Mailing List  |   Message Boards  |   Chat Room The World of Karil
Mail Me
 Home  |  House Rules  |  AD&D News |  Alternate Paladins  |   World of Karil  |   Web Site Index  |   OA Project |

Appendix B: Weapon Mastery Charts


The range of weapons on Karil has narrowed significantly since the advent of smoke powder. Since there isn’t much heavy armor around, there are few heavy bludgeoning weapons. Tastes now run to light swords and daggers. Shields have been abandoned, and pistols find common usage. The differences in fighting styles are narrow.


Broad Group: Blades


Narrow Group: Swords


Foil (10s) (3 lbs)

Level

Dmg.

Speed

Notes

BS

1d6

3

P-1

SK

1d8+1

3

P

EX

3d4

2

P+1

MS

2d8+1

2

P+2

GM

2d10+1

1

P+3


Rapier (15s) (4 lbs)


Level

Dmg.

Speed

Notes

BS

1d4+2

4

P-2

SK

2d4+2

4

P-1

EX

3d4+2

3

P

MS

4d4+2

3

P+1

GM

5d4+2

2

P+2


Sabre (17s) (5 lbs)


Level

Dmg.

Speed

Notes

BS

2d4

5

P-3

SK

2d6+1

5

P-2

EX

2d10

4

P-1

MS

4d6

4

P

GM

4d8

3

P+1


Narrow Group: Knives


Main Gauche (2s) (2 lbs)

Level

Dmg.

Speed

Notes

BS

1d4

2

P

SK

1d6

2

P+1

EX

1d8

1

P+2

MS

1d10

1

P+3

GM

1d12

0

P+4


Stiletto (2s) (1 lb)


Level

Dmg.

Speed

Notes

BS

1d3

1

AP, P-2

SK

1d4

1

AP, P-1

EX

1d6

0

AP, P

MS

1d8

0

AP, P+1

GM

1d10

-1

AP, P+2



No Group


Blackjack (3s) (1 lbs)


Level

Dmg.

Speed

Notes

BS

1d2

2

KO

SK

1d3

2

KO-1

EX

1d4

1

KO-2

MS

1d6

1

KO-3

GM

1d8

0

KO-4


Pistol (25s) (2 lbs)


Level

Dmg.

Speed

Notes

BS

2d6

3

AP, *

SK

2d6+1

3

AP, *

EX

2d6+2

2

AP, *

MS

3d6

2

AP, *

GM

3d6+1

1

AP, *


Slith Fangs (Available only to Slith)


Level

Dmg.

Speed

Notes

BS

1d4

0

Poison

SK

1d6

0

Poison

EX

1d8

-1

Poison

MS

1d10

-1

Poison

GM

1d12

-2

Poison


Notes:


P+X - 1 free parry per round. X is added to the hit roll when attemptiong to parry with this weapon.


AP - Armor Piercing. Character gets +2 to-hit when attempting to hit anything wearing base AC 5 armor or better.


KO+X - Knockout. When used to backstab, the victim must make a saving throw vs. death, adding X to the roll, or be knocked unconscious for 1d6 rounds.


* - When a 6 is rolled when calculating damage for a gun, re-roll that die and add that to the damage as well.



Other Weapon Skills:

Each of the following combat skills cost one weapon mastery slot to purchase.


Fast Draw:

You do not suffer the +3 initiative penalty for drawing a weapon during the round.


Two-Weapon Style:

Your attack penalty drops from -2 with your primary hand and -4 with your off hand to -0 with your primary hand and -2 with your off hand.


Single-Weapon Style:

Receives +2 AC when fighting with only one weapon.


Ambidexterity:

Both hands are considered primary hands for attack penalty purposes.


Back to Kiril Intro & Table of Contents
Back to the Index Page

Last Updated: 2.2.99
© 1999 Kevin Wilson

©1999 Lord Eadric