Beta Version 6.1
The North Line Book (2001)
1.x Music
1.1 Warmups
1.2 Exercises

2.x A Solid Line
2.1 Intro
2.2 Attitude
2.3 Skill in Performance
2.4 Knowledge
2.5 Conduct

3.x Battery
3.1 Snare
3.2 Tenors
3.3 Bass Drum
3.4 Cymbals

4.x Marching
4.1 Posture
4.2 Marching
4.3 Form
4.4 Attention

5.x Mission
5.1 Goals
5.2 Interference
5.2 In Conclusion

6.x Author
6.1 E-mail

Glossary of Terms
 

Thou shall follow thy book by heart.
Thou shall not take thy book in vain.
Thy teachings will help you get to thy holy land,
Wheresoever thou goest, so doth these scriptures.
 

Music

Warmups

    Not Available

Exercises

    Not Available

A Solid Line

Intro

    The success of a drumline or "percussion section", is to a degree dependent upon the competence of its individual members. For example, the snares, basses, tenors and the cymbals. The contribution of each individual can be evaluated on terms of three factors, each of which is necessary for effective participation. Attitude, Skill in Performance, Knowledge, and Good Conduct.

Attitude

    Each member must show respect for their instructors, and the instructor(s) show respect for their students. Cooperation is essential with your fellow members of the drumline. You should also be willing to share the responsibility if establishing and maintaining a high standard of excellence in the percussion section. "Teamwork is just as important in the rehearsal room as it is on the field!"

Skill in Performance

    Meeting the demands of the percussion arrangements require individual preparation beyond the time spent in rehearsal. Fluency of technique, a good quality of tone, and intelligent interpretation are equally important phases of musical performance. Individual practice should provide for improvement of all these phases.

Knowledge

    Knowledge of numerous fundamentals, rudiments, and terms are extremely important to produce the ultimate performance of music. You must comprehend the language of music in or to "speak" it well. I'm sure all of you know what I'm referring to. Example - "...those were the cleanest rolls I've ever heard!"

LISTED BELOW ARE THE FACTORS WHICH PRODUCE EFFECTIVE ENSEMBLE PERFORMANCE
(see drumline terms for definitions)
Technique
Intonation
Phrasing
Tone Quality
Style
Dynamics
Balance
Articulation
Execution

Conduct

    Good conduct is crucial in paving the way for success.  In order to reach that goal, bad conduct will not be tolerated and will result in demotion, suspension, or permanent dismissal.

LISTED BELOW ARE THE FACTORS WHICH PRODUCE EFFECTIVE ENSEMBLE PERFORMANCE
(see drumline terms for definitions)
Technique
Intonation
Phrasing
Tone Quality
Style
Dynamics
Balance
Articulation
Execution


Proper Ways To Play...

Snare

-Traditional-
    First, lets talk about traditional grip.  This is grip you will see commonly used in most Drum & Bugle Corps. To execute the traditional grip correctly follow these steps:
1.) Position the right-handed stick like normal matched grip with the stick resting on the crease of the 1st joint of the digits and all five fingers gripping around the stick.
2.) For the left hand place the stick between the thumb and forefinger.
3.) With the slightly to the side (you wouldn't want to "catch water" in the palm of your hand) let the stick come to rest on the ring finger between the 1st knuckle and the cuticle of your nail.
4.) Tuck the pinky-finger under the ring ringer.
5.) Place your thumb on your index finger and place the middle finger loosely on the stick. You want all of the fingers to kind of "flow" down the stick. The correct stroke of the traditional grip is a lot like turning a door knob, just turn the wrist instead of making a vertical movement. A lot of people pick this grip for several reasons. Some feel they should keep the traditional aspects of drumming alive and this grip was the first any marching drummer used (due to the way the drum was on a sling over their shoulders, they had to compensate for the tilt in the drum by changing the left-handed grip).

-Sticks-
    You should have 2 pairs of Ralph Hardimon Corpsmasters® (SRH).  One set for rehearsals and another set for performances.  DO NOT use your "game day" sticks in practice.

-Heights-
    Lets keep this short and simple. All of the drummers have to be playing at the same heights or you will not give an astringent appearance. A height is usually referred to as the height your stick is over the head in taps as well as accents. ALWAYS PLAY YOUR TAPS AT 3" AND ALWAYS PLAY YOUR ACCENTS AT 9".  Another thing to consider is the plane of the snares. A lower plane gives the impression of a looser, more fluid drumline while a higher plane projects the appearance of a tighter, more technical group. Pick a plane that will make it easier for all of the drummers to adjust to. For example, if you have one 6'3" drummer and four 5'7" drummers don't pick a low plane. Because then the tall guy will have the snare at his heels and will have trouble marching.

