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This page was last
updated on
03/05/04.

 

 

League Constitution
(last updated on March 05, 2004)

Article I: League Structure

The league is composed of 28 franchises ( teams) subdivided into 2 conferences. Each conference is further subdivided into 3 divisions. Current Conference and Division alignment are as outlined below.

Federal Football Conference

Lombardi Division Payton Division Brown Division
Houston Boston Chicago
San Paulo Hollywood Northlake
San Diego Jersey City Philadelphia
San Francisco New York Port Aransas
West Palm Philadelphia

American Football Conference

Unitas Division Shula Division Butkus Division
Dallas Kansas City Daytona Beach
Odessa Corpus Christi Detroit City
Oklahoma City Oklahoma Kentucky
San Antonio Pittsburgh Southern California
Seattle Norman

Article II: League Positions

Officers:
Section A: Co-Commissioners
League decisions/rules are enacted and administered by a "Congress". Congress is headed by two Co-Commissioners. Commissioners are lifetime appointments. They have the final say in all rule changes. They are the only Congress members with veto power. In order to veto however, the decision must be agreed upon by both Commissioners. The Commissioners are responsible for simulating league games and the running of league meetings.

Article III: The Game

Section A: Game used
The Dedicated Football League uses Sierra's Front Page Sports Football Pro '98 running in league mode.

Section B: Games played
League games will have 15 minute quarters and will all be simulated by one of the Co-Commissioners using the depth charts set by the owners of the teams. Injuries and fatigue settings will be used. The game results will be posted on the Dedicated Football League Home Page each week.

Article IV: Weekly Schedule

Section A: The Schedule of the DFL Season

A regular season & off-season schedule will continue to be made by Pistolpete. Although these are in fact "schedules," they are NOT set in stone and are always subject to be altered. This season's schedule has been planned to run parallel with the 2003 NFL season (Week 1 in early/mid September).

Section B: Trading and Signing Deadline
The trading and free agent signing deadline is established as Wednesday 11:59 P.M. Central Time Zone (Standard or Daylight Savings as applicable). Trades/signings are to be sent to the Commissioner or his designated representative. Trades between teams are allowed from the conclusion of the Dedicated Bowl through the Wednesday Midnight prior to the simulating of Week Eights games.

Currently, Isatoner is the Free Agent Coordinator. All free agent bids should be sent to Isatoner@aol.com no later than 11:59 PM Central Time the Wednesday prior to Friday Game Day.

Section B: Depth Charts and Team Profiles
The Depth charts and team profiles are due to the Roster Coordinator (currently LKSchlegel) from each team for the weeks games. Use the following to make your moves. Look at your roster on the web-page and tell me how you would like it to be different from that. In other words if you want your HB2 to be HB1 just say that. And if you are making major modifications on a certain position you are welcome to list every player in that position. Do NOT simply list your entire roster. That will not be accepted.

Section C: Game Simulation Time
The principle time for the games to be simulated by one of the Co-Commissioners will be on Friday evenings at 9:00 PM Central Time. The deadline for submission of game plans and any moves to the return teams is one hour prior to game time. Roster moves must be submitted no later than 11:59 P.M. Central time the Wednesday prior to the game. Game plans/roster moves submitted after these deadlines will be ignored. Exceptions will be made in the case of teams being awarded free agent contracts and roster moves will be accepted only as they relate to the players awarded. 

Section D: Game Results
The weekly results of all the league games will be posted at the Dedicated Football League home page by Sunday, Midnight Eastern Time.

Article V: Team Ownership

Section A: Responsibilities
1. The owners are responsible for keeping their team under the salary cap and keeping at least 46 players signed with no more than 53 total (Including 7 inactive players). If a team has less than the minimums required to simulate the game, a player(s) will be signed at the discretion of the Commissioner simulating the games. In the case of not enough Active depth slots being filled, the Commissioner will select at random in order to fill a teams roster with the necessary minimums. In the case of not enough "Open" slots being filled, an additional punter will be signed. Contract lengths for these players will be for one year at the league minimum for a veteran free agent (currently $400,000).

2. League Roster Minimums/Maximums: You must have a minimum of these players in Active slots on your roster. You must also have 12 Open Active slots filled with any position player for your roster to be considered valid for league simulations. If you don't, FBPro 98 will not allow the simulation to take place.  2 QB; 3 RB; 5 R; 6 OL; 4 DL; 5 LB; 7 DB; 1 K; 1 P

Roster maximum is 53 players. To add a player to your roster, you must make room prior to acquiring through trades, college draft or free agency. Any attempt to add additional players without sufficient roster room will invalidate the trade or free agent acquisition.

