SPECIAL RULES:
Strategy: Chaos Squat Forces have a Strategy
Rating of 2D6, and a Vehicle Leadership Value of 9 for campaign use.
For missions involving Sentries, Chaos Squat Forces use 8 Chaos Squats
(Initiative 2).
Short Legged: Chaos Squats are short legged
and wide of girth, making their movement somewhat ungainly. When
pursuing a foe or fleeing from combat, Chaos Squats on foot roll 3D6
and pick the two lowest dice.
Mixed Armour: It is possible for Chaos Squat
units to have models with different armour saves. The normal casualty
removal rules are slightly altered to take this into account.
The opposing player rolls to hit and wound for
whichever unit he is firing with as normal. However, when the Chaos
Squat player makes his armour saves, he uses the save for the armour
worn by the greatest number of models in the unit. In the case of a
tie, the Chaos Squat player may decide which save is used. Any
casualties removed after the saving throws have been taken must come
first of all from the models whose saving throw was used (even if hit
by weapons that don't allow a save to be taken, like power weapons
etc.).
For example, if a Hearthguard bodyguard consisted
of three models with Exo-armour and two with carapace armour then the
Exo-armour save would be used but casualties would be taken on the Exo-armoured
Daewar first of all.
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