-Emotion-
    Yes, I know when you are pulling some sweet groove that makes everyone want to dance, it's hard to stay uniform. If you show any emotion (raising the drum up, head movements, etc.) all the other members in your line must be doing the same. Uniformity is key, nobody can look different from somebody else.  If one guy is getting carried away with heights and another starts raising his drum up and another starts bobbing his head the judges will eat you alive and so will I.

-Rudiments-
    A rudiment is the main and basic principle division of drumming. It's what holds the drummer up and makes difficult passages seem effortless. You just need to work on them until you stop drumming because there is no easy way around rudimential efficiency. Here's some guidelines for what you can hope to be accomplished in the process of practicing rudiments.
    The first thing the snare drummer should learn is all 40 international PAS rudiments. Of course easier said than done, the 40 international rudiments cover the four basic divisions of rudiments - roll rudiments, diddle rudiments, flam rudiments, and drag rudiments. They also cover rudiments in both triple and duple meter.  You can find a .PDF file of all 40 rudiments with notation at:
http://www.pas.org/
    With the preceding rudiments mastered and preferably memorized your ability to play marching snare will be greatly maximized.  Knowing the basic rudiments will give you more coordination with a lot of rhythms you haven't even played!  For example, Drum Corps Hybrid Rudiments are just mutated versions of the first 40 rudiments.  But most importantly, the practice will refine your coordination all around your hands and strengthen every muscle needed for the high perfection on a kevlar head.

-Diddles-
    A lot of students have questions on how much finger or wrist should be used through diddles and such.  In diddles you need to make the primary stroke with your wrist, and the secondary "bounce" with your fingers, pulling your fingers close to the palm of your hand. This is really important because some snare players stick their pinkies out through diddles and open rolls. That is incorrect on ALL INSTRUMENTS.

Tenors

-Technique-
    In this section we will discuss the basics of playing tenor drums. First off let's define exactly what they are. Tenor drums usually consist of 4-6 drums, having four main drums (10",12",13", and 14"). They are played with mallets (95% of the time) made of anything from felt, to rubber, to nylon cartwheel or ball shaped heads or sticks in some cases. To play tenors effortlessly and to look relaxed you need to concentrate on the right playing areas. The right playing areas are 1-2" away from bottom of the 1st and 2nd drums and on the top-left/right corner of the 3rd and 4th drums. If you have to imagine a line drawn all the way across the tenors overlapping all of the main drums. This is where you need to be playing, concentrate on keeping a flowing motion and always hit a drum in the right area so it resonates with the best tone. Whether you are playing straight doubles, triples, or sweeping always maintain contact with that imaginary line and you will find you can go much faster and with more efficiency.

-Sticks-
    You should have 2 pairs of Corpsmaster® Multi-Tenor Mallets (MT1).  One set for rehearsals and another set for performances.  DO NOT use your "game day" sticks in practice.

-Heights-
    Another aspect of tenors you should focus on is playing heights. This is so your line will be uniform and in unison technically. Unaccented notes are played 3" above the head and accented notes are 9" above the head just as the snares do. The heights may change, but only if everyone can play the same heights. You can lose your spot if you don't watch your heights.

-Rudiments-
  See Snare Section, but you must also apply it to all the drums on the tenors.

-Diddles-
  See Snare Section

-Muffling-
    This is simply when you hit one of the drums and immediately cut off it's resonation by putting the tip of your fingers on the head. You only do this when it is called for like skangks or a cut-off in the music.

-Sweeps/Scraps-
    To define this two facets of tenors a scrape is a one-handed motion in which the performer hits 2-4 drums in one motion (up down or across) and a sweep is the same thing except that you use double strokes with the first bounce on one drum and the second on another. Okay, lets discuss some basic fundamentals of scrapes. When scraping make sure you keep that imaginary line (see technique) constant. Make sure you maintain the same grip throughout the scrape, don't let the wrist turn horizontally rather keep a nice level plane.

-Crossovers-
    There are 3 basic kinds of cross-overs:
1.) Fulcrum to Fulcrum - this only happens when you are playing drums that are beside one another such as the 1 or the 2, 1 or the 3 and so on. You should make sure to cross only fulcrum and not shaft as to not inhibit the movement of the hand underneath the crossing hand.
2.) Wrist to Wrist - this crossover is when your are crossing over the 2st to 4nd drums and visa versa. The wrists will be the point of crossing-over.
3.) Forearm to Forearm - this only happens once, when you are crossing over the 4 and 3 drums. One thing to keep in mind when doing crossovers is to keep the auxiliary hand (the hand under the crossing hand) low to the drum. This will ensure that you won't bump hands or sticks.

