Servants of the Valor Clan Strats

Here are some general strats to the default multiplayer maps in Myth I.  When we have some good Myth II strats we will add that section as well.  (if you clicked Myth II Strats you were sent here for now) First some general newbie (and other dumb people) advice. Sorry if font is too small, there is a lot here.  If you can't read the font copy it to your clipboard (highlight and then press ctrl-c), load your favorite Word Processor (MS Works), paste it (shift-insert), and raise the font size to your liking.

   1.) Trows: Obviously a Trow is the best unit in the game of myth.  And if you are offered trows, TAKE the MAX.   But here is a little info on how to use trows a little more effectively (especially on LMOTH).  A lot of people play a game like Carnage Lmoth dark, they see fetch shooting someone else and they think "well my trow is here, he can kick fetch and not get hurt, I'm going to do it." DO NOT KICK ANYTHING that is not hitting you (unless its one vs one or BC).  That fetch standing there shooting another player's group of Zerks is only helping you, when he is done killing zerks and turns to shoot you, then kick him, a trow will not be hurt by 1 or 2 lightning shots. 

    2.) Carpeting: On many maps carpeting can be a major advantage if you can do it properly.  One negative to carpeting is lag.. if there is too much "Input lag" (amount of time it takes from when you hit ctrl-click, to when dwarves throw, or time from when you click to move and the units move) its very difficult to carpet.  Quick carpeting lesson.. First off, get at least 2 fetch to carpet, its much easier then 1.  Any number of dwarves is fine, the more, the more chances for a hit.  Now here is the trick.  Setup your guys with your fetch in a line in front of the dwarves.  Tell dwarves to throw (ctrl click) THEIR MAX (or close to their max), don't just throw straight up because it won't go far and you might hit yourself.  Now, click on all your fetch and have them shoot (ctrl click again) just under the bottles, they will fly way off and hopefully hit some nice soulless :)  Carpeting with 1 fetch.. there is a way you can carpet with one fetch, but is VERY difficult and depends on a few things.  First off you need water, and probably need to be host, or have a fast connect because input lag on this is too hard to carpet with.  Tell your dwarves to throw into water, the bottles will fizzle and bounce.  Now as the bottle is in the air, shoot under it.. the bottle will light, and go flying.  With this you can also use more then one fetch, but why not just carpet the real way if you have more then 1 fetch :) I usually stay away from this unless its my only hope.  It generally leads to a trow rushing and kicking all your fetch, or makes someone mad and might make them attack you instead of someone else who has done nothing to them.

   3.) Dwarves and Fetch: One trick you have to learn quick (especially for trow) is how to attack dwarves vs dwarves, or dwarves vs fetch, etc.  The trick to attacking another dwarf or fetch and not getting hit is aim.  You gotta use ctrl click and target a little in front of the unit you wanna hit, they will throw (or shoot), then quick tell them to move back.  Fetch lightning should reflect and him the thing you are targeting, and dwarf bottles will explode and hit the unit.  This type of attack does LESS damage, but you can hit and run, if you time good, you can kill 3 dwarves for your 1 dwarf. 

   4.) Unit Trading: People sometimes pick very poor unit selections, and although they might work sometimes, they get to be more "hit/miss" then actual strats.  A general good idea is to NOT MAX ON 1 UNIT TYPE.  Like don't get all Melee (attackers like Zerks, warriors, thrall, etc.) for a game of LMOTH and try to camp.  Also don't try to get all dwarves, fetch, and souls on a lvl.  This strat might seem good, and will work on some games, but will not work constantly.  (Only exception to this is Mudpit Massacre Dark BC, get all melee on this)  Try to find a nice mix of dwarves, fetch, and melee.   This will help because you will be able to change according to problems you may encounter, as opposed to having to sit back and not be able to do anything because you will lose all your guys.

  5.) GLA/GL/AFK: I thought this was common knowledge, but I've seen too many people who don't know the abbreviations within a game of myth.  Here are a few of the more common ones....

