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HHHHHHHHHHHHHHHHHHHP HHHHHHHHHHH HHHHHHHHHHHH HHHHHHHHHHHHHHHHHHHb HHHHHHHHHHH HHHHHHHHHHHH mmmm XHHHHHHHHHH mHHHHHHHHHHHmmmdHHHHHHHHHHP' HHHHHHHHHHHHHHHHHHHHHHHHP HHHHHHHHHHHHHHHHHHHHHHHHP' """"""""""""""""""""""" """"""""""""""""""""""" HHHHHH HH db HH db HHHHHHHH dHH .dHHb. HH HH YP HH YP HH dHHH dHP""YHb HHHH .dHHH HHHH HHHb. .db. HHHHH dHPHH HH HH HH dH' HH HH HH HH HH"Hb dP"Hb HH dHP HH HH Yb HH HH Yb. HH HH YHb. HH HH HH Yb HH HH dHHHHHH YHb.YbHP HHHHHH "YHHH HH "YH HH HH HH "YHH HH dHP HH "YHHHH" HH Yb Yb dP "B" Release v1.2 Last Updated: 28th June 1996 Written by Klaus Breuer (sz0759@rzmail.uni-erlangen.de) Contents Chapter 1 Happy lawyer dept. 1.1 Disclaimer 1.2 Trademark information 1.3 Copyright notice Chapter 2 Introduction 2.1 *A word from Klaus Breuer* 2.1.1 *Printing the FAQ* 2.1.2 *Flames* 2.2 Intended Audience 2.3 *About the "UnOfficial" DUKE NUKEM 3D EDITING FAQ* 2.4 Getting the "UnOfficial" DN3DE FAQ 2.5 *Adding to the FAQ* 2.6 *The DN3D EDITING mailing list* 2.7 The DN3D EDITING ftp site 2.8 *WWW sites* 2.9 IRC 2.10 *Acknowledgments* 2.11 Accurate information 2.12 Help with new levels Chapter 3 Preliminary information 3.1 Intended audience for this chapter 3.2 The basics 3.2.1 *Differences between the Build and DOOM engines* 3.2.2 Useful cheats for testing levels 3.2.3 What a map consists of 3.2.3.1 Sectors 3.2.3.2 *Walls* 3.2.3.3 Textures 3.2.3.4 Sprites Chapter 4 Planning and designing a level 4.1 *Installing BUILD* 4.2 *Before starting* 4.3 Pros and cons of using real-world maps 4.3.1 *Advantages* 4.3.2 Disadvantages 4.4 Using DOOM maps 4.5 Designing the level 4.5.1 Level types 4.5.1.1 *Single player* 4.5.1.2 Co-op 4.5.1.3 *DukeMatch* 4.5.1.4 *My room/flat/dorm/house* 4.5.2 Choosing a level type 4.5.3 *Random tips and thoughts* 4.5.3.1 *Working with Build* 4.5.3.2 *Do* 4.5.3.3 *Don't* 4.5.3.4 *General tips* 4.5.3.5 *Posting your level* 4.5.4 Typical mistakes to avoid 4.5.4.1 Crossed lines 4.5.4.2 Overlaying lines 4.5.4.3 Hall Of Mirrors 4.5.4.4 Door side tracks 4.5.4.5 *Unaligned Textures* 4.5.4.6 Missing Player Starts 4.6 DukeMatch level design 4.6.1 Monster placement 4.6.2 Weapon placement 4.6.2.1 Power weapons 4.6.2.2 Starting-point weapons 4.6.3 Ammo placement 4.6.3.1 Amount and location 4.6.3.2 Ammo Quantity Types 4.6.4 Health placement 4.6.5 Architectures 4.6.5.1 Large, open areas 4.6.5.2 Long, wide passages 4.6.5.3 Nooks 'n crannies 4.6.5.4 Balconies, bridges and towers 4.6.5.5 Fortresses 4.6.5.6 Obstacles 4.6.5.7 Sniper spots 4.7 *Once your level is done* Chapter 5 A walkthrough to creating a simple level 5.1 Planning 5.2 Getting ready 5.3 Creating a new map 5.4 The 2D screen 5.4.1 Map 5.4.2 *Message window* 5.4.3 Data window 5.4.4 Info window 5.5 Moving about 5.6 *Creating a room* 5.7 *3D mode* 5.8 Raising the roof 5.9 Textures 5.9.1 The floor 