Here are all the games that are in the D section
Daedalian Opus
Daffy Duck - The Marvin Missions
Darkman
Darkwing Duck
Days of Thunder
Dead Heat Scramble
Dick Tracy
Dig Dug
Donkey Kong
Donkey Kong Land
Double Dragon 3 - The Arcade Game
Double Dribble 5 on 5
Dragon Ball Z 2
DragonHeart
look down below for cheats.
IF you have something to say than email me mrcoolh@hotmail.com
Here are the cheats for the games that start whit the letter D
DAEDALIAN OPUS (GAME BOY)
Passwords:
Choose any level, enter the password ZEAL. This takes you to a menu
screen that enables you to select various levels.
Final level password: FINE.
Game Genie Codes:
Get password to select any level after completing level 1: 3E1-9AF-191 +
0A1-9BF-7FA.
Start on level 5 or 6 after completing level 1: 3E1-9CF-2AA + 051-9DF-F7E.
Infinite time: 00D-62D-3BA.
DAFFY DUCK: THE MARVIN MISSIONS (GAME BOY)
CHANGE YOUR WEAPON- You need to earn 10 points before you can change your
weapon. You receive one point for every enemy you defeat. After picking
up 10 points, pause the game and press twice on the controller in one of
four directions: Up gives you the Laser Gun, Down arms you with the Big
Bullet Gun, Left equips the Bouncing Gun, and Right gives you the Rapid
Fire Gun. Press the Select button if you want to keep your original
weapon or hit the B button twice to restore all your health. Any time you
enter a new area of the game, Daffy has his original weapon back in his
arsenal.
MAKE AN EXTRA LONG JUMP- To make extra long or high jumps, you'll need to
tap the A button rather than simply pushing it down. The length of your
jump is controlled by your jet pack. Your jet pack has a limited amount
of energy, which is indicated in the energy gauge. By using controlled
bursts of energy, Daffy can jet across extra long gaps. These long leaps
are easier to master if you have the Super Game Boy and a turbo controller.
DARKMAN (GAME BOY)
Game Genie Codes:
Infinite lives: 014-DDF-E59.
Infinite time: 005-97F-E6E.
Infinite energy: BA5-0FF-081.
Start 1st life with mega-energy: 63F-91C-91A.
Start 1st life with 1/2 energy: 0AF-91C-91A.
Start rest of lives with mega-energy: 636-40D-91A.
Start with 1 life: 002-4DF-E66.
Start with 8 lives: 072-4DF-E66.
Start with 9 minutes: 909-ACA-E6B.
DARKWING DUCK (GAME BOY)
Game Genie Codes:
Infinite lives: 01A-0BF-C4D.
Infinite ammo on pick-up: FAD-398-4C1.
Start with 9 points of energy and 9 lives: 091-84F-F7A + 099-F0F-F7A.
Start with 1 pt. of energy and 1 life--1st game: 011-84F-F7A.
Start with 5 pts. of energy on 1st life and 5 lives--1st game: 051-84F-F7A.
Start with 9 pts. of energy on 1st life and 9 lives--1st game: 091-84F-F7A.
Start with 1 pt. of energy after 1st life: 019-F0F-F7A.
Start with 5 pts. of energy after 1st life: 059-F0F-F7A.
Start with 9 pts. of energy after 1st life: 099-F0F-F7A.
1 touch by an enemy kills you: 010-6FB-A2B.
Invincibility time lasts 4 sec.: AA0-64B-A2B.
Invincibility time lasts 6 sec.: FF0-64B-A2B.
DAYS OF THUNDER (GAME BOY)
Game Genie Codes:
Infinite time in pits: FAE-7B9-4C1.
Infinite fuel: 002-948-2A3.
Car takes no damage: 006-9CE-3B7.
Tires take no damage: C97-2FD-3BA.
DEAD HEAT SCRAMBLE (GAME BOY)
STAGE SELECT- When the title screen appears, press the B button eight
times, the A button eight times, and the B button again as many stages
as you would like to skip. If, for example, you want to race on Stage
Five, you'll press the B button four times. Then press Start.
Game Genie Codes:
Infinite time: 004-05F-19E.
Start on stage 2: 02B-0C8-E6E.
Start on stage 3: 03B-0C8-E6E.
Start on stage 4: 04B-0C8-E6E.
Start on stage 5: 05B-0C8-E6E.
Start on stage 6: 06B-0C8-E6E.
Start on stage 7: 07B-0C8-E6E.
Start on stage 8: 08B-0C8-E6E.
Start on stage 9: 09B-0C8-E6E.
Start on stage 10: 0AB-0C8-E6E.
DICK TRACY (GAME BOY)
Level Passwords:
Stage 2: 49730. Stage 3: 64608. Stage 4: 59715.
Stage 5: 56115.
DIG DUG (GAME BOY)
Game Genie Codes:
Start with 6 lives: 06B-ACA-E66.