        GLA/GL/HF/OOS: Good Luck all / Good luck / Have fun / Out of Sync- I don't know why people actually type this at the beginning of every game, I guess its mainly etiquette.  No one really wants someone to have good luck (if you wanna win that is).  Everyone plays to win, and however you can get a win is good in my books :) Although have fun is something that I think is more meant when said.  Out of Sync usually happens when games are restarted too fast.  If you are host, you should wait about 30 sec to start a game again after one has been completed. 

        AFK/BRB: Away From Keyboard / Be Right Back- Generally used in chat or game titles.  Be Right back is mainly used to quit a game and come back into it.  AFK is used more when you have to go to the bathroom, get food, etc.  I HATE when people make a game for the only purpose to say "<Name> is AFK, Leave message".  People do have email addresses, and icq, why leave AFK games unless someone is actually waiting for you.  Its pointless.

        HH/JS: Heavenly Host / Jump Start- HH = Good game types to look for.  People don't seem to use this as much as they used to.  If a game needs one more player, and your not sure if you want to play or not, look for games like this.  It generally means that the host of the game won't Jump start you, let you see scores at the end, won't drop, etc.  An all around good player.  JS = annoying, and pointless.  I think bungie is very stupid and I think they didn't make READY buttons on purpose.  That way when we hear all these needed Upgrades in A NEW GAME, we all praise them, but its like they couldn't add ready buttons to a patch in like 5 min.  They are as bad as Microsoft IMHO. :)

        IMHO/VBG/LOL: In My Humble Opinion / Very Big Grin / Laughing Out Loud- You pretty much gotta be stupid to not know these.  They are general chat feelings.

        LMOTH/BC/CTF/BoP: Last Man On The Hill / Body Count / Capture the Flag / Balls on Parade - Different Level types in Myth.


Table of Contents

Here is a list of all the Default (no 3rd party maps) Multiplayer Maps in Myth.   I've only listed the ones that I can actually give real advice to.  (I generally prefer dark to light)  The abbrev. in parenthesis are the level types I have strats to.

  1. For Carnage Apply Within Dark           (LMOTH, BC)     
  2. Creep on the Borderlands                      (LMOTH, CTF, BoP)  
  3. Mudpit Massacre Dark                         (BC)
  4. Rest in Pieces Light                               (BC)
  5. Death in the Dire Marsh                       (LMOTH, BC)

For Carnage Apply Within Dark                 -5 Max Starting positions

Just as the title suggests, this level gets bloody, especially in LMOTH.  Due to the many tactics in this level needed to play, practice this before playing for rank, its harder then it looks.

LMOTH- The best level and game type in all of Myth.  So much strategy is used by people who play this.  This is also probably the only level in Myth that you can win with the Default units, but its much harder.  Here is 2 good unit setups (choose what you want, these are just examples).

1 Trow

1 Trow
4 Souls, 0 Fetch, 3 Dwarves 0 Souls, 2 Fetch, 2 Dwarves
13 Zerks, 1 Myr. 13 Zerks, 1 Myr.
1 Spider 1 Spider

Depending on your setup this might change a little, but here is basic advice.  If you get soulless, don't have them shoot dwarves... its risky... if your soulless miss too much the dwarf throws one bottle, and poof, you just lost half your soulless.  Fetch on the other hand can be killed before they reach you.  So run your soulless from dwarves if at all possible.  The major point to LMOTH is to be high on the player's list (f7) when the game gets to 30 sec left.  If you are in 2nd place and there is 30 seconds left.. you don't have to worry about charging your guys in early... you can hang back while the 1st place person must fight off everyone who charges.. then when everyone is low you clean up.  But if you are low on the list, then you must charge in early to either hope for a win, or a quick capture of the flag to put yourself high on the list... then if the game ends and you don't get first, you will at least have something.  Best strat for this lvl is to just know it... there are a lot of mountains that make for different strat points... if you don't know the lvl well you won't do well on it. Practice makes perfect.

