Chaos Squat Introduction


SPECIAL RULES:

Strategy: Chaos Squat Forces have a Strategy Rating of 2D6, and a Vehicle Leadership Value of 9 for campaign use. For missions involving Sentries, Chaos Squat Forces use 8 Chaos Squats (Initiative 2).

Short Legged: Chaos Squats are short legged and wide of girth, making their movement somewhat ungainly. When pursuing a foe or fleeing from combat, Chaos Squats on foot roll 3D6 and pick the two lowest dice.

Mixed Armour: It is possible for Chaos Squat units to have models with different armour saves. The normal casualty removal rules are slightly altered to take this into account.

The opposing player rolls to hit and wound for whichever unit he is firing with as normal. However, when the Chaos Squat player makes his armour saves, he uses the save for the armour worn by the greatest number of models in the unit. In the case of a tie, the Chaos Squat player may decide which save is used. Any casualties removed after the saving throws have been taken must come first of all from the models whose saving throw was used (even if hit by weapons that don't allow a save to be taken, like power weapons etc.).

For example, if a Hearthguard bodyguard consisted of three models with Exo-armour and two with carapace armour then the Exo-armour save would be used but casualties would be taken on the Exo-armoured Daewar first of all.


 
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