Start with 9 lives: 09B-ACA-E66.
Start with 2 lives: 02B-ACA-E66.
When Pookas are partially inflated, they don't shrink: 004-50C-3BE.
1 pump kills monster instantly: 046-D9C-E6E + 043-9ED-E6E + 047-8EB-E6E.
Game Genie Codes for Dig Dug Only:
Infinite lives: 008-1BB-19E.
Start on level 4: 3EC-D9A-08A + 04C-DAA-E62.
Start on level 2: 3EC-D9A-08A + 02C-DAA-E62.
Start on level 9: 3EC-D9A-O8A + 09C-DAA-E62.
DONKEY KONG LAND (GAME BOY)
BEAT KING K. ROOL- Begin the battle by following K. Rool around and
jumping on his head every time he throws his crown at you. Duck beneath
K. Rool's belly flops. Timing your jumps over the lizard is nearly
impossible. K. Rool executes six belly flops before he returns to crown
throwing. Stomp on his head seven more times.
FIND THE SECOND BONUS ROOM IN LEVEL 4-7- From the second Continue Point
in Level 4-7, scamper and climb until you encounter a Klump, the big
lizard that Diddy can't hurt. Let Donkey Kong stomp on Klump, then run
left and pick up the TNT barrel. Carry the TNT back to the right and
throw it at the flaming oil drum. This blasts open a hole. Drop down to
a ledge, then trot right to the Barrel Cannon. Hop in the barrel, shoot
into the Bonus Room, and grab as many 1-Up balloons as you can.
GET PAST THE SWIRLWINDS- Level 2-7, Swirlwind Storm, is a turbulent zone
filled with stone tornadoes and diving bees. While you must do your best
to avoid the bees, there is a trick to getting around the stone tornadoes.
Treat the tornadoes like spinning tops. If you carefully jump up and run
on top of the tornado, you can ride them through the stage. Use this
technique to navigate hazardous crossings and avoid the buzzing bees.
Game Genie Codes
Start with 1 life: 00E 889 F7E + 00E 956 F7E (or 00E 899 F7E + 00E 958 F7E).
Start with 99 lives: 63E 899 F7E + 63E 956 F7E (or 63E 899 F7E +
63E 958 F7E).
Infinite lives: 00D 9DB 3BE + 21D A0B E61.
Lose all your lives when you die: C3D A0B E61.
If you get hit, you don't change characters until you're back at the map
screen: C9D FDB 4C1.
Invincible: 3E0 81B 4CA.
Change soundtrack: 002 1FB 3BE.
Start with 9 lives: 08E 899 F7E + 08E 958 F7E.
Start with 15 lives: 0EE 899 F7E + 0EE 958 F7E.
Each banana gives you mega lives (switch off when you have enough lives):
004 C6B 3BE + 3E4 C0B 3B2.
DONKEY KONG (GAME BOY)
Game Genie Codes:
Practice stage XX--use 01, 02, 03, etc. in place of XX (level indicator
doesn't work, can't go on to next level): 3E4 F3D 081 + XX4 F4D
4CE + 004 F5D C49.
Infinite lives: 009 4DF 3BE.
Infinite time: 00C 34F E6E.
Start with 36 lives: 882 64F F7A.
Timer is 2x faster: 02C 34F E6E.
DOUBLE DRAGON 3: THE ARCADE GAME (GAME BOY)
Game Genie Codes:
Start with 4 lives: 030-9FF-F72.
Start with 10 lives: 090-9FF-F72.
Start with 13 lives: 0C0-9FF-F72.
Infinite lives: 000-0E8-19E.
Start with 5 coins: 049-498-E6E.
Start with 10 coins: 099-498-E6E.
Start with 20 coins: 199-498-E6E.
Infinite coins: 00F-1BF-E6E.
Start 1st life with 5 energy points: 500-97F-194.
Start 1st life with 15 energy points: F00-97F-194.
Start with 5 points of energy--after 1st life: 500-138-194.
Start with 15 points of energy--after 1st life: F00-138-194.
DOUBLE DRIBBLE 5 ON 5 (GAME BOY)
Game Genie Codes:
Infinite time: 00B-8CF-E6E.
No computer scoring: 00D-64F-6E2.
Game lasts only 1 quarter, goes straight to 4th quarter: 04C-E2F-E6E.
When selecting skill level, keep pressing down on control panel. Bleeping
will continue, and computer will become more and more skillful:
FFA-0BE-E66.
DRAGON BALL Z 2 (GAME BOY)
PLAY THE MINI GAME- While the opening "Dragon Ball Z 2" is moving, press
Up, Down, Left, Right, Down, Up, Right, Left, and A.
DRAGONHEART (GAME BOY)
Level Passwords:
Level 2: BCDLST. Level 3: DCLTSB. Level 4: LCTBSD.
Level 5: CBLSBT. Level 6: TTSCDC. Level 7: SDCDTS.
Level 8: BVDVSC.