HHHHHH HH              HH    HH        .dHHb.   .dH  .dH db       db       HH
  HH   HH              HH    HH       dhP""YHb dH"  dH"  YP       YP       HH
  HH   HHHb.  .db.     HH    HH HHb.  HH    HH HHHH HHHH     dHHb     dHb. HH
  HH   HH"Hb HP..Hb    HH    HH HH"Hb HH    HH HH   HH   HH dP"   HH   7db HH
  HH   HH HH HH"""'    YHb..dHP HH HH YHb..dHP HH   HH   HH Yb.   HH HH"HH HH
  HH   HH HH  "YHP      "YHHP"  HH HH  "YHHP"  HH   HH   HH  YHHP HH "YHHH HH

             __________     ___     ___   ___   ______ __________
            |          `\  |   |   |   | |   | /    /~|          |
            `|     ..    `\|.::|   |:::| |::.|/.. /~  |   -------'
             |     HHb..:::dHHHH   HHHHH |HHHHHb:Y..  |   `"""""|
             |    .HHH:::dHHHHHH   HHHHH |HHHHHHHb::::|.  ______|
            ,|  .:|HHHxHHHHHHHHHbodHHHHP |HHHHHHHHbn::|:::`------.
            |______HHHHHHHP "YHHHHHHHHP  |HHH| `HHHHHbHHb:::::...|
             ____  ~~~~~~     `~~"~~~     ~~~   ~~~~~~ ~~~~~~~~~~
            |.:::`:::HHHH:HHH:::HHH:HHb::dHHP:HHHHHHHH:HHb::::,~~|
            |:::dHb::HHHH:HHH:::HHH:HHHbdHHP::HHHHHHHH:HHHb:::/::|
             |dHHHHb:HHHH:HHH:::HHH:HHHHHHP:::HHH....::HHHHb:/'::|
             dHHHHHHMHHHH:HHH:::HHH:HHHHHHX:::HHHHHHH::HHHHHXHb::|
             HHH"YHHHHHHH:HHH:::HHH:HHHHHHHb::HHH""""::HHHXHHHXHb|
            HHHH:::YHMMM!:YHHHMHHHP:HHH:"YHHb:HHHHHHHH:HHH:YHP:HHH
            HHHH:::::HHHH::"YHHHY"::HHH:::YHHbHHHHHHHH:HHH::Y::HHH
            mmmmmmmmmmmmmmmmmmmmmmm   mmmmmmmmmmmmmmmmmmmmmm..
            HHHHHHHHHHHHHHHHHHHHHHHHb HHHHHHHHHHHHHHHHHHHHHHHHHn
            """"          XHHHHHHHHHR ^HHHHHHHHHHH"""YHHHHHHHHHHb.
                 HHHHHHHHHHHHHHHHHHHP  HHHHHHHHHHH    HHHHHHHHHHHH
                 HHHHHHHHHHHHHHHHHHHb  HHHHHHHHHHH    HHHHHHHHHHHH
            mmmm          XHHHHHHHHHH mHHHHHHHHHHHmmmdHHHHHHHHHHP'
            HHHHHHHHHHHHHHHHHHHHHHHHP HHHHHHHHHHHHHHHHHHHHHHHHP'
            """""""""""""""""""""""   """""""""""""""""""""""

       HHHHHH    HH db HH   db                HHHHHHHH  dHH  .dHHb.
       HH        HH YP HH   YP                HH       dHHH dHP""YHb
       HHHH   .dHHH    HHHH    HHHb.  .db.    HHHHH   dHPHH HH    HH
       HH    dH' HH HH HH   HH HH"Hb dP"Hb    HH     dHP HH HH Yb HH
       HH    Yb. HH HH YHb. HH HH HH Yb HH    HH    dHHHHHH YHb.YbHP
       HHHHHH "YHHH HH  "YH HH HH HH  "YHH    HH   dHP   HH  "YHHHH"
                                        HH                        Yb
                                     Yb dP
                                      "B"

                          Release v1.2
                  Last Updated: 28th June 1996

                           Written by
          Klaus Breuer (sz0759@rzmail.uni-erlangen.de)



                          Contents



     Chapter 1  Happy lawyer dept.
        1.1  Disclaimer
        1.2  Trademark information
        1.3  Copyright notice

