Game 6
Game 1
The Infinity Watch (Exorcist and Cire and Jackal, Cyberhunter and Elemental and Ill Bixby) start in the center and northeast, while the Warhammer Combat Clan (Cryptorchid and M and TT Torsion, The Engineer and Gehennom and Ultrus) start northwest and southwest. WCC go for maximum infantry and a journeyman each, while Cyberhunter's army takes maximum archers, a dwarf and no thrall, and Exorcist's army takes the same as the WCC armies except trading six thrall for a dwarf. Exorcist's army prepares a two-satchel ghol bomb with four ghols. IW's northeast army heads northwest, and the WCC army in the northwest wastes four ghols trying to kill their dwarf. WCC's two armies link up northwest, and IW tries to use their ghol bomb on their warriors. Unfortunately (for them), the pus packets are both duds and the warriors escape unscathed. A confusing four-army battle starts in the northwest, and both IW dwarves are taken out easily. The IW infantry falls quickly due to a severe lack of thrall. An easy cleanup for WCC is slightly marred by Elemental's lone ghol stealing a ball in the southwest and running away, cackling. Game 2
The Infinity Watch start northwest and southeast this game, while WCC start northeast and southwest. All the armies move towards the center, the southeast IW army getting there first. Gehennom's warriors walk into a painful wight, and IW try to coordinate an attack on the wounded army. This fails dismally as Cyberhunter (the captain of one IW team) stands still and does not help his beleaguered ally. He explains later that he was on the phone to his grandmother, receiving important family news (truth is stranger than fiction...). Exorcist does not take this news well and a cursing match erupts, Exorcist threatening to leave the order. Game 3
It seems that Exorcist didn't act on his previous threat, as he is still here and in fact is the captain of IW's team. IW start in the northeast, and WCC in the southwest. The Infinity Watch take one wight for pus, and nine archers, an identical setup to the WCC army. WCC all fortify the southwest flag, while IW are mostly center with some outliers. WCC manage to pus the enemy giant and hurt him severely. The same thing happens a second time, and the IW giant flees, nearly dead. Meanwhile, the WCC giant finds some unattended archers and splatters them across the landscape. At 2:24 remaining, the host of the game disconnects; whether from a crash, Internet problems or a quit is not known. Since the host was an IW player, IW forfeit the game. Interestingly enough, this is the first time so far in this tournament that this rule has come into effect. Game 4
IW start in the northwest, and WCC in the northeast. Both armies head for the center, and start a staring match. IW starts an archer war (which they lose) and their melee charges at the WCC force. Meanwhile WCC kill the enemy forest giant in a 1 vs 1 duel and their forest giant arrives just in time to be healed and clean up the dregs of IW's force. Game 5
IW start in the southeast, while the Warhammer Combat Clan start northwest. Perhaps bored of winning, WCC decide to take no soulless and go for maximum infantry, two dwarves and a wight. Meanwhile, IW take six soulless, maximum warriors, nine thrall and four ghols. A battle erupts in the center quite early on, and WCC's dwarves are easily cut down by a rain of spears without inflicting any damage. WCC then choose to charge the enemy before their thrall arrive, and despite their melee superiority lose impressively. A humiliating lapse in strategy breaks their (until now) unbroken record. Match Summary (films)
The Infinity Watch try valiantly, but their team coordination just doesn't seem to be there (or their team spirit; see Game Two). In future, perhaps Cyberhunter should arrange to take the phone off the hook when his grandmother rings, or at least give his troops to his teammate. :) WCC advance to face the winner of (--V-- vs MoR) in Round Two. - Butcher
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