----Tutorials----
-Shrubs-



***NOTE: To instantly view an image full size just click on one after all the images are done loading.

    This tutorial will show you how to create shrubs quickly with or without red boxes. First you need to download the graphic package here: DOWNLOAD PACKAGE or create your own images. Now unzip the files into one of your library directories and then convert them. Two ('shrub long' and 'shrub short') have already been done for you so all you have to do is add them to your libraray. Take the long hedge image and lay it down with another parallel to it.

__

    Obviously connect the ends with the smaller piece of the same texture. Now zoom way in so you can clearly make out the spacein-between the four image tiles. Once again take the smaller texture but now zig zag back and forth between the two long images. That's it. Now you can test the level. You can walk on top of the bushes by jumping on them or go back into the editor and select all the shrub tiles, then in the objects menu change it's attributes to "cant bump into object". No you can walk right through the bush, you may also want to add an animated object the same size as the bush to play "rustling" noises when you make contact with the object.
    A much more practical way (but using the "red box" is as follows, or turn to page 90 in your 3-ring binded manual. After you have laid out the sides of the shrubs make a horizontal polygon on top of the four walls. Select the polygon and go to the edit attributes box. Put the negative of the handle number of the floor textures from the from your extra??.txt file definition in the third red box. To get the negative handle number open the extra??.txt file in a text editor/viewer.

    Now look for the part in the file that list the artwork used in that game. The handle number is the second number, after the three. Now your done! Both methods have their benefits as you will see when you test your level so choose what's best for you and the level. If their are not many objects in your level try the "zig zag" method but if you are pressed for number of objects make sure to do the long "red box" method. Hope this quick tutorial helps. If you have any comments, suggestions, or you own tutorial, remember to email it to me here.
 
 

<-Go Back