     Chapter 2  Introduction
        2.1  *A word from Klaus Breuer*
           2.1.1  *Printing the FAQ*
           2.1.2  *Flames*
        2.2  Intended Audience
        2.3  *About the "UnOfficial" DUKE NUKEM 3D EDITING FAQ*
        2.4  Getting the "UnOfficial" DN3DE FAQ
        2.5  *Adding to the FAQ*
        2.6  *The DN3D EDITING mailing list*
        2.7  The DN3D EDITING ftp site
        2.8  *WWW sites*
        2.9  IRC
        2.10  *Acknowledgments*
        2.11  Accurate information
        2.12  Help with new levels

     Chapter 3  Preliminary information
        3.1  Intended audience for this chapter
        3.2  The basics
           3.2.1  *Differences between the Build and DOOM engines*
           3.2.2  Useful cheats for testing levels
           3.2.3  What a map consists of
              3.2.3.1  Sectors
              3.2.3.2  *Walls*
              3.2.3.3  Textures
              3.2.3.4  Sprites

     Chapter 4  Planning and designing a level
        4.1  *Installing BUILD*
        4.2  *Before starting*
        4.3  Pros and cons of using real-world maps
           4.3.1  *Advantages*
           4.3.2  Disadvantages
        4.4  Using DOOM maps
        4.5  Designing the level
           4.5.1  Level types
              4.5.1.1  *Single player*
              4.5.1.2  Co-op
              4.5.1.3  *DukeMatch*
              4.5.1.4  *My room/flat/dorm/house*
           4.5.2  Choosing a level type
           4.5.3  *Random tips and thoughts*
              4.5.3.1  *Working with Build*
              4.5.3.2  *Do*
              4.5.3.3  *Don't*
              4.5.3.4  *General tips*
              4.5.3.5  *Posting your level*
           4.5.4  Typical mistakes to avoid
              4.5.4.1  Crossed lines
              4.5.4.2  Overlaying lines
              4.5.4.3  Hall Of Mirrors
              4.5.4.4  Door side tracks
              4.5.4.5  *Unaligned Textures*
              4.5.4.6  Missing Player Starts
        4.6  DukeMatch level design
           4.6.1  Monster placement
           4.6.2  Weapon placement
              4.6.2.1  Power weapons
              4.6.2.2  Starting-point weapons
           4.6.3  Ammo placement
              4.6.3.1  Amount and location
              4.6.3.2  Ammo Quantity Types
           4.6.4  Health placement
           4.6.5  Architectures
              4.6.5.1  Large, open areas
              4.6.5.2  Long, wide passages
              4.6.5.3  Nooks 'n crannies
              4.6.5.4  Balconies, bridges and towers
              4.6.5.5  Fortresses
              4.6.5.6  Obstacles
              4.6.5.7  Sniper spots
        4.7  *Once your level is done*