BC: Basically the strat for BC is the same for LMOTH, but instead charge someone.  (not literally) Focus all your attention on killing one person and minimizing casualties.  High ground for dwarves and fetch is always good.  Be careful if you get fetch of people carpeting, or using ctrl-attack with dwarves.  A dwarven bottle just has to land near your fetch to kill it, or critically injure it.  If you can, have your trow kick a big group of dwarves in a big group of melee, your trow will take minimal damage compared to the enemy (his score will be in the negative most likely).  Be aware of someone trying this same trick on you.

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Creep on the Borderlands                 -2 Max Starting positions

LMOTH: Not my favorite to play on Creep, due to the relative boring-ness of it.  The units aren't all that fast and LMOTH is mainly a camp fest on creep.   Trade for Max Warriors and Max Thrall and 0 dwarves (there is water on the hill which makes them useless)... the rest of the unit selection is really your preference... if you are good with Puss ghols then do that, if you are good with archers get them.   Here are 2 examples.

45 Thrall, 27 Warriors

45 Thrall, 27 Warriors
18 Archers 18 Ghols, 6 Archers
12 Ghols 1 Journey Man
0 of Rest 6 Wights

The 2nd trade is mainly if you wanna use pus ghols, although you don't have to.  Be careful of wights in the water near the flag, these can really ruin a game.   If you see a wight, click on 1 thrall, then click on the wight.  No matter where that wight goes, the thrall will follow and attack if he gets the chance.   (even in deep water).  When time runs low (>2 min left) get your thrall into the water on the sides of the flag (hopefully you cleared all the wights, if you are unsure then don't do this).  Now at 1 min keep your archers (if you have them) back a little, get your warriors going down the middle, and the thrall caving in from the sides.   This way more of your units will be fighting at one time.. which will eventually lead to victory if its just warriors and thrall VS warriors and thrall.  Keep an eye on your archers, and make sure they are attacking deep into the enemy so you don't hit yourself.  If ghols come from behind for your archers, forget them, let them die... or have them shoot the ghols.  Don't go off the flag to save a few archers.

CTF/BoP: This is where creep really shines.  BoP is just CTF but with balls instead of flags.  Trade very similar to LMOTH, but in this case you should probably pick up a few dwarves for defense or offense.   Whatever you try to do on this game... try not to split up your warriors and thrall much.  If  your enemy has all his warriors and thrall in 1 group, and he sees you only have warriors out near his flag, he will probably attack you and kill your warriors, then he'll find your thrall and kill them.  Less casualties for the enemy, and he will take your flag.  Instead keep all your melee together (except for what's on defense) and walk up the side of the map.  Send ghols out to see how much defense he has.. if its not that much... send all your melee in and take his flag (be the uncontested owner of it).  If you get his flag he will lose all his units and you win.  If its balls on parade try to sneak a ghol in to move the ball away from the fight as you fight.  That way he will capture it eventually and you win.  Since this is a team game, split your team accordingly.  Keep people concentrating on one thing.  Tell one person to keep defense and that's it... have another concentrate on offense, and another on scouting.. etc.  This way you will have no problems being overwhelmed fighting at his flag and yours. 

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Mudpit Massacre Dark             -5 Max Starting positions

BC: This was a strongly played map a little while ago... but seems to be fading for 2 reasons... its not a good team lvl, and its too random.  Because everyone trades the same (mostly) and this lvl  usually seems to be just a huge charge.  There is a lot of little things that must be done (don't have your trow walking, make them kick at all times, etc). The popular trade seems to be 2 trow, max zerks, and the rest in myrs.  Here are 2 examples...

