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Maximum Warhammer
Adeptus Australasia

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ARBITES RAPID PURSUIT TEAM
Points WS BS S T W I A Ld Sv
Arbitrator 7 3 3 3 3 1 3 1 7 4+
Proctor +7 3 3 3 3 1 3 2 8 4+

Squad: The unit consists of between 3 and 10 Arbitrators. The team must all be equipped with Arbite bikes at +12 points per model or mounted on horseback (or the local planetary equivalent) for +6 points per model. If using bikes, they gain a +1 Toughness as normal. Note the entire team must be outfitted the same way – no mixing bikes & horses!

Weapons: The Arbitrators are armed with either an Arbites Shotgun or a Bolt Pistol. Arbite bikes are armed with a twin-linked Boltgun.

Options: One model may take either a Grenade Launcher for +6 points or Boltgun for free. 
The entire unit may be armed with Frag Grenades at +1 point per model.

Character: One Arbitrator may be upgraded to a Proctor for +7 points, and may choose additional equipment from the Armoury except for special access items as noted. Mounted units with a Proctor normally represent the elite equestrians in the Precinct, and due to their superior riding skills may also choose to move at a Trot. See Codex: Imperial Guard for details on this special rule.


 
ARBITES REACTION TEAM
Points WS BS S T W I A Ld Sv
Arbitrator 7 3 3 3 3 1 3 1 7 4+
Proctor +7 3 3 3 3 1 3 2 8 4+

Squad: The unit consists of between 5 and 10 Arbitrators. 

Weapons: Each member is armed with an Arbites Shotgun.

Options: One model may upgrade to a Grenade Launcher (+6 points) or Bolt Gun (free).

Character: One Arbitrator may be upgraded to a Proctor for +7 points, and may choose additional equipment from the Armoury except for special access items as noted.

Transport: The unit must be transported in a Rhino or Chimera (see Transport section for details). This will not count as a further selection for the army. 


(0-1) ARBITES HARD TERRAIN PURSUIT SQUADRON
  Points WS BS S Armour I a
Front Side Rear
Cadet 5 3 3 5 10 10 10 3 1

Squadron: 1-3 Sentinels per Squadron

Type: Open-topped, Walker

Crew: One Arbitrator

Weapon: Each Sentinel must be armed with one of the following forward-firing weapons: Multi-laser (+10 pts), Heavy Flamer (+5 pts), Heavy Webber (+12 pts). One Sentinel in the squadron may instead have a Lascannon for +25 pts or a Power Lifter (counts as a Power Weapon) for +10 points.

Options: Arbite Sentinels can only take the following upgrades from Codex: Imperial Guard: Armoured Crew Compartment, Extra Armour, Searchlight, Smoke Launchers, Rough Terrain Modifications

SPECIAL RULES

Scouts: Arbite Sentinels are used in administering the Emperor’s Justice across difficult or dangerous terrain, often outside the normal urban environments. They are usually at the forefront of any Arbite force, scouting out the advance terrain and picking out good deployment locations. As such, they may use the special Sentinel Scouting rules from Codex: Imperial Guard.


TRANSPORT

The Adeptus Arbites commonly use two main vehicles for transport: the Rhino (as per Codex: Space Marines) and the Chimera (as per Codex: Imperial Guard). Note that they may only have the vehicle upgrades listed below though, and BS3 for both tanks. Each can carry up to 10 Arbitrators from a single squad plus up to two extra character models who have joined the squad. Note that Penal Legion or Kayninez units may not be transported. Other Arbite tanks can only take the upgrades listed in their entry.

Vehicle Upgrades Arbite Chimera and Rhino vehicles may only take the following Vehicle Upgrades from Codex: Imperial Guard:

Extra Armour, Pintle Mounted Storm Bolter, Rough Terrain Modifications, Searchlight, Smoke Launchers.


All original concepts © Tim Huckelbery. Last modified 08-06-01. Disclaimer: This website is completely unofficial and in no way endorsed by Games Workshop Limited. Warhammer and Arbites are trademarks of Games Workshop Limited and are used without permission. No challenge to their status is intended.