3. Owners should check their E-mail 2-3 times a week at a minimum and should notify the league of any reason that they will not be able to meet this requirement or face punishment as decided on by the league Officers. Owners will respond to Critical messages. Failure to do so can and will result in immediate expulsion from the DFL.

4. Each of the team owners are to do everything in their power to try to win, loosing intentionally will not be tolerated and could result in dismissal from the league. Keep up with the draft picks and make sure your roster is correct, or face a serious penalty for trading a pick you don't own.

Section B: Consequences of "Sleeping" on Your Franchise
The DFL has a low tolerance for owners who abandon their franchise for extended periods of time. An owner can be ousted if necessary.

Section C: Bringing New Blood into the DFL/Mentorship
"I have a friend that wants to join the league…" This scenario is very much welcomed by the league. Many already have friends, family, and co-workers in the league. These relationships give the league a personal & competitive flavor that makes each rivalry that much more interesting. After all, it IS all about bragging rights. However, the league has enforced a new rule…If you introduce someone into the league as a new owner, you will become his/her personal "mentor." The role of a mentor is to teach the basics of the league as well as being there for the freshman owner as a consultant in all transactions. A new owner CAN'T make any transactions with the person that brought them into the league. This rule is in effect to avoid situations that may include, "Oh, I owe you one man…" or "I need to repay you $25 for that DVD you bought me last week?…maybe to make up for it, I'll just trade you LaVar Arrington."

Section D: Cheating
Cheating of ANY KIND in the DFL…(i.e. owning multiple franchises, helping another team as revenge on another, etc) is NOT tolerated and will most likely result in EXPULSION from the DFL after a vote by the Board of Directors. This league is meant for pure fun, it is NOT to be taken "TOO SERIOUSLY," we all love this league and it functions on the simple common bond of trust in one another. If a member were to break this trust, that GM will no longer have a place in this league.

Section E: Waiting List
The league recruits new owners on a regular basis. We currently have a waiting list of GM's that will fill spots when they open. If you know of any prospective owners that want to join this list, contact a Congress member.

Article VI: Salary and Contracts

Section A: Salary
Each player has been assigned a base salary which will be used to determine contract values using the following table:
Contract Length Minimum Salary (For the entire contract length)
1 YearBase
2 YearsBase+(1.1)*Base
3 YearsBase+(1.1)*Base+(1.25)*Base
4 YearsBase+(1.1)*Base+(1.25)*Base+(1.5)*Base
5 YearsBase+(1.1)*Base+(1.25)*Base+(1.5)*Base+(2)*Base

Section B: Contract Length
No player can be signed for more than 5 years. Once a contract is signed, it cannot be restructured for any reason.

Section C: Salary Cap
The Salary cap is currently set at $200 million. That is for the total salary of all of your player's on a team. For example if your QB has a base salary of $4 million and you sign him for 5 years that would be $ 4 + 4.4 + 5 + 6 + 8 = $27.4 million to him which leaves you with $172.6 million for the rest of your team. The QB which makes up 1/53rd. of your team makes almost 14% of your teams salary over the next 5 years.

If, during the season, a team is in violation of the salary cap (over the $200 millions limit) they will be given a one week grace period to get with the limit. After one week, if still not under the CAP, the team will have its best offensive and defensive players (as determined by the Executive Council) benched until they comply.

Section D: Releasing Players
A player can be released with remaining years left on his contract, but the owner must buy out his contract for 50% of the players total contract.

Section E: Retiring Players
If a player retires with remaining years left on the contract then the team is repaid 100% of the contract. Using the example above the QB retires after the 4th season. So the team has the players salary removed from their cap.

Section F: Free Agents
Players may be signed during the regular season and the off season, they still retain the same Base salary regardless of the point in the season. They must sign a contract with the team also. Minimum base salary for veteran Free Agent players is $400,000. 

If a player is signed to a free agent contract past the PHASE III signing period and before the end of the current season, the player in question shall be signed to a minimum of a 1 year contract for  $400,000 for a veteran and $250,000 for an unsigned rookie. If there is more than one bid for a player in a given week the player shall be awarded to the team with the current worst record, tiebreakers applied the same as determining playoff seeds. 

