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Nuke Button:
Push SPACE on the Nuke Button to arm the area's self-destruct and end the level. In some of my mods, I've made a “fake” Nuke Button that allows you to end the episode without having to kill a boss.
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Exploding Barrels:
I've made these things a little tougher, and added the random chance of a stray shot igniting them a little early.
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C-9 and Ooze Canisters:
Be careful when shooting these; they usually set off chain-reactions.
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Blimp:
This is giant box of Cracker Jacks! Just make it go boom!
*The blimp had a bug that caused it so that it couldn't be destroyed again after respawning (wasn't hitscanned). Now you can destroy it again and again! Plus, it drops a few extra goodies now.
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*Random Power-Up:
Surprise!
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Demo Camera:
Action-tracking demo cameras make recording demos a lot of fun.
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Security Camera / Monitor:
Keep a tab on your enemies with the security monitor.
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Fan:
Bust these things and take a look behind them. You'll usually find hidden paths and items.
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Crack:
If you see a weak spot in a wall, blow it up for a shortcut.
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Trash Can:
These things always get a little bent out of shape when shot. *Now I've fixed it so that bullets tend to richochet off of them.
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Cans:
Some of these contain goodies. Be careful though, sometimes monsters like to hide in trashcans.
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Alien Blood:
Watch out for the alien's acidic blood if you're not wearing boots.
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The Chicks:
*In my mods, the chicks are a little tired of Duke's sexism. Pester them too much and they just might pull out a gun and shoot you!
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Cannon:
Push SPACE to make the cannon fire more. If you want to redirect the cannon, just give it a good kick...and it'll face you!
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Floor Flame:
This is just like the floor flames from Rise of The Triad, except it doesn't wander. It was never actually implimented in the regular game.
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