Pool G Round-Robin Game
Game 1
The Knights of Camelot take three wights for this game, healing two for pus. They also take a heavy selection of archers and a dwarf, leaving their infantry somewhat weak. Meanwhile, the WCC have selected four wights and healed two of them for pus. All the wights make it to their watery havens safely, and then an archer war erupts in the center. WCC win decisively with the help of a wight. The melee then begins, KoC using their wight to self-destruct their own thrall by mistake. However, Ultrus of the WCC forgets about a battalion of thrall until the last minute, which makes the game very close. Game 2
The Knights take two wights, and two dwarves in this game, WCC also taking a similar mix, but substituting six more ghols for the two dwarves. As the match unfolds, WCC send a small flank north to harass the Knights' center juggernaut. Both armies lose a wight to hunters. Eldreth's harassing force manages to draw off a large fraction of the KoC army, which lets the WCC center punch through and destroy the remainder. Eldreth is also somehow able to defeat the enemy force that detached to meet him, aided by nice anti-dwarf skills. In the endgame, the last few remaining KoC thrall steal the NW flag to prevent WCC's complete victory. Game 3
WCC have a strong center force, and tag both center and both flank flags. They then send a single trow to the (totally unguarded) fifth flag for a nearly bloodless victory. Match Summary (films)
The Knights of Covenant are defeated 3-0 in this match, the WCC warming up as they play and winning each successive match by a greater margin. Game two shows why dwarves must be guarded very, very closely in the desert, lest heat-stroke send them mad. - Butcher
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