowder. They turned their efforts back to subjugating
the Free Cities, the Principality of Athos, and the Young Baronies. They
claimed the kingsword in a battle with the Principality and claimed most
of the territoy of the free cities. The ensuing war reclaimed the kingsword
from Warlord Dorion's dead hand, as well as freeing the people of the frontier,
but left large parts of the free cities devastated.
Caernyc (Deceased)
Fortunately, one great evil that threatened the land
has been abated. Caernyc was an Archangel that had one vice: a lust for
gold. Unfortunately, this vice twisted his entire being slowly and insidiously.
Eventually, he led a dozen of his comrades, lesser angels, into a trap
in the depths of the netherworlds. Payment for this betrayal was made by
nether denizens in gold.
Needless to say, se was cast out of the Crystal Lands
and stripped of his instruments of station. His lord, Frey Firehawk, god
of prosperity and succor such that Caernyc could never touch, or even approach,
gold again. Caernyc then came to this world and built a kingdom in the
east, that of the Semtar Kings, making then gather the one gold treasure
that the curse did not apply to: The Faegold.
Unfortunately, the faegold holds a curse of its own,
a curse of misfortune upon any who would possess it. Many years ago, that
was Caernyc's undoing, as the curse took its toll when he dueled with a
mortal wizard who imprisoned him in a magic circle.
This condition existed for many centuries until an adventuring
company unleashed him in recent years. He called upon the remaining Semtar
dragons, took over the island city of Cymbri, and began making demands
of all of the island kingdoms.
The same adventuring company that released Caernyc teamed
up with a coven of withces and an agent of Drakar, and succeeded in slaying
Caernyc for all time.
The Cult of Nocticula (or "The Witches")
This is one organization for which I hold great personal
resentment, for their promises of easy power lured my own beloved daughter,
Tatiana, to the very damnation of her soul. I tried vehemently to turn
her from the evil ways that the cult had induced in her, but alas, I had
to give the order that she be slain by one of my agents, who carried that
order out.
The witches have come to embody everything that common
man whispers about and fears of spellcasters. Thier powers come only at
the cost of their body and soul. They cavort with demonic powers. They
follow the demon queen Nocticula, patroness of witches and queen of the
succubi.
The atrocities commited by the cult of Nocticula have
made them unwelcome in almost any land, but they have become masters of
seduction and subterfuge, and have weathered years of harsh treatment at
the hands of righteously enraged citizenry. The sorcerous powers that thier
lady grants them is nothing to be trifled with.
The Quintarium
The Quintarium started out innocently enough. They started
as a small coalition of mages in Moonglow who sold their magical talents
for what would be considered a number of legitimate concerns, mainly performing
divinations and minor enchantments for a reasonable fee. Soon, however,
they found a lucrative market hiring out as mercanaries, participating
in combats where they highest bidder could buy the support of a competant
mage.
The next step was to hire out as assassins, a task for
which they soon developed a disturbing level of skill in.
Over the years, the Quintarium developed into a full fledged organized
crime guild. While they are most infamous for their assassins, the Quintarium
gets more out of their assassins than a lucrative trade. They also get
the fear associated with the most effective assassination guild in the
land. This lets them pursue their other criminal operations and agendas
with relative impunity, for few men are willing to cross the Quintarium.
Teverri, the Vieled Hand
Teverri is a mysterious undead sorcerer who secrets
himself among the people of the Old Clans, to the east of the Young Baronies.
Teverri is a very dangerous opponent, for he is beleived to be what is
known as a Sangrolu, or a vampric lich. The
details of such beings are sketchy as they are (fortunately) rare in the
extreme. What is known is that they are vampire mages that through the
means of some arcane formula, suppress the weaknesses normally associated
with vampires (such as sunlight and running water), and furthermore, allows
them to channel arcane power from the blood of their victims into their
spells.
Teverri is not only fearsome because of his arcane powers,
but his skill at manipulating people and events on a grand scale. It is
quite likely that he engineered the rise of Young Baronies in order to
create a buffer between his haunt in the Old Clans and the Empire of Drakar.
Shiron, the Dark Lady
The sorceress known as Shiron the Dark Lady is an enigmatic
figure that stepped foreward to take the reigns of power in the dismal
city of Cymbria when that city's master, Caernyc, was slain. Some sages
beleive that Shiron is some manner of extraplanar minion or undead being
called forth or created by Caernyc.
Little else is known regarding Shiron. Whatever past
lies behind her, she has taken sufficient measure to hide them from all
interested parties. While it is uncertain if she is truly malign, she has
done little to releive the desperate conditions in Cymbria since Caernyc's
downfall, and has endeavoured to re-animate Caernyc's draconic servants
in undead forms.
The Cult of Ahriman
The Cult of Ahriman are followers of a deranged nature
god, Arhiman, otherwise known as "the beast lord." Lay followers of Ahriman
are soldiers and warriors who beleive that man is a carnivore, and lusts
for the spilling of blood as only a carnivore would. The priesthood consists
of a twisted version of a druidic sect.
This cult originated on the blood drenched haven for
murderous warriors in the far south known as the Dragon Isles. However,
they have been drawing followers in the eastern Trinalia region for some
reason. It is beleived that the high priestess currently oficiating was
formerly the druidess who was a member of the Company of the Wolves' Bane,
who left that company after it was found she sympathized with the one of
the company's more brutal enemies, the giants of the north.
