- Simple Ray-Tracer (SRT)
(2 ~ 28 Aug, 1999)
Instructors: A/P TEH Hung Chuan
Teaching assistant: Mr PONG Hon Keat
Group members:
Submission:
- SRT (Win32 binary, OpenGL 1.2) (18.5 KB)
- Project report (19.5 KB)
- Sample ray-traced rendering:
Scenes used for project evaluation
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Sphere Pyramid |
Deep Trace
(Check out the deep recursive ray-tracing on the balls' surfaces!) |
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Snowboys
(Check out the unconspicuous reflection of the snowboys on the blue background.) |
Bubbles
(Check out the reflections and refractions, as well as their colouring effects in the scene.) |
Scene used for testing of reflection & refraction effects
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"Convex Lens"
(Check out the refraction effect through the crystal ball.) |
Scenes used for project design competition
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Checkers [1st Prize]
(Check out the jittered shadows and the difference in the reflections of the checker board on the checkers.) |
The Rainbow
(Check out the gradual changes in the balls' colours and transparency, as well as the unconspicuous back planes.) |
A paradoxical scene by Sunshine
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The Illogical
[High resolution rendering (JPEG, 2475×2475, 123 KB)]
(Check out the paradox in the blue object. This object is in fact a perfectly valid geometry, however, disguised by smartly tuned colours and lighting.) |
- Source code for SRT (Visual C++ 6.0, OpenGL 1.2) (57.3 KB)
and the demo scenes (3.86 KB)
- Tour Into the Picture (TIP)
(30 Aug ~ 2 Oct, 1999)
Instructors: A/P TAN Tiow Seng
Teaching assistant: Mr WOON Tong Wing
Group members:
Submission:
- Project report (21.9 KB)
- I didn't do this project well at all (was too lazy).*sigh* Thus, I feel too sad and ashamed to put up anything more here. Anyway, this project was supposed to be interesting after all... Maybe I shall spend some time on the reference paper when I'm free?
[Update @ June 2000: I found that I lost the code we wrote for this project!! 55555...... ]
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