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We Are The Law! Some quick notes for all you law’n’order types out there: This is a codex in work still, with a lot of more to go! Several short stories are still to be finished & added, plus I’d like to add a sample army list and possibly a tactics article too. Once its finished, hopefully we’ll see it in Citadel Journal (the more people writing in to the Journal staff urging them to print it the better too! They are at Journal@games-workshop.co.uk). Alas, no plans for this to appear in White Dwarf though. Permission is given for people to post this up on websites, or email it around, or make copies for others. Spread it around! Only restrictions are please don’t change anything, keep the email address below correct, and keep my name on it. The goal is for others to try out the list & comment back, especially on the new missions added at the end. Please email me back if you post it up on your website too – I’d love to check out how it looks! When emailing back with playtest results, please list out:
Thanks in advance to everyone in advance, and may all your traffic tickets get lost in the computer. This list is designed to replace the existing Adeptus Arbites list from Citadel Journal 29. The goal is to add some new forces, weapons, and vehicles to make it a more rounded and challenging army. It also assumes you know something about the Adeptus Arbites, as I haven’t written any fluff up yet. It will get added though, not to worry! For now though, all you need to know that the Arbites are the planetary Imperial Police force. They are independent of the planet’s Governor, reporting directly to the Adeptus Terra. Indeed, one of their primary functions is to keep a careful watch on the planetary rulers for signs of treasonous activities! They are not really there for actual armed combat or to fight wars, but more for maintaining order, suppressing uprisings, crushing any criminal or revolutionary activities, and generally keeping the populace in line. As such, many of their weapons are not lethal but more aimed at crowd control. They have limited heavy firepower to deal with armed insurrectionists, but against heavy opposition or actual alien invasions their main job is to hold out as long as possible and call for aid. Rulebook/Codex Updates: You may choose the following from the Heroes of the Imperium section of the 40K Rulebook to join your Arbites force: Inquisitor, Missionary, Confessor (all count as HQ selections).
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All original concepts © Tim Huckelbery. Last modified 08-06-01. Disclaimer: This website is completely unofficial and in no way endorsed by Games Workshop Limited. Warhammer and Arbites are trademarks of Games Workshop Limited and are used without permission. No challenge to their status is intended. |