|
|
Enlisted Personnel in
|
Computer Operation - 10 | |||||
Language (Galanglic) - 10 | |||||
Life Sciences (any) - 5 | |||||
Physical Sciences (any) - 5 | |||||
Planetary Sciences (any) - 5 | |||||
Social Sciences
|
Advanced Training (all branches) (0.5 years)
Space Sciences
| |||||
Damage Control Procedures - 15 | |||||
Environmental Suit Operations - 15 | |||||
Marksmanship (Modern Weapon) - 20 | |||||
Personal Combat (Unarmed) - 20 | |||||
Starship Sensors - 10 | |||||
Zero-G Operations - 10 |
Advanced Study = INT/2 (round down)
Rating = 1d10
Choices = Only in Skills already known
Branch Skills (1 year)
Communications
Communications Systems Operation - 20 | |
Communications Systems Technology - 15 | |
Computer Technology - 10 | |
Damage Control Procedures - 15 | |
Language (any) - 10 | |
Culture and History (any) - 10 |
Engineering
Computer Operation - 10 | |
Technology Skills (any "x" Technology) - 50 total | |
Space Sciences (Astronautics) - 10 |
Pilot (Helm)
Shuttlecraft Pilot - 15 | |||||
Space Sciences
| |||||
Starship Helm Operations - 20 | |||||
Starship Sensors - 10 | |||||
Starship Weaponry Operation - 20 | |||||
Starship Weaponry Technology - 10 | |||||
Warp Drive Technology - 10 |
Marine
Environmental Suit Operations - 20 | |
Markmanship (archaic) - 10 | |
Markmanship (modern) - 20 | |
Personal Combat (armed) - 10 | |
Personal Combat (unarmed) - 20 | |
Personal Weapons Technology - 10 | |
Planetary Survival (any) - 10 | |
Vehicle Operation (grav vehicle) - 20 | |
Zero-G Operations - 15 |
Marine Combat Engineer
Communications Systems Technology - 10 | |
Demolitions - 10 | |
Electronics Technology - 10 | |
Environmental Suit Operations - 20 | |
Marksmanship (modern) - 10 | |
Mechanical Engineering - 10 | |
Personal Combat (unarmed) -10 | |
Personal Weapons Technology - 10 | |
Small Equipment Systems Operation - 10 | |
Small Equipment Systems Technology - 10 | |
Transporter Operation Procedures - 10 | |
Transporter Systems Technology - 10 | |
Vehicle Operation (grav vehicle) - 20 | |
Zero- G Operations - 10 | |
Specialties (any of the above) - 25 total |
Medical
Computer Operation - 10 | |||||||||||||||
Life Sciences - any 3 at 10 | |||||||||||||||
Life Support Systems Technology - 15 | |||||||||||||||
Medical Sciences
| |||||||||||||||
Small Equipment Systems Operations - 10 |
Navigation
Computer Operation - 10 | |||||||
Deflector Shield Operation - 20 | |||||||
Deflector Shield Technology - 10 | |||||||
Space Sciences
| |||||||
Starship Helm Operations - 10 | |||||||
Starship Sensors - 10 |
Sciences
Computer Operation - 15 | |||||||||
Computer Technology - 10 | |||||||||
Electronics Technology - 10 | |||||||||
Environmental Suit Operations - 10 | |||||||||
Sciences (any except Medical or Social)
| |||||||||
Starship Sensors - 15 |
Security
Environmental Suit Operations - 10 | |
Marksmanship (Modern Weapon) - 20 | |
Personal Combat (unarmed) - 20 | |
Person Combat (armed) - 20 | |
Personal Weapons Technology - 10 | |
Security Procedures - 20 | |
Small Unit Tactics - 10 | |
Shuttlecraft Pilot - 10 |
Advanced Training = 5
Rating = 1d10
Choice = Skills already known
Graduation Results
01-05 = Honors, posted to OCS
06-15 = Honors, promoted to E2
16-00 = Passed, promoted to E1
LUC 70+ = -10 | |
LUC 60-69 = -5 | |
LUC 01-40 = +5 |
Officer Candidate School (1 year)
Administration - 20 | |
Computer Operation - 15 | |
Instruction - 10 | |
Leadership - 20 | |
Starship Combat Strategy and Tactics - 20 | |
Small Unit Tactics - 20 |
Advanced Study = INT
Rating = 1d10
Choice = any skills
OCS grads use the Officer Generation Procedures beginning at step 5
Number of Tours Served
Die Roll = 1d10/2 (round down) min. of 1
Attributes
| |||||||||||
Destined Rank
|
Tour Assignment (all tours)
01-10 Starship Operations Command
11-20 Galaxy Exploration Command
21-30 Military Operations Command
31-60 Colonial Operations Command
61-80 Starbase Operations Command
81-00 Merchant Marine Command
INT 70+ -10 | |
INT 60-69 -5 | |
LUC 70+ -10 | |
LUC 60-69 -5 |
Tour Length = 1d10/2 (round down) years min. of 1
Overall Efficiency Rating (OER)
Die Roll = d%
01-10 Outstanding (eligible for decoration)
11-25 Excellent
26-75 As Expected
76-90 Fair
90-00 Poor
INT 60+ -10 | |
LUC 70+ -10 | |
LUC 60-69 -5 |
Skill Advancement
Number = As Below
Rating = 1d10
Choice = only skills already known
For Service
| |||||||||
Attributes
|
Original Materials, design, HTML and all JAVA related software on this site are copyright © 1983-1999 Andrew Gelbman, All Rights Reserved. Portions of this material are copyright © 1966-1999 Paramount Pictures Corporation, All Rights Reserved, Used with Permission. Portions of this material are © 1983-1999 FASA corporation, All Rights Reserved, Used with Permission. Portions of this Material are © 1983-1999 Steve Jackson Games, All Rights Reserved, Used with Permission. No portion of this material may be reproduced in any form without the expressed permission of Andrew Gelbman. All persons, places and events mentioned on this site are fictional or are used fictiously. Any resemblence to actual persons, places or events is purely coincidental. Star Trek and related imagery and terminology are trademarks of Paramount Pictures Corporation. The mention of any trademarked or copyrighted material on this site is not to be construed as a challenge to said trademark or copyright. |