Austin's Compendium Of Games
Austin's RPG
Universal Combat System
Nerf Wars
Simplified & Modified U.C.S.
NOTE: You may find that some of the games listed are not on
this page. That is because I am still posting them up. Also,
check back often. I will be adding games frequently.
Austin's RPG
UNDER CONSTRUCTION
Universal Combat System
UNDER CONSTRUCTION
Nerf Wars
This game is played with 2+ players (the best size is around 6-10).
The object of the game is the person who occupies the most "rooms"
before the time runs out. There are 2 sides, usually with the same
amount of people on each side. Each side picks a room in the house
to be their base. Every player starts out with a Nerf gun. All the
other rooms that aren't used for bases are called "rooms". When the
game starts, the timer begins. The timer is almost always set for
7 or 8 minutes, although you may wish to change this time slightly.
Once the timer begins, players run out of their bases. They then try
to go into the "rooms" before the opposing side does. If a player
gets into the "room" before the opposing side, they may declare it
that sides territory. Each team has something to represent that "room"
is theirs, such as a colored towel or a toothbrush; whatever you can
use (note: each side may not have more than one thing representing
that the "room" is theirs, they may only use one thing. Ie: they may not use
a towel for some "rooms" and a toothbrush in others, but may use a
towel in every "room" they occupy.) Each side uses a different thing
to represent they own the "room". When a side occupies a room, they
place their markers there. From then on, they may occupy it for
30 seconds before it is free to occupy again. However, someone on
that side may stay there and wait for the 30 seconds. Once the 30 seconds
are over and the other team wants to take it over and the person is
guarding it, then they must challenge the guard in order to occupy it.
If there is no guard guarding, occupying is without a challenge.
A challenge means that both players try to shoot the other person in
the "room". The player who scores the first hit on the other player
wins and occupies the "room". Players may also run around outside
of "rooms" (such as hallways, or rooms that you decide no one can
occupy) and shoot other players. If the other players get shot once
outside a room or when challenging another player, they must go
to their base and stay there for 1 minute. Once the timer is up,
the game is over and each side counts how many "rooms" they occupy.
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