2 Trow 2 Trow
8 Berserks

7 Berserks

9 Myrmidons 2 Myrmidons
0 of Rest 6 Soulless

I wouldn't recommend soulless for this lvl mainly because people will just stay away from you.. and the whole point is that you must fight people to get points.  You could try to move your soulless to a fight, but then you must worry about protecting them, which takes you away from the most important aspect, the fight (also the minor damage they do in a big melee like that isn't enough to worry someone).   The system on this lvl seems to be if you start in the northern positions or in the middle you fight at the river (in the upper left corner of the map).  If you start in the southern positions you fight in the grass in between both southern starting spots.  Mainly what people do is group all their guys, trows in front, and charge.  You fight it out, and whoever is left standing at the end of the battle will probably go on to be first, whoever died... depending on how bad they died will fall accordingly.  Only warnings are be careful of trees, rocks, cliffs etc.  People like to use these things to their advantage, mostly at river fights, but it does happen at the grass.  If you know what your doing you can try to use them too, but mainly just stay away from people who try to use trees, etc.  If you don't fight them, they will get worried of getting a last place finish and will leave the tree to come and fight where you want.  If they don't come out, go find the other fight and fight someone there for some points. 

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Rest in Pieces                                 -4 Max Starting positions

BC: This is one map, that although is all right, isn't that great of a lvl.  There isn't really anything special about it, and it seems to take a long time to get where your going due to the rough terrain.  Most fights seem to be in the middle so you wanna make your way there.  Only trading advice is that you should probably stay away from dwarves (since archers can easily kill them before they even shoot) and to make sure you keep a Journeyman and a Forest Giant.  

1 Forest Giant 1 Forest Giant
1 Journeyman 1 Journeyman
16 Archers, 7 Ghols 9 Archers, 7 Ghols
15 Berserks, 9 Warriors 16 Berserks, 18 Warriors

Giants can be healed by Jmen (even when they are stoned) so make sure you get your giant out quickly if he gets in trouble.  Giants also have the ability to walk on the cliffs so use that to your advantage to take out archers.  Be careful with your giant though... although they seem to be a light version of a trow, they are a lot weaker.   They seem to die much faster then trow.  Just keep your giant healthy, and keep track of your army and you should do good on here.  As in most bc's, you gotta find the enemy quickly and kill him.  If you are left out of fights then it sucks and you will lose.

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Death in the Dire Marsh                 -5 Max Starting positions

BC: This could be the best lvl on bungie.net if it wasn't for a few little issues.  First off, it has 1 annoying bug that bungie is too lazy to fix... if you get the upper left starting position.. and trade for max (or near max, not sure of the exact cut-off point) zerks, 1 zerk will become permanently stuck in the mountain.  Another problem is the fact that the map itself is HUGE.  I guess the reason for this is the fact that its the only lvl to give you archer heroes.  Trading... max out on archer heroes... the rest is really up to you again.  Its definately a good idea to get a few dwarven heroes and fetch.  One good rule is if the unit is a 'hero' its probably best to max, or near max on them, since hero status makes them 100x better.  Here are 2 good examples....

1 Trow 1 Trow
4 Archer Heroes, 4 Dwarven Heroes 4 Archer Heroes, 2 Dwarven Heroes
2 Fetch 2 Fetch
16 Berserks, 6 Myrmidons 16 Berserks, 12 Myrmidons

The 2nd trade here isn't much different then the first, and if you don't like fetch then just get more dwarves.  Just remember to stay away from thrall, they will probably get 0 kills for the entire level because they are too slow to catch anything on this level.  If a big group of thralls are charging you, get your dwarves ready and blow them to pieces.  If your host on this lvl, you should set the time limit to a higher number then you would normally set for bc, mainly due to the fact that the lvl is big and archers play a major role in it.  There are many hills that are nice to stick your archers and dwarves on to help keep them protected.   You also might want to keep your trow with your archers, this is incase someone decides they want to charge their trow at your archers.  You will be able to attack with both archers and your trow which will probably stop him cold in his tracks.  If he does charge, he might get to a few of your archers before he dies.... unless you have your melee nearby to cut him off.  Once again since this is bc, its best to find an enemy and kill him off quickly... with the least casualties.  Then go off and find someone else.  If the game is coming to an end, and you are very close to a first place, but only have a few guys against someone who has a ton... charge into him... you will definately die, but you might pick up the % you need for a win or for a tie.

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Revised: April 20, 1999.  If you would like to use portions of this, please don't take credit for this work.  Link to this page or site where you got the info from.