The only allowable bid beyond the designated Free Agent bidding periods is the league minimum base (400K for Vet and 250K for a rookie). The contract period is for 1 year.  The reasoning behind this was the congress at the time did not want owners adding players near the end of the season to circumvent the upcoming free agency at the end of the season. Also, we figured since the player being added would be a Plan D free agent at the end of the season, if the owner wanted to sign that player to a longer contract he would have that opportunity.

Thus in the event someone decides to cut a player the team with worst record in league gets the first opportunity to sign that player, 2nd worst team getting next chance and so on.

Additional note: If you cut a player during the season - AT NO TIME CAN YOU RESIGN THIS PLAYER DURING THAT CURRENT SEASON - YOUR FIRST OPPORTUNITY TO RESIGN THIS PLAYER WOULD BE PHASE I OF FREE AGENCY IN THE OFF SEASON.

Article VII: Trading

Section A: Trades
Any number of players may be traded, with the exception that the trade cannot leave the team in a situation that they are either not abiding by the roster requirements or they are over the Salary cap.

For a trade to be official, an e-mail must be sent to the league or congress from both teams confirming agreement by both parties involved in the trade. The e-mails must come DIRECTLY from BOTH teams. No forwarding e-mails allowed. Also, No Pasted AOLIM, ICQ, etc... messages will be accepted as proof. Any questionable e-mails or trades regarding this policy will be decided by congress.

Any new owner entering the DFL shall be put on a 2 season probationary period - during this time any trade a new owner makes shall be subject to review by the DFL congress - If congress determines that the deal in question is a "rip off" to the new owner then congress reserves the right to nullify said deal. If a trade is called into question the owners involved will be notified and the players in the deal would be put on hold until congress has reached a decision. This rule is designed to further protect any new owner and to ensure the integrity of the league. The commissioners also reserve the right to void a deal involving veteran owners but this would only be enacted in an extreme case.

Section B: Future Considerations
Trading "future considerations' are ALLOWED. However, it must be CLEARLY stated what the "consideration" will be at the time in which the trade is announced. In addition, a transaction can't occur unless both sides receive something in return. (example: Southern California gets OT Willie Anderson, San Fran gets Nothing) This is not allowed…San Fran would have to receive a player or some form of a draft pick/DFL Cash amount, etc.

Section C: Trading Draft Picks

Draft picks for the next two years worth of College and Supplemental Drafts may be traded. For example the first season or the 1997 season a team can trade their 1998 or 1999 draft picks if they wish. It is the owners responsibility to keep up with what picks you own.

Section D: Trading Period
Trades may be made anytime during the off-season, and during the first half of the regular season.

Article VIII: Draft

Section A: Draft Order
The order of the draft will be determined by the League Standings of the previous season.

Section B: College Draft
The College Draft is the name for the draft that is composed of rookies who are just entering the DFL.

Section C: College Draft Starting Base Salaries
Round Selected Base Salary
1st Round - #1 Overall $1,750,000
1st Round - #2 through #4 Overall $1,500,000
1st Round - #5 through #10 Overall $1,250,000
1st Round - #11 through #28 Overall $1,000,000
2nd Round $750,000
3rd Round $500,000
4th through 7th Rounds $250,000

Section D: Skipped Picks
Since Pistolpete has taken control of the Draft, he has changed one rule.

Example: Houston owns a 3rd rounder, #85 overall…Houston is on vacation but just came back today (we're now doing Round 4) In the past, a "FIRST COME-FIRST SERVE" system has been in effect where for example, the 1st pick of Round 4 would be able to draft who they want immediately. HOWEVER, with the rule change, the Houston franchise would be able to select their player first UNLESS the deadline to get the pick in has expired. This rule change protects the franchise with the skipped pick, it doesn't make a huge difference but it's more realistic to the NFL (Example: Minnesota Vikings purposely skipping their pick in 2002 at #7, however, they can come in at anytime (#8, #9, #10, etc to select their player)

Article IX: The Off-Season

Section A: Off Season Free Agent Signing
During the off season (after the play-offs are completed), the owners must sign players. Only a certain percentage of a teams players may be resigned. The number of players that can be resigned is based on their base salary. The following table explains how many of each base salary may be resigned:
Category Salary Range Percentage resignable

A

$2,500,000 or greater Not based on %, only 2 may be resigned

B

$1,500,000 to $2,499,999.99 33%

C

$500,000 to $1,499,999.99 50%

D

$250,000 to $499,999.99 100%

*Special Note: we round up on the %'s used for B and C, and you may choose to use your A slots on B or C players but the B and C players are removed from your total when figuring how many you can resign. It is prohibited to sign free agents for the expressed purpose of getting around resigning restrictions. Free agents signed outside of the league-wide bidding period will be signed at a maximum $450,000 base salary.