5.9.2 The roof 5.9.3 Flying about 5.9.4 The walls 5.10 Building the house 5.10.1 The house sector 5.10.2 Fixing the house sector 5.10.2.1 The carpet floor 5.10.2.2 Nice walls 5.10.2.3 Finally, the roof 5.10.3 Saving your work 5.10.4 Building a doorway 5.10.5 Adding a window 5.10.6 Glass 5.10.7 The sloped roof 5.11 Trying it out 5.12 Decorations 5.12.1 The flower pot 5.12.2 The picture 5.12.3 A hanging lamp 5.12.4 The burning barrel 5.13 *The enemy appears* 5.14 The other players 5.15 Taking it from here Chapter 6 The BUILD Editor 6.1 2D Mode 6.1.1 The Screen 6.1.1.1 The map 6.1.1.2 *The Message window* 6.1.1.3 The Data window 6.1.1.4 The Info window 6.1.2 The mouse 6.1.2.1 Move 6.1.2.2 Left button 6.1.2.3 Right button 6.1.3 The keyboard 6.1.3.1 Esc 6.1.3.2 Cursor keys 6.1.3.3 NumIns and NumDel 6.1.3.4 Spacebar 6.1.3.5 NumEnter 6.1.3.6 RightShift 6.1.3.7 Control-RightShift 6.1.3.8 RightAlt 6.1.3.9 Ins 6.1.3.10 Del 6.1.3.11 RightControl-Del 6.1.3.12 A and Z 6.1.3.13 G 6.1.3.14 L 6.1.3.15 J 6.1.3.16 Alt-S 6.1.3.17 S 6.1.3.18 B 6.1.3.19 C 6.1.3.20 T 6.1.3.21 H 6.1.3.22 Alt-T 6.1.3.23 Alt-H 6.1.3.24 E 6.1.3.25 < and > 6.1.3.26 Shift-< and Shift-> 6.1.3.27 [ ] 6.1.3.28 '-M 6.1.3.29 '-3 6.1.3.30 F1 6.1.3.31 F2 6.1.3.32 F3 6.1.3.33 F4 6.1.3.34 F5 6.1.3.35 F6 6.1.3.36 F7 6.1.3.37 F8 6.1.3.38 F9 6.1.3.39 F10 6.1.3.40 F11 6.1.3.41 F12 6.1.3.42 TAB 6.1.3.43 Alt-TAB 6.1.3.44 ScrollLock 6.1.3.45 Ctrl-T 6.1.3.46 Enter 6.2 3D Mode 6.2.1 The screen 6.2.2 The mouse 6.2.2.1 Move 6.2.2.2 Left button 6.2.2.3 Right button 6.2.3 The keyboard 6.2.3.1 Cursor keys 6.2.3.2 CapsLock 6.2.3.3 PgUp and PgDn 6.2.3.4 V 6.2.3.5 Alt-V 6.2.3.6 NumCursor keys 6.2.3.7 Shift-NumCursor keys 6.2.3.8 / 6.2.3.9 . 6.2.3.10 F 6.2.3.11 Alt-F 6.2.3.12 P 6.2.3.13 Ctrl-P 6.2.3.14 G 6.2.3.15 E 6.2.3.16 R 6.2.3.17 O 6.2.3.18 B 6.2.3.19 T 6.2.3.20 M 6.2.3.21 Shift-M 6.2.3.22 1 6.2.3.23 2 6.2.3.24 H 6.2.3.25 TAB 6.2.3.26 Enter 6.2.3.27 Ctrl-Enter 6.2.3.28 Shift-Enter 6.2.3.29 Ctrl-Shift-Enter 6.2.3.30 '-ENTER 6.2.3.31 '-R 6.2.3.32 '-D 6.2.3.33 '-W 6.2.3.34 '-G 6.2.3.35 '-Y 6.2.3.36 '-T 6.2.3.37 -H 6.2.3.38 '-S 6.2.3.39 '-V 6.2.3.40 '-C 6.2.3.41 '-Del 6.2.3.42 Alt+- 6.2.3.43 CtrlAlt+- 6.2.3.44 F1 6.2.3.45 F2 6.2.3.46 F3 6.2.3.47 F4 6.2.3.48 F5 6.2.3.49 F6 6.2.3.50 F7 6.2.3.51 F8 6.2.3.52 F9 6.2.3.53 F10 6.2.3.54 F11 6.2.3.55 F12 Chapter 7 How to... 7.1 *Extracting the original maps* 7.2 *Abbreviations* 7.3 Player starting points 7.3.1 Notes 7.4 Glass panes 7.4.1 Notes 7.5 Invisible forcefield 7.6 Doorways 7.6.1 Notes 7.7 Windows 7.7.1 *Setup* 7.7.2 *Notes* 7.8 *Air ducts* 7.8.1 *Notes* 7.9 Angled surfaces 7.9.1 Notes 7.10 Secret places 7.11 Multiplayer sprites 7.12 Level-end button 7.12.1 Notes 7.13 Level-end sector 7.14 Cameras 7.14.1 Setup 7.14.2 *Notes* 7.15 Demo cameras 7.15.1 Setup 7.15.2 Notes 7.16 *User-controlled force fields* 7.16.1 *Setup* 7.16.2 *Notes* 7.17 Blastable walls (user control) 7.17.1 Setup 7.17.2 Notes 7.17.3 Tips 7.18 Blastable walls (triggered) 7.18.1 Setup 7.18.2 Notes 7.19 Conveyor Belts 7.19.1 Setup 7.19.2 Notes 7.20 *Mirrors* 7.20.1 *Notes* 7.21 *Garbage cans* 7.21.1 Notes 7.22 Revenge of the dancers 7.22.1 Notes 7.23 Buzzing phones 7.24 Light switches 7.24.1 Setup 7.24.2 Notes 7.25 Permanently rotating sector (gears) 7.25.1 *Setup* 7.25.2 Notes 7.26 Doors 7.26.1 Standard hinged 7.26.1.1 Notes 7.26.2 DOOM-type door, remote control 7.26.2.1 Setup 7.26.2.2 *Notes* 7.26.3 DOOM-type door, local control 7.26.4 Sliding sideways 7.26.4.1 Notes 7.26.5 Star Trek door 7.26.5.1 *Setup* 7.26.5.2 Notes 7.26.6 Four-way door 7.26.6.1 Notes 7.26.7 Clamshell doors 7.26.8 Teeth doors 7.26.9 Auto-closing doors 7.26.10 Switch-controlled doors 7.26.10.1 *Notes* 7.27 Shrinking sector (remote control) 7.27.1 Setup 7.27.2 Notes 7.28 *Spawning monsters* 7.28.1 *Setup* 7.28.2 *Notes* 7.29 *Difficulty settings* 7.30 Automatic cannon 7.30.1 Setup 7.30.2 Notes 7.31 Lethal sectors 7.32 Earthquakes 7.32.1 Setup 7.32.2 Notes 7.33 Elevators 7.33.1 Setup 7.33.2 Notes 7.34 Remote-controlled Elevators 7.34.1 Setup 7.35 Teleporters 7.35.1 Setup 7.35.2 Notes 7.36 Swimming pools 7.36.1 Setup 7.36.2 *Notes* 7.36.3 Tips 7.37 The Grapplers 7.37.1 Setup 7.37.2 Tips 7.38 Overlapping sectors 7.38.1 Notes 7.39 Hiding switches 7.40 Bridges and Shelves 7.40.1 *Notes* 7.41 Minibosses 7.41.1 *Notes* 7.42 *Crashing car/helicopter* 7.42.1 *Notes* 7.43 Pulsing lights 7.43.1 Setup 7.43.2 Notes 7.44 Vehicles 7.44.1 *Setup* 7.44.2 *Notes* 7.45 Attacking Vehicles 7.45.1 Notes 7.46 Two-way Vehicles 7.46.1 Setup 7.46.2 *Notes* 7.47 *Echoing rooms* 7.48 Water waves 7.48.1 Setup 7.48.2 Notes 7.49 Engine piston 7.49.1 Setup 7.49.2 Notes 7.50 *Edge walls* 7.50.1 Setup 7.51 Code switches 7.51.1 Setup 7.51.2 Notes 7.52 The pool table 7.52.1 Setup 7.52.2 Notes 7.53 Once-only sound effects 7.53.0.1 Setup 7.54 Ambience sounds 7.55 Tips and tricks: New and interesting effects 7.55.1 Ghosts 7.55.2 Unfreezable monsters 7.55.3 Falling to your death? 7.55.4 *Malfunctioning doors* 7.55.5 Mines 7.55.6 The shrinking player 7.55.7 Even more textures Chapter 8 Programming the .CON files 8.1 The language of the .CON files 8.2 Notes 8.3 Cute tricks 8.3.1 Picking up weapons 8.3.2 Explosive ammunition 8.3.3 Splat! Chapter 9 Utilities and add-ons 9.1 Editing utilities 9.1.1 BUILD 9.1.2 EditArt 9.1.2.1 Changing graphics 9.1.2.2 Adding new graphics 9.1.2.3 *Using DOOM I graphics* 9.1.2.4 General notes 9.1.3 Wad2Map utilities 9.1.3.1 WAD2ART 9.1.3.2 WAD2MAP 9.2 Future add-ons 9.2.1 Add-on software wish list 9.2.2 Add-on software in the making Chapter 10 Troubleshooting 10.1 Common questions 10.1.1 *My 3D mode messes up* 10.1.2 How do I copy sectors? 10.1.3 I'm using Windoze/Win95, and... 10.1.4 I can't select sprites 10.1.5 How do I make a flat sprite double-sided? 