DeRah Villadom Fly DeRah |
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DeRah Villadom is a small village nestled in a wooded valley along Medievia's western coast. It has several shops which welcome outsiders and are willing to do business with them. These include a trade shop, an inn, a general store and the stables. Although seemingly benign, this town has been afflicted by a terrible curse for many centuries. In an act of vengeance, no longer remembered by common men, a powerful, and some say immortal, mage laid an evil enchantment upon the area. Each night a blood red full moon would rise over the village, distorting and corrupting its inhabitants. They would become the vile creatures of nightmares, viciously murdering others and mindlessly destroying their surroundings. A decade after the curse was enacted, a priestess by the name of De'Rah visited the towne and witnessed the horrible fate of the villagers. For a week she prayed to her god for the power to relieve the suffering. She was unable to lift the curse, however, each morning, the people are spared the memories of what occurred the previous night. Thus since her visit, the town's people have believed that De'Rah saved them from their blight. |
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-The only real note about the zone is that it is switched between day mode and night mode by
triggers which toggle between the two. There are two ways of toggling the Night zone on, that
being by entering the Dark Portal and by visiting the Destroyed Home (Where it is rumored
where the curse was placed). Once the Night zone is toggled on, some changes happen in the
zone: (1) You can not teleport nor phase out of the zone, and (2) the exit to the zone is gone,
and the long eastern street loops upon itself north-south.
The only way to escape the night horrors is to visit the Grave in the graveyard, which will
give you back to the light-of-day. -There are two scales of grouping levels for this zone. By day, the zone can be handled fairly well by a 3-to-4 person group in their mid-teens. At night, however, the same size group should be lvl 25+. -To get to kill the Vampire you must get the key, which is reset eq only, from the Mayor's desk in Daylight DeRah. Go nighttime DeRah and unlock the door to the Mayor and waste the Mayor/Vampire. -Some mobs actually get healed by Harms, so do not use that spell on the Gorgon and Undead Beast -Remeber to check for Green Orbs on all corpses. You should find one or two per repopp. -Not all the mob levels are correct. Ive used the who -n command which does not always give stats on the right mob *This prisoner has Silver Bracers which are chained to the wall. To get them go Evil DeRah and kill him. |
Hellhound | 19 | |
Werewolf | 25 | |
Nightmare | 19 | |
Banshee | 17 | Ring of Life protection no bash, kick |
Werebat | 20 | |
Vampirebat | 20 | |
Gorgon | 20 | Black armor of the Gorgon Harm works like heal on Gorgon |
Hag | 25 | A ripped silk robe |
Warrior,Cleric,Thief, Mage | Ring of Magic resistance(reset) Gleaming Silver longsword Clerics Mace Dagger Silvery Ring of Regeneration | |
Vampire | Black silk cord beautiful iron key | |
Blood Elemental | 30 | no bash,kick,charge |
Werewolf Guard | Key to Jail | |
Undead Beast | Harm works like heal on beast | |
Marfae | 17 | Torn and blood stained travelling Cloak |
Ferocious Wolf | 20 | |
Wolfwere | 25 | Silver Bracers |
Catlord(Hidden) | 25 | Shuriken Engraved wooden Crossbow Intricately carved Shield of a Panther's face |
Pair of disembodied Eyes | 15 | No Kick,Bash |
Pair of disembodied Hands | 15 | No bash,kick,charge Engraved wooden Bolt |
Gruesome Wight | 13 | |
Greater Shadow | ||
Ghoul | ||
Doll Golem | 21 | |
Iron Golem | 25 | a small pendant of a wolf's head, molded from black iron(key to chest) |
Wooden Golem | 15 | Moonblade(in chest*) |
Man Eating Plant | ||
Skeleton | ||
Priest | ||
Constable | Eyes | |
Corpse of Girl | Beating Heart | |
Hunchback | ||
Madam Zash | Cross? Robe? |