1 INFERNAL LORD
Points WS BS S T W I A Ld Sv
Infernal Lord 50 5 4 4 4 3 3 3 10 3+

Options: The Infernal Lord can be given any equipment allowed from the Chaos Squat Armoury.

The Infernal Lord may have the psychic power Jinx at a cost of +15 pts.

Retinue: An Infernal Lord may be accompanied by a Retinue of Infernal Warriors or Infernal Guard. This Retinue receives all the options normally available to the squad, except any number of members of the Retinue may be upgraded to Infernal Champions, rather than just one as is normally the case.

SPECIAL RULES

Independent Character: Unless accompanied by a retinue, the Infernal Lord is an independent character and follows the Independent Character special rules in the Warhammer 40,000 rulebook.

Psychic Power - Jinx: The Infernal Lord may have the psychic power Jinx. This psychic power may be used in the shooting phase instead of shooting a weapon. A psychic test must be passed to use the weapon. When use, Jinx counts as a weapon with the following profile.
  Range Str AP Notes
Jinx 18" 3 1 Assault 1

If a vehicle is hit by a Jinx, do not roll for armour penetration. Instead, roll a D6 to determine its effect:
D6 Result
1 No effect
2-5 Glancing hit
6 Penetrating hit

Mark of <Chaos Squat God>: The Infernal Lord bears the mark of <Chaos Squat God>, and may re-roll any missed shooting to hit rolls.


INFERNAL ENGINEER
Points WS BS S T W I A Ld Sv
Infernal Engineer 40 5 4 4 4 1 3 1 8 6+

Options: The Infernal Engineer can be given any equipment allowed from the Chaos Squat Armoury.

SPECIAL RULES

Independent Character: The Infernal Engineer is an independent character and follows the Independent Character special rules in the Warhammer 40,000 rulebook.

Psychic Power - Jinx: This psychic power may be used in the shooting phase instead of shooting a weapon. A psychic test must be passed to use the weapon. When use, Jinx counts as a weapon with the following profile.
  Range Str AP Notes
Jinx 18" 3 1 Assault 1

If a vehicle is hit by a Jinx, do not roll for armour penetration. Instead, roll a D6 to determine its effect:
D6 Result
1 No effect
2-5 Glancing hit
6 Penetrating hit

Mark of <Chaos Squat God>: The Infernal Engineer bears the mark of <Chaos Squat God>, and may re-roll any missed shooting to hit rolls.


0-1 INFERNAL MESSIAH
Points WS BS S T W I A Ld Sv
Infernal Messiah 125 7 6 5 6 4 6 3 10 5+ (Invulnerable)

Weapons: Infernal cannon.

SPECIAL RULES

Possession: A Infernal Messiah must possess another model in order to enter the battlefield (see the special rules in the introduction to the army list).

Independent Character: Infernal Messiahs are independent characters and follow all the Independent Character special rules as given in the Warhammer 40,000 rulebook.

Fearsome: If the Infernal Messiah wins an assault his opponents automatically have to fall back without a Morale check being taken. Opponents that never fall back or ignore Morale checks ignore this effect and will not fall back.

Fearless: Infernal Messiahs never fall back and cannot be pinned. They are assumed to automatically pass any Morale test.

Monstrous Creature: Infernal Messiahs are huge and terribly strong opponents. They are treated as Monstrous Creatures and therefore roll 2D6 for armour penetration and ignore their opponents' armour saves in close combat.


 
All original concepts © Krinos. Last modified 06-10-01. Disclaimer: This website is completely unofficial and in no way endorsed by Games Workshop Limited. Warhammer, Squat, Astronomicon and Skaven are trademarks of Games Workshop Limited,and are used without permission. No challenge to their status is intended.