The Shilek
The Shilek are a race of beings who resemble upright
arachnids. They have 4 hind limbs which support their bodies, and 4 more
forelimbs that they use as arms. Some members of their race have an innate
arcane ability to mentally enslave any known humanoid race, and possibly
other races as well. They live in scattered colonies throughout Trinalia.
The Shilek are troubling because they are major traders
in slaves, mostly humanoid slaves. While the brotehrhood finds this fact,
and their domination ability, most disconcerting, the Shilek is considered
a secondary threat to the freedom of the people of Trinalia. Despite the
long history of slave trade among the Shilek, the small size of the Shilek
colonies makes the number of slaves bonded by the Shilek small in comparison
to those bonded under the Empire of Drakar.
The Dragonlords
As mentioned under my treatise on Varishans, a race
that would become known as the Varishans were cast into decline by war
with a race created by one of their brethern, a race known as the Dragonlords.
The Dragonlords live in a mutually beneficial symbiotic relationship with
dragons, and the Dragonlords themselveves are said to have the blood of
dragons in their veins.
The re-appearance of these legendary villains at first
startled everyone. It was thought, as is told in the legends, that Dragonlords
are totally ruthless and merciless warriors. However, it appears that in
the time that the race of Dragonlords spent in their otherworldly prison,
they changes, for upon their return to the land of Trinalia, they aspired
to quickly establish trade relations with most of the nations of Trinalia.
However, many of these nations suffered very one-sided trade deals with
the Dragonlords. Their oft alluded to and rarely used power of their dragon
allies meant that the Dragonlords would force almost any deal at the trading
table.
The Semtar Kings
The Semtar Kings were a kindom of plunderers and marauders
that existed nearly 1000 years ago. They were some of the more warlike
natives of the isle of Stygia who found the ancient artifacts of the Dragonlords
and utilized their power to engage in wanton piracy and plundering of the
still young colonies in the south seas. This kingdom was never stable and
collapsed after less than a century.
While it is possible that more than one Semtar King
still exists, there is only one known in the land, a singular entity who
rides a mighty black dragon who has been preserved since the heyday of
the Semtar Kings by his undead state. He was formerly in the service of
the fallen celestial steward Caernyc, but since Caernyc's demise, has been
seen wandering the lands, purpose unknown.
The Dark Circle
The Dark Circle is a very mysterious agency, that is
apparently headed up by a circle of vaugely humanoid alien beings who are
apparently at odds with their own race. Their goals are unclear, but they
are very obstuctive of all other major power blocks, and seem to have great
power to mentally dominate others. Their are members of other races that
serve the dark circle, but it is uncertain if any of these other races
serve voluntarily, or if all other races are mentally dominated.
The Siblings of Blood
This organization has been around for some time. It
has a variety of races at its helm, inluding humans, (corrupted) light
elves, and dark elves. This motley crew sell their services as mercenaries,
but primarily, they prey on others. They plunder any tomb or dungeon -
or city, for that matter - that suits their purpose, which seems to be
nothing more than to gain power.
They do not, however, seem to want to establish any
widespread influence or nation; they exist on the periphery of the existing
empires in the west, in a secret and secure base of some sort. In addition
to their various plundering activities, they participate in smuggling,
assassination, and extortion. They are an adventuring company of the most
reprehensible sort.
Jahawarial
Jahawrial is a curiosity, but still very hazardous.
He was consdered to be a loose cannon by the government of Tai, the city
in the sword isles where he once resided.
Jahawarial is an eccentric mage whose actions are wholly
unpredictable. He was once considered beneficient, and even aided the exiled
king of Lerendia, Robert Grayhawk. However, his sanity seemed to fade over
the years, and he eventually tranformed into an undead state, something
that could not hope to improve his mental state.
The Six-blades
Another somewhat mysterious organization, the Six-blades
started out as the central criminal organization in Mintar East. Over the
years, they extended their influence to most of the free cities and surrounding
nations. Now that the empire of Drakar has extended its influence into
the free cities, the status of the Six-blades is uncertain. If they still
exist, their activities have at the least become more low-key.
The Six-blades seem to have a great degree of magical
power at their disposal, the source of which is uncertain. This magical
power seems to exist primarily in the area of divination, transport, and
disguise.
Paralite (Deceased)
One more villain that has passed but is worth mentioning
is Paralite, often simply called "The Mad God." Paralite is the son of
a demon lord and a dark elf maiden. He extended his power over time and
gained a considerable following in the netherworld. He planned a conquest
of not only Trinalia, but many lands.
It was for the defeat of Paralite that Queen Ariel pulled together her
hand-picked company of elite adventurers, the Royal Guard.
The Royal Guard quested to the ancient city of Carcosa,
and with items of power gaiend therein, quested to Paralites home plane,
where he was slain and cast into the vortex of eternity, the threat of
his conquest forever abated.
Advanced Dungeons and Dragons is a registered trademark of TSR.
The Land of Trinalia is not associated with TSR in any way, and the author,
Alan D. Kohler, retains all rights.
If you have comments, suggestions, of flames, email me at hawkwnd@olg.com Do not send unsolicited commercial advertisements.