WARPVERMIN
PACK
|
|
Points/Model |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
Warpvermin |
18 |
3 |
3 |
3 |
3 |
1 |
4 |
1 |
7 |
6+ |
Pack:
The pack consists of between five and ten Warpvermin.
Weapons: Close combat weapon and warpvermin grenade pack. Options:
The entire pack may equip their warpvermin grenade packs with
weeping grenades at +3 pts per model.
DOOMWHEEL
SQUADRON
|
|
Points/Model |
WS |
BS |
S |
Armour |
I |
A |
Front |
Side |
Rear |
Doomwheel |
65 |
4 |
4 |
3 |
10 |
10 |
10 |
5 |
1 |
Type: Walker/Bike.
Crew: One Warlock Engineer per Doomwheel.
Squadron: The squadron consists of
between one and three Doomwheels.
Weapons: Each Warlock Engineer rider is armed with a
warpstone autopistol.
Each Doomwheel is armed with a warp
lightning generator.
SPECIAL RULES
Movement: The Doomwheel moves as if it were a bike, but
is treated as a walker in all other respects.
|
BURROWER |
|
Points |
Armour |
BS |
Front |
Side |
Rear |
Burrower |
100 |
12 |
10 |
10 |
3 |
The Burrower must be assigned as a transport upgrade for another unit and may only
transport the unit it was assigned to. Independent characters
that join a unit with a Burrower may also travel in it.
Type: Light vehicle, tunneller
Crew: Vermin
Weapons: Drill (counts as a dreadnought close combat
weapon).
Options: The Burrower may be equipped with any of the following
vehicle upgrades for the cost listed in the Vermin Armoury:
biotox cloud, icon of the horned rat, warp lightning field, warp
lightning generator, warpstone charm.
Transport Vehicle: The Burrower can carry up to 13
Vermin (count Banes as two models). It is always taken
as a transport upgrade for another unit and may only transport the
unit it was bought for. Independent characters that join a unit
with a Burrower may also travel in it.
SPECIAL RULES
Drill Attack: Burrowers are able to use their drill
bits whilst above-ground to attack. When attacking, Termites follow the
rules for walkers in close combat.
Tunneller: A Burrower may always be placed in reserve,
even if reserves are not normally allowed by the scenario being
played, and enter play using the Deep Strike rules.
Movement: Although able to move rapidly whilst tunnelling
underground, a Burrower is slow and cumbersome when above-ground.
Burrowers
can move up to 6" a turn. They must always move
straight ahead, and at the end of the move can pivot up to 90º.
Rough Terrain Capable: A Burrower may re-roll failed
Difficult Terrain tests. |
|