Section B: The Training Camp
There will be a Training Camp after the College Draft before every season, in this Training Camp the owners have 100% points to devote in 5's to each of the ratings for each type of player: QB, RB, Recievers, OL, DL, LB, DB, K/P have their own training allotment. Of the 100 points the minimum that may be on each of the 8 ratings is 5.

Article X: DFL Cash
DFL Cash is divided into 2 areas.

Pooled money. Team Money.

You use this money to increase your players' attributes.

Team money is won by winning games, having players make all-pro team, etc
Pooled money is based on how every teams' players do throughout the season.

At the end of the season, all the pooled money is divided evenly. This year, each team got like $335. Team money depends on how well your team does.

You can see the breakdown on the DFL Cash pages which you can find from the DFL times tabs:

http://www.stinscenter.com/dfl/dfl-cash-rules.html

Each team gets 3 "camp slots" to add players to camps:
* Can only be used in the off-season.
* Can only send 3 players to school per year.
* Only 1 school per player.
* School improvements are done BEFORE TC.
* Can be used on any position player.
* No Rookies.

The different camps/schools are listed on the page above with the rules for each school.
The amount of cash and list of slots is here:
http://www.stinscenter.com/dfl/schools.html

Article XI: Player Ratings

Section A: The 8 Player Ratings (Directly out of the 97 manual, pg. 176)
Rating Category Effects
Speed (SP) How fast a player can run.
Acceleration (AC) How fast a player can achieve top speed from a standing start.
Agility (AG) How well a player changes directions or leaps.
Strength (ST) How strong a player is. (making or breaking tackles, blocking, etc.)
Hands (HA) How well a player uses his hands (catching passes, avoiding fumbles, etc.)
Endurance (EN) How well a player resists injury and fatigue.
Intelligence (IN) How well a player interprets events and uses that  information.
Discipline (DI) How well a player performs under pressure or avoids  mistakes.

Section B: Important Ratings For Each Position (Directly out of the 97 manual, pg. 177-178)
Position Key Ratings Effects
Quarterback (QB)

ST

Determines how far the ball can be thrown.
DI Affects completion percentage and interception rate.
HA Used when checking for a fumble on snap from the center.
Running Back (HB/FB) HA Checked when receiving a pass.
ST Used when blocking or trying to break tackles.
Receivers (WR/TE) HA Checked when receiving a pass.
AG Used when trying a fake.
Offensive Linemen (C/G/T) ST Important when run blocking ("fire out")
AG Crucial in pass blocking.
Defensive Linemen (DE/DT) AG/ST Used in various types of rushing.
ST Key in tackling.
Linebacker (LB) HA Affects the chance of interceptions.
IN Checked when calling a audible.
ST Used in tackling.
Defensive Back (CB/S) AG/SP Important elements in staying with a receiver.
IN Checked when a receiver tries a fake.
HA Affects the chance of interceptions.
Kicker/Punter (K/P) ST Helps to determine how far the ball is kicked.
DI Affects the accuracy of the kick.

Article XII: DFL Publications
 

Section A: Stins' DFL Times                http://www.stinscenter.com/dfl/dfltimes.html

Provides an updated draft selection status, league forum for talk, training camp "cheatsheet", history of trades, and of course DFL's newest addition, DFL Cash which can be used for "DFL Camps" amongst other things. (see website for further details)

Section B: Jetrask & Pistolpete's DFL Sports Magazine http://hometown.aol.com/jetrask/DFLSportsMagazine.html

What can you find here? Just about everything. With a site made by James Trask & much of the writing done by Peter Martin, this is a MUST see…league history, draft history, power rankings, season previews, predictions, forecasts, opinionated articles, and much more.

Section C: Adawg & Pistolpete's Official Season Preview

This site was highly successful two years ago. Tom Walsh has been rumored to be cooking up some fresh logos for next season and his partner in crime, Peter Martin has signed on another season to put his team-by-team previews on the site.

 

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