     Chapter 5  A walkthrough to creating a simple level
        5.1  Planning
        5.2  Getting ready
        5.3  Creating a new map
        5.4  The 2D screen
           5.4.1  Map
           5.4.2  *Message window*
           5.4.3  Data window
           5.4.4  Info window
        5.5  Moving about
        5.6  *Creating a room*
        5.7  *3D mode*
        5.8  Raising the roof
        5.9  Textures
           5.9.1  The floor
           5.9.2  The roof
           5.9.3  Flying about
           5.9.4  The walls
        5.10  Building the house
           5.10.1  The house sector
           5.10.2  Fixing the house sector
              5.10.2.1  The carpet floor
              5.10.2.2  Nice walls
              5.10.2.3  Finally, the roof
           5.10.3  Saving your work
           5.10.4  Building a doorway
           5.10.5  Adding a window
           5.10.6  Glass
           5.10.7  The sloped roof
        5.11  Trying it out
        5.12  Decorations
           5.12.1  The flower pot
           5.12.2  The picture
           5.12.3  A hanging lamp
           5.12.4  The burning barrel
        5.13  *The enemy appears*
        5.14  The other players
        5.15  Taking it from here
     Chapter 6  The BUILD Editor
        6.1  2D Mode
           6.1.1  The Screen
              6.1.1.1  The map
              6.1.1.2  *The Message window*
              6.1.1.3  The Data window
              6.1.1.4  The Info window
           6.1.2  The mouse
              6.1.2.1  Move
              6.1.2.2  Left button
              6.1.2.3  Right button
           6.1.3  The keyboard
              6.1.3.1  Esc
              6.1.3.2  Cursor keys
              6.1.3.3  NumIns and NumDel
              6.1.3.4  Spacebar
              6.1.3.5  NumEnter
              6.1.3.6  RightShift
              6.1.3.7  Control-RightShift
              6.1.3.8  RightAlt
              6.1.3.9  Ins
              6.1.3.10  Del
              6.1.3.11  RightControl-Del
              6.1.3.12  A and Z
              6.1.3.13  G
              6.1.3.14  L
              6.1.3.15  J
              6.1.3.16  Alt-S
              6.1.3.17  S
              6.1.3.18  B
              6.1.3.19  C
              6.1.3.20  T
              6.1.3.21  H
              6.1.3.22  Alt-T
              6.1.3.23  Alt-H
              6.1.3.24  E
              6.1.3.25  < and >
              6.1.3.26  Shift-< and Shift->
              6.1.3.27  [ ]
              6.1.3.28  '-M
              6.1.3.29  '-3
              6.1.3.30  F1
              6.1.3.31  F2
              6.1.3.32  F3
              6.1.3.33  F4
              6.1.3.34  F5
              6.1.3.35  F6
              6.1.3.36  F7
              6.1.3.37  F8
              6.1.3.38  F9
              6.1.3.39  F10
              6.1.3.40  F11
              6.1.3.41  F12
              6.1.3.42  TAB
              6.1.3.43  Alt-TAB
              6.1.3.44  ScrollLock
              6.1.3.45  Ctrl-T
              6.1.3.46  Enter
        6.2  3D Mode
           6.2.1  The screen
           6.2.2  The mouse
              6.2.2.1  Move
              6.2.2.2  Left button
              6.2.2.3  Right button
           6.2.3  The keyboard
              6.2.3.1  Cursor keys
              6.2.3.2  CapsLock
              6.2.3.3  PgUp and PgDn
              6.2.3.4  V
              6.2.3.5  Alt-V
              6.2.3.6  NumCursor keys
              6.2.3.7  Shift-NumCursor keys
              6.2.3.8  /
              6.2.3.9  .
              6.2.3.10  F
              6.2.3.11  Alt-F
              6.2.3.12  P
              6.2.3.13  Ctrl-P
              6.2.3.14  G
              6.2.3.15  E
              6.2.3.16  R
              6.2.3.17  O
              6.2.3.18  B
              6.2.3.19  T
              6.2.3.20  M
              6.2.3.21  Shift-M
              6.2.3.22  1
              6.2.3.23  2
              6.2.3.24  H
              6.2.3.25  TAB
              6.2.3.26  Enter
              6.2.3.27  Ctrl-Enter
              6.2.3.28  Shift-Enter
              6.2.3.29  Ctrl-Shift-Enter
              6.2.3.30  '-ENTER
              6.2.3.31  '-R
              6.2.3.32  '-D
              6.2.3.33  '-W
              6.2.3.34  '-G
              6.2.3.35  '-Y
              6.2.3.36  '-T
              6.2.3.37  -H
              6.2.3.38  '-S
              6.2.3.39  '-V
              6.2.3.40  '-C
              6.2.3.41  '-Del
              6.2.3.42  Alt+-
              6.2.3.43  CtrlAlt+-
              6.2.3.44  F1
              6.2.3.45  F2
              6.2.3.46  F3
              6.2.3.47  F4
              6.2.3.48  F5
              6.2.3.49  F6
              6.2.3.50  F7
              6.2.3.51  F8
              6.2.3.52  F9
              6.2.3.53  F10
              6.2.3.54  F11
              6.2.3.55  F12

