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Warhammer Combat Clan (WCC)

"Call your damnable hunt. We shall see who we drag screaming to hell with us."
Qualifying Round: Pool G
120 Points from 6 Matches
(1 Forfeits)
Forces Overcome: 869 Casualties: 865
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Player Roster |
Eldreth |
(login: klobas) |
Ultrus |
(login: ultrus) |
TT Torsion |
(login: kinman) |
The Engineer |
(login: zakany) |
M |
(login: ravensroke) |
Gehennom |
(login: Gehennom) |
Cryptorchid |
(login: cryptorkid) |
Rastlin2 |
(login: rastlin2) |
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It takes international
experience to win the Myth World Cup, and representing 5
countries on two continents, the Warhammer Combat Clan has what it takes to
get to the top. A group with well-developed indivdual skills, the WCC has
been working hard to become a force to reckon with in tournament play.
Strengths: WCC
favors a very methodical, patient attack, utilizing
the whole field and relying on sheer speed and striking power to take
advantage of an opponent's errors. Defensive prowess makes it difficult to
control the game in WCC's end for any length of time. Solid ball-handling
skills.
Weakness: Although fine
individual players, WCC lacks extensive team play in
exhibitions and World Cup competition. Also lacks size; rumor has it that the
Trow on this squad aren't regular team members but free agents signed
specifically for this tourney. Controlling a fast tempo pace and pressing
early on with agressive play may be the only way to beat this team. A lead
must be built in the first half to have any chance to stave off WCC's
spectacular second half rallies.
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