10.1.6 How do I view the original maps? 10.1.7 How do I use new maps? 10.1.8 No monsters in new maps? 10.1.9 *How do I use the new .VOC and .MIDs?* 10.1.10 How do I show the wall data? 10.1.11 I can't save the changes in BSetup 10.1.12 The game ends with 'MAP E1L9.MAP not found!' 10.1.13 Can the subway speeds be changed? 10.1.14 How do I place active tripmines? 10.1.15 *How can I make a mirror shootable?* 10.1.16 How do I shade a whole room at once? 10.1.17 *The parallaxed sky looks messed up!* 10.1.18 *I've parallaxed the sky and now Duke dies!* 10.1.19 How do I set the par time? 10.2 Bugs in the game 10.2.1 Holodukes 10.2.1.1 Bug 10.2.1.2 Workaround 10.2.2 The shrinker 10.2.2.1 Bug 10.2.2.2 Workaround 10.2.3 Endless ammo 10.2.3.1 Bug 10.2.3.2 Workaround 10.2.4 Remote switch triggering 10.2.4.1 Bug 10.2.4.2 Workaround 10.2.5 Underwater toilets 10.2.5.1 Bug 10.2.5.2 Workaround 10.2.6 Explosions 10.2.6.1 Bug 10.2.6.2 Workaround 10.2.7 Crash on shattering objects 10.2.7.1 Bug 10.2.7.2 Workaround 10.2.8 Breaking unbreakable glass 10.2.8.1 Bug 10.2.8.2 Workaround 10.2.9 Trip mines 10.2.9.1 Bug 10.2.9.2 Workaround 10.2.10 Phantom bullet-holes 10.2.10.1 Bug 10.2.10.2 Workaround 10.3 Bugs in BUILD 10.3.1 *Using a Busmouse* 10.3.1.1 *Bug* 10.3.1.2 *Workaround* 10.3.2 Selecting long lines 10.3.2.1 Bug 10.3.2.2 Workaround 10.3.3 Splitting a sector 10.3.3.1 Bug 10.3.3.2 Workaround 10.3.4 Selecting sprites 10.3.4.1 Bug 10.3.4.2 Workaround 10.3.5 Autoaligning textures 10.3.5.1 Bug 10.3.5.2 Workaround 10.3.6 Displaying memory info 10.3.6.1 Bug 10.3.6.2 Workaround 10.3.7 Function keys in 3D mode 10.3.7.1 Bug 10.3.7.2 Workaround 10.3.8 Deleting sectors 10.3.8.1 Bug 10.3.8.2 Workaround 10.3.9 Copying sectors 10.3.9.1 Bug 10.3.9.2 *Workaround* 10.3.10 FPU reliance 10.3.10.1 Bug 10.3.10.2 Workaround 10.4 *BUILD wishlist* Chapter 11 Reference lists 11.1 List of original levels 11.1.1 L.A. Meltdown 11.1.2 Lunar Apocalypse 11.1.3 Shrapnel City 11.2 List of tiles 11.2.1 Control tiles 11.2.2 Weapon sprites 11.2.3 Ammo sprites 11.2.4 Item sprites 11.2.5 Special sprites 11.2.6 Parallax (sky) textures 11.2.7 *Lights* 11.2.8 Switches 11.2.9 Doors 11.2.9.1 Technical doors 11.2.9.2 Normal 11.2.10 *Floors* 11.2.11 Walls 11.2.11.1 *Machines* 11.2.11.2 Space ship hull 11.2.11.3 *Organics* 11.2.11.4 *Air ducts* 11.2.11.5 Modern 11.2.11.6 *Metal* 11.2.11.7 *Concrete* 11.2.11.8 *Stone* 11.2.11.9 Rock 11.2.11.10 *Decoration* 11.2.12 *Grids* 11.2.13 Technical-looking items 11.2.14 *Monitors* 11.2.15 Often-used special textures 11.2.16 Diverse 11.2.17 Unclassified (please assist!) 11.3 List of Palettes 11.4 List of sounds 11.4.1 Format of this list 11.4.2 The sounds themselves 11.5 Dimensions 11.5.1 Units 11.5.2 The map 11.5.2.1 Walking about 11.5.2.2 Weapons Chapter 12 Miscellaneous 12.1 MAP design contest 12.2 PC Gaming's offer 12.3 Conclusion 12.4 *Revision history*