     Chapter 7  How to...
        7.1  *Extracting the original maps*
        7.2  *Abbreviations*
        7.3  Player starting points
           7.3.1  Notes
        7.4  Glass panes
           7.4.1  Notes
        7.5  Invisible forcefield
        7.6  Doorways
           7.6.1  Notes
        7.7  Windows
           7.7.1  *Setup*
           7.7.2  *Notes*
        7.8  *Air ducts*
           7.8.1  *Notes*
        7.9  Angled surfaces
           7.9.1  Notes
        7.10  Secret places
        7.11  Multiplayer sprites
        7.12  Level-end button
           7.12.1  Notes
        7.13  Level-end sector
        7.14  Cameras
           7.14.1  Setup
           7.14.2  *Notes*
        7.15  Demo cameras
           7.15.1  Setup
           7.15.2  Notes
        7.16  *User-controlled force fields*
           7.16.1  *Setup*
           7.16.2  *Notes*
        7.17  Blastable walls (user control)
           7.17.1  Setup
           7.17.2  Notes
           7.17.3  Tips
        7.18  Blastable walls (triggered)
           7.18.1  Setup
           7.18.2  Notes
        7.19  Conveyor Belts
           7.19.1  Setup
           7.19.2  Notes
        7.20  *Mirrors*
           7.20.1  *Notes*
        7.21  *Garbage cans*
           7.21.1  Notes
        7.22  Revenge of the dancers
           7.22.1  Notes
        7.23  Buzzing phones
        7.24  Light switches
           7.24.1  Setup
           7.24.2  Notes
        7.25  Permanently rotating sector (gears)
           7.25.1  *Setup*
           7.25.2  Notes
        7.26  Doors
           7.26.1  Standard hinged
              7.26.1.1  Notes
           7.26.2  DOOM-type door, remote control
              7.26.2.1  Setup
              7.26.2.2  *Notes*
           7.26.3  DOOM-type door, local control
           7.26.4  Sliding sideways
              7.26.4.1  Notes
           7.26.5  Star Trek door
              7.26.5.1  *Setup*
              7.26.5.2  Notes
           7.26.6  Four-way door
              7.26.6.1  Notes
           7.26.7  Clamshell doors
           7.26.8  Teeth doors
           7.26.9  Auto-closing doors
           7.26.10  Switch-controlled doors
              7.26.10.1  *Notes*
        7.27  Shrinking sector (remote control)
           7.27.1  Setup
           7.27.2  Notes
        7.28  *Spawning monsters*
           7.28.1  *Setup*
           7.28.2  *Notes*
        7.29  *Difficulty settings*
        7.30  Automatic cannon
           7.30.1  Setup
           7.30.2  Notes
        7.31  Lethal sectors
        7.32  Earthquakes
           7.32.1  Setup
           7.32.2  Notes
        7.33  Elevators
           7.33.1  Setup
           7.33.2  Notes
        7.34  Remote-controlled Elevators
           7.34.1  Setup
        7.35  Teleporters
           7.35.1  Setup
           7.35.2  Notes
        7.36  Swimming pools
           7.36.1  Setup
           7.36.2  *Notes*
           7.36.3  Tips
        7.37  The Grapplers
           7.37.1  Setup
           7.37.2  Tips
        7.38  Overlapping sectors
           7.38.1  Notes
        7.39  Hiding switches
        7.40  Bridges and Shelves
           7.40.1  *Notes*
        7.41  Minibosses
           7.41.1  *Notes*
        7.42  *Crashing car/helicopter*
           7.42.1  *Notes*
        7.43  Pulsing lights
           7.43.1  Setup
           7.43.2  Notes
        7.44  Vehicles
           7.44.1  *Setup*
           7.44.2  *Notes*
        7.45  Attacking Vehicles
           7.45.1  Notes
        7.46  Two-way Vehicles
           7.46.1  Setup
           7.46.2  *Notes*
        7.47  *Echoing rooms*
        7.48  Water waves
           7.48.1  Setup
           7.48.2  Notes
        7.49  Engine piston
           7.49.1  Setup
           7.49.2  Notes
        7.50  *Edge walls*
           7.50.1  Setup
        7.51  Code switches
           7.51.1  Setup
           7.51.2  Notes
        7.52  The pool table
           7.52.1  Setup
           7.52.2  Notes
        7.53  Once-only sound effects
              7.53.0.1  Setup
        7.54  Ambience sounds
        7.55  Tips and tricks: New and interesting effects
           7.55.1  Ghosts
           7.55.2  Unfreezable monsters
           7.55.3  Falling to your death?
           7.55.4  *Malfunctioning doors*
           7.55.5  Mines
           7.55.6  The shrinking player
           7.55.7  Even more textures

     Chapter 8  Programming the .CON files
        8.1  The language of the .CON files
        8.2  Notes
        8.3  Cute tricks
           8.3.1  Picking up weapons
           8.3.2  Explosive ammunition
           8.3.3  Splat!

     Chapter 9  Utilities and add-ons
        9.1  Editing utilities
           9.1.1  BUILD
           9.1.2  EditArt
              9.1.2.1  Changing graphics
              9.1.2.2  Adding new graphics
              9.1.2.3  *Using DOOM I graphics*
              9.1.2.4  General notes
           9.1.3  Wad2Map utilities
              9.1.3.1  WAD2ART
              9.1.3.2  WAD2MAP
        9.2  Future add-ons
           9.2.1  Add-on software wish list
           9.2.2  Add-on software in the making

