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THE LYANThe lawful neutral lyan functions more as a cleric than a fighter, for his church consists only of other lyans (no acolytes, clerics, priests, etc.). The subclass name and its level titles derive from the ancient names for the ascending floors of the Arbiter's Edifice, a massive tower of legend in which the Arbiter lived and ruled. Lyans call their god the Arbiter despite his true name, which is often held sacrosanct and reserved for the most solemn church rituals. (Many believe that the Arbiter is actually Primus, ruler of Nirvana.) Lyans believe that, after death, their souls travel to the Edifice Prime (Nirvana), a celestial reconstruction of the original mythical tower, and serve the Arbiter thereafter. A lyan devotes himself to law and its promotion, and should he ever commit a chaotic act with other courses available, he loses his status in excommunication and becomes forevermore a normal fighter. Although the rules of the edificial churches (the term for any lyan's church) forbid armor of weapons on consecrated ground, elsewhere lyans wear any type of armor desired, usually leather or studded leather reinforced by a breastplate and gauntlets (which in no way hinder their somatic spell-casting actions). Their mounts are the largest and strongest of their type, their weapons the most fierce, their methods the most efficient and unforgiving in dealing with the dangerous forces of chaos. Wisdom, strength, and constitution are the prime requisites of a lyan. A total of 45 or more in those abilities adds 10% to earned experience, and a total of 51 or more adds 15%. Lyans receive spell bonuses and chances of spell failure according to their wisdom scores as clerics do (see Players Handbook, p. 11, Wisdom Table II: Adjustments for Clerics). Lyans can use any magic items. At 10th level, a lyan can construct his own edificial church, thus attracting followers. Lyan Table III shows the type of followers possible. The special abilities of a lyan are: 1. Detection of chaos at 20' per level to a maximum range of 400' (at 20th level). (This benefit corresponds to the abilities of detection of good or evil). The lyan can determine the type of chaos (good, neutral, or evil) after two rounds of concentration. 2. Saving throw bonuses against chaotic magic at +1 for each three levels (+1 at 1st through 3rd level, +2 at 4th through 6th level, etc.). Chaotic magic includes any spells cast by chaotic NPCs or monsters and any effects of magic items that are intrinsically chaotic or that are used by chaotic beings. 3. Spell use at 3rd level and above. Lyan Table II shows the number and level of such spells. 4. Hit and damage bonuses of +1 per level when fighting any chaotic creatures, of either good, neutral, or evil nature. The lyan has no strictures other than the rules of his edificial church. When and if he forms his own, he determines his own rules, which must roughly correspond to the Arbiter's standards. Lyan Table I Experience Experience Hit Level points level Points Title 0--5,000 1 d12 Foyar 5,001--10,000 2 2d12 jiFoyar 10,001--25,000 3 3d12 1st Hael 25,001--50,000 4 4d12 2nd Hael 50,001--100,000 5 5d12 3rd Hael 100,001--250,000 6 6d12 4th Hael 250,001--500,000 7 7d12 5th Hael 500,001--1,000,000 8 8d12 6th Hael 1,000,001--1,500,000 9 9d12 jiHael 1,500,001--2,000,000 10 10d12 Lyan 2,000,001--2,500,000 11 11d12 Lyan 2,500,001--3,000,000 12 12d12 Lyan 3,000,001--3,500,000 13 13d12 Lyan 3,500,001--4,000,000 14 14d12 Lyan 4,000,001--4,500,000 15 15d12 Lyan 4,500,001--5,000,000 16 15d12 + 5 Lyan 5,000,001--5,500,000 17 15d12 + 10 Lyan Lyans gain one level per 500,000 exp. pts. above 7th level. Lyans gain 5 hit points per level above 15th level. Lyans Table II: Spells usable by experience level Lyan Cleric or magic-user spell level level 1 2 3 4 3 1 -- -- -- 4 1 -- -- -- 5 1 -- -- -- 6 2 -- -- -- 7 2 -- -- -- 8 2 1 -- -- 9 2 1 -- -- 10 2 1 -- -- 11 2 2 -- -- 12 3 2 1 -- 13 3 2 1 1 14 4 2 2 1 15 4 3 2 2 16 5 4 3 2 17* 6 5 4 3 * -- Maximum spell-casting ability Lyans have the unique ability of acquiring and casting either cleric or magic-user spells from prayer and meditation. For example, a 6th-level lyan can cast two 1st-level spells. He might choose two cleric spells, a cleric spell and a magic-user spell, or two magic-user spells. Lyans use no spellbooks of any type; their power comes directly from deities and divine beings. Lyans learn spells from the magic-user spell list as cleric spells. Lyans Table III: Followers Dice Roll Type of follower 01-02 1-4 fighters of 5th-8th level 03-05 2-8 fighters of 3rd-6th level 06-09 2-16 fighters of 2nd-5th level 10-14 2-20 fighters of 1st-3rd level 15-21 4-40 0-level men-at-arms of 1-6 hp each 22-24 3-6 magic-users of 2nd-5th level 25-28 2-8 magic-users of 1st-3rd level 29-30 1-4 illusionists of 1st-4th level 31-32 1-2 assassins of 4th-6th level 33-35 1-4 assassins of 2nd-4th level 36-40 2-8 assassins of 1st-3rd level 41-42 1-3 thieves of 4th-8th level 43-45 1-6 thieves of 2nd-5th level 46-49 2-12 thieves of 1st-4th level 50-55 2-20 thieves of 1st-2nd level 56-61 1-12 unskilled persons of 1-6 hp each 62-66 1-12 unskilled persons of 1-4 hp each 67-69 1-12 unskilled persons of 1-8 hp each 70-71 1-3 experienced cooks of 1-4 hp each 72-73 1 smith* of 1st-6th level 74-75 1-4 carpenters of 1-6 hp each 76-78 1-4 farmers of 1-4 hp each and thier families (one mate and 1-4 children of 1-3 hp each per farmer) 79-80 1 tailor of 1-4 hp 81-82 1-3 miners of 2-5 hp each 83-85 1-3 scribes** of 1st-4th level 86-88 1-3 stablemen of 1-4 hp each 89-91 1-4 chambermaids of 1-2 hp each 92-94 1 maid/manservant of 1-4 hp 95 1 pride of wemics 96-99 1-4 NPCs of any lawful neutral class or subclass 00 DM's choice * -- Smiths are described in Best of DRAGON Magazine, Volume 4, p. 26. ** -- Scribes are described in Best of DRAGON Magazine, Volume 4, p. 23. Race of followers (if needed) Roll d20: 1 = elf (30%) or half-elf (70%); 2-5 = dwarf; 6-8 = gnome; 9-10 = human; 11-14 = same race as the lyan; 15-17 = half-orc; 18-20 = halfling. When the lyan establishes an edificial church, the DM rolls to determine the type of followers and, if necessary, the race of the followers. Each time the lyan gains a level (or accumulates enough experience points to gain a level after reaching his level limit), roll again. (Example: A 9th-level lyan builds an edificial church and attracts followers. The DM determines that 1-3 thieves of 4th-8th level are attracted. Additional rolls define them as a 6th-level human thief and a 4th-level half-orc thief. When the lyan reaches 10th level, the DM will roll again to determine additional followers -- perhaps an illusionist or an assassin.) All followers of a lyan are lawful neutral in alignment.
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