hardware

Nintendo GameCube
The hardware breakdown of Nintendo's next-generation console.
- Below, you will find the full specs of Nintendo's GameCube system. If you're looking for detailed information on the console be sure to check our

Launch Date: September 14, 2001, in Japan; November 18, 2001, in North America; and Spring 2002 in Europe.

Peripheral Devices: Memory Card, containing 4 megabits of flash memory; SD-Memory Card Adapter; Wireless Wavebird; Controller; 56Kbps, V. 90, Modem Adapter; Broadband Adapter; and Digital Video Cable.

 

Controller: To provide more comprehensive and intuitive play control, Nintendo has added several new features to the Nintendo GameCube controller, including a second analog control stick, left and right analog trigger buttons, and a built-in rumble motor. The Nintendo GameCube controller has two grips and the controls for the left and right hands have been separated into two "systems." The right-side buttons have been re-arranged to allow the user to set the A Button home position, making the role of each button more natural.

Nintendo GameCube hardware specifications:

 

MPU ("Micro Processing Unit")

Custom IBM Power PC "Gekko"

Manufacturing Process

0.18 micron IBM Copper Wire Technology

Clock Frequency

485 MHz

CPU Capacity

1125 Dmips (Dhrystone 2.1)

Internal Data Precision

32-bit Integer & 64-bit Floating-point

External Bus

1.3 GB/second peak bandwidth

32-bit address space

64-bit data bus

162 MHz clock

Internal Cache

L1: Instruction 32KB, Data 32KB (8 way)

L2: 256KB (2 way)

 

 

System LSI

Custom ATI/Nintendo "Flipper"

Manufacturing Process

0.18 micron NEC Embedded DRAM Process

Clock Frequency

162 MHz

Embedded Frame Buffer

Approx. 2 MB

 

Sustainable Latency: 6.2ns (1T-SRAM)

Embedded Texture Cache

Approx. 1 MB

 

Sustainable Latency: 6.2 ns (1T-SRAM)

Texture Read Bandwidth

10.4 GB/second (Peak)

Main Memory Bandwidth

2.6 GB/second (Peak)

Pixel Depth

24-bit Color, 24-bit Z Buffer

Image Processing Functions

Fog, Subpixel Anti-aliasing, 8 Hardware Lights, Alpha Blending, