| 1
INFERNAL LORD |
|
Points |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
| Infernal Lord |
50 |
5 |
4 |
4 |
4 |
3 |
3 |
3 |
10 |
3+ |
Options: The Infernal Lord can be given any equipment allowed from the
Chaos Squat Armoury. The Infernal Lord may have the
psychic power Jinx at a cost of +15 pts.
Retinue: An Infernal Lord may be accompanied by a Retinue of Infernal
Warriors or Infernal Guard. This Retinue receives all the options
normally available to the squad, except any number of members of the Retinue
may be upgraded to Infernal Champions, rather than just one as is
normally the case.
SPECIAL RULES Independent Character: Unless accompanied by
a retinue, the Infernal Lord is an independent character and follows the Independent Character special rules in the Warhammer 40,000 rulebook. Psychic
Power - Jinx: The Infernal Lord may have the psychic power
Jinx. This psychic power may be used in the shooting phase instead of
shooting a weapon. A psychic test must be passed to use the weapon. When
use, Jinx counts as a weapon with the following profile.
| |
Range |
Str |
AP |
Notes |
| Jinx |
18" |
3 |
1 |
Assault 1 |
If a vehicle is hit by a Jinx, do not roll for armour penetration.
Instead, roll a D6 to determine its effect:
| D6 |
Result |
| 1 |
No effect |
| 2-5 |
Glancing hit |
| 6 |
Penetrating hit |
Mark
of <Chaos Squat God>: The Infernal Lord bears the mark of
<Chaos Squat God>, and may re-roll any missed shooting to hit rolls.
|
| INFERNAL
ENGINEER |
|
Points |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
| Infernal Engineer |
40 |
5 |
4 |
4 |
4 |
1 |
3 |
1 |
8 |
6+ |
Options: The Infernal Engineer can be given any equipment allowed from the
Chaos Squat Armoury.
| SPECIAL RULES
Independent Character: The Infernal Engineer is an independent character and follows the Independent Character special rules in the Warhammer 40,000 rulebook. Psychic
Power - Jinx: This psychic power may be used in the shooting phase
instead of shooting a weapon. A psychic test must be passed to use the
weapon. When use, Jinx counts as a weapon with the following profile.
| |
Range |
Str |
AP |
Notes |
| Jinx |
18" |
3 |
1 |
Assault 1 |
If a vehicle is hit by a Jinx, do not roll for armour penetration.
Instead, roll a D6 to determine its effect:
| D6 |
Result |
| 1 |
No effect |
| 2-5 |
Glancing hit |
| 6 |
Penetrating hit |
Mark of <Chaos Squat God>: The Infernal Engineer bears the
mark of <Chaos Squat God>, and may re-roll any missed shooting to
hit rolls.
|
| 0-1
INFERNAL MESSIAH |
|
Points |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
| Infernal Messiah |
125 |
7 |
6 |
5 |
6 |
4 |
6 |
3 |
10 |
5+ (Invulnerable) |
Weapons: Infernal cannon.
|
SPECIAL RULES
Possession: A Infernal Messiah must possess another model in order to enter the
battlefield (see the special rules in the introduction to the army list).
Independent Character: Infernal Messiahs are independent characters and
follow all the Independent Character special rules as given in the Warhammer
40,000 rulebook.
Fearsome: If the Infernal Messiah wins an assault his opponents automatically
have to fall back without a Morale check being taken. Opponents that never fall
back or ignore Morale checks ignore this effect and will not fall back.
Fearless: Infernal Messiahs never fall back and cannot be pinned. They
are assumed to automatically pass any Morale test.
Monstrous Creature: Infernal Messiahs are huge and terribly strong opponents.
They are treated as Monstrous Creatures and therefore roll 2D6 for armour
penetration and ignore their opponents' armour saves in close combat.
|
|