Aasimar - Descended
from the very servants of the gods of the Upper Planes, aasimar are
generally trusted and trustworthy, the sort who want to set things right
just because it's the right thing to do. They stand tall and proud,
with a slight hint of otherworldliness to them.
Baatezu - A strong,
evil tempered, well organized race of fiends, rule Baator and fight
in the never ending blood war against the chaotic Tanar'ri.
Bariaur - These
centaurlike goat-creatures usually live for two things: battle and parties.
Males tend to be more inclined to the battle bit, wheras femals prefer
the more cerebral challenges. While they wander in herds, they're extremely
independent. They usually hail from Ysgard.
Bladeling - Once
just other tieflings, the influence of the planes seperated these people
from their previous race. They're humanoid in shape, covered with spines
that look a cross between an armadillo's armor and a porcupine's quills.
Just like the latter beast, they can shoot their spine when required.
Most of these Acheron denizens are somewhat dour, but ironically hold
together as a race more than the tieflings do.
Dabus - Tall and
Slender, The Dabus hover above the ground as they repair the City's
streets and buildings. Thought by some to be the masters of Sigil Itself,
but merely servents to The Lady. Dabus Speak in rebus the ultimate in
thought pictures, where symbols are chosen for the sounds made in a
language, and the sounds strung together to form words.
Formian - Arcadia
being the plane of order and the greater good, it's no surprise that
it spawned this hive-minded species of giant ants. Shaped more like
ant-centaurs, these mandibled creatures tend to think similarly to the
rest of their species, about order and the greater good. While hive-minded,
they are still individuals.
Genasi - Born from
a union between a human and an elemental creature, genasi are one with
the base elements. Coming not from the Outer planes, but the Inner,
this species reflects the primal nature of their homelands. The earth
genasi are large, slow, and strong; the fire genasi are slim, trim,
and have a suitably fiery temper; and so on. Natives there either ostracize
them or consider them gods. Many gravitate to Sigil just because of
the opportunities afforded them, in a place they'll be considered equals.
Githyanki - Living
on the bodies of dead gods in the endless astral, the githyanki lead
an odd existence of hunting parties and mental discipline. They blindly
sacrifice their powerful members to an undead queen, and rarely leave
the Astral except to hunt one of their enemies, the githzerai. The two
would likely destroy each other on sight.
Githzerai - Split
off from the human race eons ago, the githzerai settled themselves on
the plane of Limbo. They've perfected an art known as "chaos-shaping"
which allows them to shape the chaosstuff of that plane. Elsewhere,
they're found usually as societal outcasts, hunters, or merely explorers.
They have more in common with their sister race, the githyanki, than
either of them would care to admit.
Khaasta - Often
mistaken for lizardmen, the khaasta are one step worse than the tso.
Sure, wealth matters, but not as much as prestige. And prestige, for
a khaasta, is based entirely on how many people you've fooled or tricked
or conned. They'll take any job offered, especially if it caters to
one of their vices.
Nathri - One of
the few races which call the Ethereal Plane their home, the Nathri are
four-foot tall green-skinned humanoids with flowing black hair. They're
not so much explorers as survivors, travelling from place to place and
staying only as long as it takes to get some food and rest. Many have
travelled to Sigil, which is an ever-changing environment itself, and
has portals leading all over the multiverse. This appeals to their innate
sense of curiousity.
Planar - Originating
from the Prime Material, this collection of humans, elves, dwarves,
and others have travelled to the Planes and become... changed. They
give up their former lives and focus on the raw belief of the Outer
Planes. While physically similar to their progenitor species, mentally
and societally, they're totally different. Few can ever return to their
previous lives.
Tanar'ri - Fiends
from the Chaotic side. These creatures are found mainly in the Abyss,
although they are known to haunt prime material planes to tempt mortals
into crimes of passion and vice.
Tiefling - Similar
to both the genasi and the aasimar, tieflings are also half-breeds of
the planes. But where genasi evoke curiousity and aasimar bring smiles,
tieflings bring fear, distrust, and hatred, even from others of their
own kind. These fiend-blooded ones can't easily be mistake for a human,
as their heritage shows through too plainly, in some way. No two are
alike, and they like that just fine.
Tso - Looking like
a cross beween a giant spider and an eel, these beasts are cunning incarnate,
and exist only for the profit. If there's money (or something else)
to be made out of the deal, the tso will gladly accept it. Despicable
through and through.