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 DEEP COVER INFILTRATING DEEP SPACE NINE, THE LATEST STAR 
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 |  |  |  | September 25, 
      1992 Features
 
 DEEP 
      COVER 
       INFILTRATING DEEP 
      SPACE NINE, THE LATEST STAR TREK SHOW, FOR SOME CLOSE ENCOUNTERS OF THE 
      ALIEN KIND
       
      by Benjamin Svetkey 
      I was too short to be a Klingon (Klingons start at 6 feet) and too tall 
      to be a Ferengi (Ferengis don't grow over 5'6"). But eventually the 
      producers found an unnamed alien species whose height was juuust right-and 
      I ended up making my Star Trek debut looking like a 5'9" asparagus spear. 
       Not that I'm complaining. I'd have let them turn me into a fuzzy little 
      Tribble for the chance to appear as an extra on Deep Space Nine, the new 
      Star Trek TV spin-off now in production on three of Paramount Studio's 
      Hollywood soundstages. Starring Avery Brooks (Spenser: For Hire) and Rene 
      Auberjonois (Benson) as Starfleet's newest officers, the syndicated series 
      isn't slated to begin until January, but already fans are awaiting the 
      arrival of this grittier, sexier Trek as if it were the second coming of 
      Surak (see episode No. 77 of the original series). So when Deep Space 
      offered to send me where no reporter had gone before for a 
      behind-the-scenes view of the show's two-hour premiere episode, I beamed 
      right over. It was my ticket to Trekkie nirvana. 
       Deep Space Nine, for the benefit of the Trek-impaired, is the latest 
      addition to the ever-expanding Star Trek entertainment empire. Since the 
      original series first appeared on NBC 26 years ago, it has spawned a vast 
      Trekking industry, including the hit sequel, Star Trek: The Next 
      Generation, which this week enters its sixth season as the single most 
      popular syndicated drama on the air, with 17 million viewers every week. 
      There have been six feature films (grossing a total of more than $400 
      million), hundreds of books (including 41 consecutive best-selling Trek 
      novels), a Saturday-morning cartoon series (in reruns on the new Sci-Fi 
      Channel this fall), posters, lunch boxes, action figures, dozens of annual 
      Trek conventions, and a Smithsonian retrospective this summer. Judging 
      from the sneak peek I got while roaming the sets last month, Deep Space 
      Nine seems destined to become yet another Trek sensation. 
       The show takes place at the same time as Next Generation, around a.d. 
      2360, but the setting has moved to a seedy space station, Deep Space Nine, 
      which serves as an orbiting port of call for a stripped mining planet 
      named Bajor. Built and abandoned by those interstellar bad guys the 
      Cardassians, the place * is a shambles when a new crew of Federation 
      officers beams aboard to take over. It does have a few interesting 
      amenities, however-including a Ferengi- run casino and a holographic 
      brothel. It's also located near a newly discovered cosmic "wormhole," a 
      tear in space that provides a shortcut to the uncharted far side of the 
      galaxy. Deep Space's main mission: to boldly explore that wormhole, 
      seeking out new life and new civilizations. 
       "In Deep Space, we set out to do all the things we couldn't in Next 
      Generation," says Rick Berman, an executive producer of both series. "We 
      wanted the space station to be the antithesis of the Enterprise. We wanted 
      it to be strange and uncomfortable and confusing. We wanted it to seem 
      alien, with a small a." 
       They got what they wanted: The sets of Deep Space Nine look like the 
      Batcave as designed by Dr. Caligari. The bridge-or "Operations Control 
      Center," as it's called-is a huge structure filled with cantilevered 
      catwalks and bizarre control panels even Spock might have trouble 
      understanding. Things are only a bit more user-friendly at another of the 
      show's busiest sets, a bar run by a Ferengi named Quark, where the Deep 
      Space denizens meet to sip Romulan brandy, spin warp-powered roulette 
      wheels, and pop upstairs for close encounters with the holographic 
      hookers. 
       Quark's bar, as it happens, is also where I make my Trek debut-along 
      with a few dozen other alien extras of various sizes, species, and 
      genders. We are filming a homage to the famous barroom scene in the first 
      Star Wars movie, a panoramic shot showing visitors from many worlds 
      drinking strange brews, playing weird musical instruments, gambling, 
      flirting, fighting, and in general partying down. As I survey my more 
      elaborate competition, I feel a tinge of alien envy. One fellow bellying 
      up to the bar might be the Grinch's grandfather. Another at the roulette 
      wheel looks like Jabba the Cow Pile. As for me, the dork from Ork, my job 
      during the scene couldn't be simpler: An assistant director plants me in 
      the background next to a scantily clad reptile woman and tells me to nod 
      my head a lot and pretend to make toasts. "Whadya expect?" my neighbor the 
      lizard lady asks me between takes, adjusting the bit of costume she almost 
      has on. "That we'd do scenes from The Glass Menagerie?" About 20 takes and 
      three hours later, we break for lunch. 
       
       
       
       
   
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