Bass Drum

-Technique-
    The normal grip for a bass drummer is not much unlike that of a tenor player. The mallet itself rests upon the bottom of the fingers and the thumb forms a fulcrum with the index finger resulting in a stereotypical "Matched grip." This grip is then moved vertically where the bass drummer would appear to have a "french" or thumbs up grip. It is imperative that the bass drummer have a fulcrum rather than a "baseball bat" grip in order to execute any roll or flam passages, a common mistake of many bass lines.
    The stroke is much less of an arm stroke and more of a wrist stroke. The mallet moves in a semicircular (or less depending on the dynamic markings, accents, etc.) motion where the diameter would be perpendicular to the ground. In other words, turning your wrist so that your palm would face up. You should rarely incorporate arm motions until louder dynamic markings simply because you will find it harder to hit the drum in the same area consistently unless you use less movement to execute the stroke. You will fine that a more subtle wrist movement will not only produce adequate volume but will increase your consistency as well.

-Sticks-
    You should have 2 pairs of Corpsmaster® Marching Bass Mallets (MB1H- 1st Drum, MB2H- 2nd & 3rd Drum, or MB3H- 4th & 5th).  One set for rehearsals and another set for performances.  DO NOT use your "game day" sticks in practice.

-Heights-
    You can't give a set height from the head for bass drums because they're different in size, but you must bring back your mallet to the same point as all the other basses do.

-Rudiments-
  See Snare Section, but it usually only applies to the 2 highest bass drums.

-Diddles-
  See Snare Section

Cymbals

-Technique-
    To you grip the cymbals you make your hands flat and vertical.  Stick all of your fingers except your thumbs in the straps.  Make a clockwise motion with your right hand and do the opposite for your left hand.  This should wrap the straps around your thumbs and give you a nice grasp of the cymbals.  To hold your cymbals at attention you should, have 90 degree angled arms, your hands should be level with you neck, and the cymbals should be vertically slanted like an upside down V.

-Crashing-
    You must crash the cymbals with your left cymbal stationary while your right cymbal glides into and out of the left one with one motion.  You may crash differently sometimes, but only for visual effect.

-Hi-hats-
    The concept is pretty easy, you just need to flip the horizontally, squeeze them together, and slightly put them against your stomach.

-Holding-
   Usually during a drumset beat the snares will need a ride.  Place yourself to your left of the assigned snare and hold your right cymbal up to ride on.  When holding for the snares you must use the same angle as the cymbal for the center snare.  Also, YOU MUST HOLD THE LEFT CYMBAL BEHIND YOUR BACK, NOT TO THE SIDE.


Drumline Marching

Posture
    The posture of a drummer can make a huge difference in visual appearance because if the drummer is slouched over his drum it doesn't look very professional at all. Make sure to have your back straight, your chin up, and your drum is parallel to the ground unless a visual calls for you to drop below level. Try playing your parts in front of large mirror to check your posture.

Moving
    Even though you may be caring 40lbs. on you, it is VERY important that you stay upright when marching and playing.  When marching you must roll step and bend your knees a little bit.  DO NOT bounce when you are marching.

Form
    Most important rule in keeping good form is GUIDE CENTER. The battery section will be connected together in someway 95% of the time.  You must use your peripheral vision to guide off one another.  Turning your head is NOT allowed.

Attention
    When called to attention ("set!"), these things have to happen:
1.) No sound or movement is produced from the line
2.) Sticks and cymbals are in set position
3.) Eyes are focused on something far away to keep your concentration
4.) Your chest is out, your head is up, feet together, but your muscles are relaxed


Mission

Goals
1.) To reach a higher level of excellence by working hard and soundly.
2.) To create a tradition for the future lines to follow.
3.) And to have great fun with what we accomplished during the season.

Interference
    If a member of the line interferes with the goals above to any degree, they will be dismissed from the percussion line with no appeal.

In Conclusion
    If you guys take this stuff and run with it, there are no limits to what we can accomplish this year, and in the years to come. Don't get me wrong - there are no shortcuts. We are going to have to work hard in order to pull it off. Some people won't want to work, well they won't be standing in the end. The ones that want it bad enough, will be standing. And I am committed to making this line the best it can be! Trust me, the hard work you put in will pay off.

Conor Meagher - Drum Technician
dynamic@idir.net

rev. 11.6.00