Room 1: Sewers
There's nothing here; simply walk up the stairs and leave. If you look
closely at the wall next to your
character, you'll notice a four etched in the wall.
Room 2: Chess Piece Room
Walk up and use Tofu's special long range to stab the female zombie
in the back. She'll turn and come
after you. Wait a brief moment, watch which way she will turn and as
soon as she starts to move, run
past on the oppisite side. Stop at the left side of the bridge and
wait for the next zombie to approach.
At the last moment run around and behind it on the right side. Run
to the end of the bridge and wait
on the left side for the next two zombies to approach. When they come
close enough to you run
around and behind them to the left and then hug the wall all the way
to the door.
Room 3: Hallway
This room is simple; run along the left wall past the first zombie.
Don't go to the hallway on your left
because there is nothing but a dead end. After you have passed the
first zombie, zigzag around the
next one and then walk to see which way the remaining zombie is going
to go. After that is established
dash past him and walk down the stairs.
Room 4: Spiders
Since spiders poison you it is a good idea to get past them as fast
as possible. The best way is to walk
along until you see the first spider creep his ugly head around the
corner. Usually the spider is on the
inside wall turing the corner, so run along the outside of the wall.
The second spider will also be on the
inside wall so run past him on the outside again, then climb up the
ladder.
Room 5: Kennel
It's incredibly easy to run here. Just have your thumb on the run button
and be pressing up as the game
loads the room. Run perfectly straight; the dogs will charge but miss.
Turn left and run out the door.
Room 6: Prison Area
In this room you will see two zombies; one will be crawling at you.
Wait in the upper right corner of
the room and get ready to run, then when the first crawler you saw
is near the right wall, dash around
them to their left. After the camera angle changes, run and hug the
right wall to pass the other two
zombies and escape.
Room 7: Garage
When you enter there's a dog to your left, one in front of you, and
a third one further away, but you
can avoid all of them. Run forward, turn to the left to dodge the first
two dogs, then circle around to
your right to circumvent the thrid dog's attack. Run to the exit.
Room 8: Basement
You must run past tons of crows. Running from the crows can be difficult
as there is one bad camera
angle in this area. It's when you are trying to make a left turn heading
towards the stairs. Try to avoid
running into the wall or a crow. At that point, you must master the
angle of the turn. When running
always try to run in a zigzag pattern so birds won't be able to get
a beak on you.
Room 9: K9 Hall
When you first enter, turn to angle facing the unshown area, when the
first dog comes into sight,
immediately run straight to the wall, when you hit the wall turn to
the right and hug the wall. If you
did this right the first dog would have not jumped, but he will chase
behind you, as he will jump from
behind and miss. If this happens you know that the other two dogs will
miss when they jump at you.
Just continue running and hugging the wall to pass the next to dogs,
turn to the right and go through
the exit.
Room 10: East Office
Run through the doorway on your right. Walk forward untill the camera
angle changes so you can get
a look at the zombies around you. Wait for them to start to close in,
then zigzag through the middle
and go around the desks to the door.
Room 11: East Wing Hallway
First just take a step towards the two zombies on the right, when the
zombie on the right moves away
from the wall run past him on the right. head to the coke machine and
lure three zombies toward you.
Once you have a clear path, run around them back to where the door
that you came is. There should
be two zombies that you can sneak past if you hug the wall, and finally
by the door there is a zombie,
if your fast you can beat him to the door that leads into the main
hallway.
Room 12: Main Hall
A brief stop in the Main Hall of the R.P.D. There's nothing here, so just move on to the lobby.
Room 13: West Wing Lobby
Two spiders inhabbit this room. The key to running around them is evading
their heads when they are
raisng there legs. The best way to trick them is to wait behind the
pillar and run to the oppisite side the
spider decides to take. After you have run past the first spider just
wave your way around the second.
Room 14: West Wing Hall
This room contains three lickers. The first one is hanging on the ceiling,
but will not drop until you
take a step. Run along the outside of the wall and get to the inside
of the wall when going around the
corner. After that you need to break to the outside wall, moving forward
and then back to the inside to
avoid the two lickers around the corner. Then go through the door.
Room 15: Boarded Up Hallway
When you enter the room wait for the plant to get to you (it will take
a long time). It will try to spit
acid at you, so dodge it. When it gets to the table, run up and hug
the table right beside the plant and
use your knife to stab it to death. Lure the second plant to the wide
space in the hallway and while
standing against the left hall, begin to run and switch sides to bolt
past him on the right and your home
free.
Room 16: Stairwell Area
When you first eneter hold up and the run button to run straight into
the wall dodging the plants acid
spit. As soon as you are there, turn Tofu so that he is ready to run
down the hall away from the plants .
After a couple of seconds run down the hall and wait in the right corner.
To avoid spit from the plants
you must stay at the right and then move to the left corner. Once in
the left corner get ready to run
back to the right because two more spits are coming. Wait for a split
second and run diagonally
towards the left plant but don't get to close or it will grab you.
When it raises it's tenticles move a little
closer so the plant on the right does not spit at you. Let Tofu get
hit and make a mad dash toward the
stairs.
Room 17: Upstairs Hall
Go to the right corner of the hall and wait for Tyrant, lure him then
cirlcle around and run down the
hallway.
Room 18: S.T.A.R.S. Room Hallway
Dodge the first to zombies, run through the inert (but not dead) zombies,
lure the last crawling zombie
and escape by running over the legs of the inert zombies. If you are
low in health use you handgun for
this part, you should have plenty of rounds.
Room 19: Licker B Room
This room is rough!!! When you enter the room DON'T MOVE! Have your
character face the long
hallway (you should know where that is by now). Wait for the licker
to get kind of close then run
forward and behind him. Keep running up and another licker should come
from the long hallway,
quickly turn to the right and head to the library door.
Room 20: Library
A free room for you with no enimies in it. Continue to the second floor balcony.
Room 21: Second Floor Balcony
When you first enter the room you will see one pant, run towards it,
changing the camera angle twice
and wait by the railing. Wait for the plant to spit at you three times,
as each time he will miss. After
the thrid time you need to run straight up to the wall, as you run
the plant will spit but miss. Then as
soon as you get to the wall turn right and run past the plant. Continue
running down past the ladder
and stop at the railing of the next corner. The plant will spit twice,
and after the second time, you must
move up and position Tofu to the left of the corner, but face the corner,
ready to run. This will lure
that annoying plant to the left and off the wall, then get close to
him so he raises his tenticles and run
past him pushing up against the wall and head to the next door.
Room 22: Waiting Room
Before you enter the room push the up and run buttons, you will dodge
the two zombies at the door.
Then run slightly left and pass another two zombies. Run up and hug
the wall to get past the zombie
that looks very large in the camera angle and continue hugging the
wall to get past the zombie
guarding the door.
Room 23: Helicopter Hallway
This room is easy if you know what to do. Upon entering, turn to the
left and run past some zombies,
get behind the cockpit of the helicopter and wait for the zombies to
line up infront of you. They can't
fit behind the chopper! Now, get into the safe spot where you can hit
them but they can't hit you, and
once you are there knife them to death. This takes awhile but it will
get you past this part without a
scratch. The knife will make a clanking sound but don't worry it's
still hitting the zombies.
Room 24: Tyrant's Final Ambush
Unless you want to knife this guy to death, you must take a hit. Run
up to him and take the blow, and
when he goes to do the overhead smash run past him.