     Chapter 10  Troubleshooting
        10.1  Common questions
           10.1.1  *My 3D mode messes up*
           10.1.2  How do I copy sectors?
           10.1.3  I'm using Windoze/Win95, and...
           10.1.4  I can't select sprites
           10.1.5  How do I make a flat sprite double-sided?
           10.1.6  How do I view the original maps?
           10.1.7  How do I use new maps?
           10.1.8  No monsters in new maps?
           10.1.9  *How do I use the new .VOC and .MIDs?*
           10.1.10  How do I show the wall data?
           10.1.11  I can't save the changes in BSetup
           10.1.12  The game ends with 'MAP E1L9.MAP not found!'
           10.1.13  Can the subway speeds be changed?
           10.1.14  How do I place active tripmines?
           10.1.15  *How can I make a mirror shootable?*
           10.1.16  How do I shade a whole room at once?
           10.1.17  *The parallaxed sky looks messed up!*
           10.1.18  *I've parallaxed the sky and now Duke dies!*
           10.1.19  How do I set the par time?
        10.2  Bugs in the game
           10.2.1  Holodukes
              10.2.1.1  Bug
              10.2.1.2  Workaround
           10.2.2  The shrinker
              10.2.2.1  Bug
              10.2.2.2  Workaround
           10.2.3  Endless ammo
              10.2.3.1  Bug
              10.2.3.2  Workaround
           10.2.4  Remote switch triggering
              10.2.4.1  Bug
              10.2.4.2  Workaround
           10.2.5  Underwater toilets
              10.2.5.1  Bug
              10.2.5.2  Workaround
           10.2.6  Explosions
              10.2.6.1  Bug
              10.2.6.2  Workaround
           10.2.7  Crash on shattering objects
              10.2.7.1  Bug
              10.2.7.2  Workaround
           10.2.8  Breaking unbreakable glass
              10.2.8.1  Bug
              10.2.8.2  Workaround
           10.2.9  Trip mines
              10.2.9.1  Bug
              10.2.9.2  Workaround
           10.2.10  Phantom bullet-holes
              10.2.10.1  Bug
              10.2.10.2  Workaround
        10.3  Bugs in BUILD
           10.3.1  *Using a Busmouse*
              10.3.1.1  *Bug*
              10.3.1.2  *Workaround*
           10.3.2  Selecting long lines
              10.3.2.1  Bug
              10.3.2.2  Workaround
           10.3.3  Splitting a sector
              10.3.3.1  Bug
              10.3.3.2  Workaround
           10.3.4  Selecting sprites
              10.3.4.1  Bug
              10.3.4.2  Workaround
           10.3.5  Autoaligning textures
              10.3.5.1  Bug
              10.3.5.2  Workaround
           10.3.6  Displaying memory info
              10.3.6.1  Bug
              10.3.6.2  Workaround
           10.3.7  Function keys in 3D mode
              10.3.7.1  Bug
              10.3.7.2  Workaround
           10.3.8  Deleting sectors
              10.3.8.1  Bug
              10.3.8.2  Workaround
           10.3.9  Copying sectors
              10.3.9.1  Bug
              10.3.9.2  *Workaround*
           10.3.10  FPU reliance
              10.3.10.1  Bug
              10.3.10.2  Workaround
        10.4  *BUILD wishlist*

     Chapter 11  Reference lists
        11.1  List of original levels
           11.1.1  L.A. Meltdown
           11.1.2  Lunar Apocalypse
           11.1.3  Shrapnel City
        11.2  List of tiles
           11.2.1  Control tiles
           11.2.2  Weapon sprites
           11.2.3  Ammo sprites
           11.2.4  Item sprites
           11.2.5  Special sprites
           11.2.6  Parallax (sky) textures
           11.2.7  *Lights*
           11.2.8  Switches
           11.2.9  Doors
              11.2.9.1  Technical doors
              11.2.9.2  Normal
           11.2.10  *Floors*
           11.2.11  Walls
              11.2.11.1  *Machines*
              11.2.11.2  Space ship hull
              11.2.11.3  *Organics*
              11.2.11.4  *Air ducts*
              11.2.11.5  Modern
              11.2.11.6  *Metal*
              11.2.11.7  *Concrete*
              11.2.11.8  *Stone*
              11.2.11.9  Rock
              11.2.11.10  *Decoration*
           11.2.12  *Grids*
           11.2.13  Technical-looking items
           11.2.14  *Monitors*
           11.2.15  Often-used special textures
           11.2.16  Diverse
           11.2.17  Unclassified (please assist!)
        11.3  List of Palettes
        11.4  List of sounds
           11.4.1  Format of this list
           11.4.2  The sounds themselves
        11.5  Dimensions
           11.5.1  Units
           11.5.2  The map
              11.5.2.1  Walking about
              11.5.2.2  Weapons

     Chapter 12  Miscellaneous
        12.1  MAP design contest
        12.2  PC Gaming's offer
        12.3  Conclusion
        12.4  *Revision history*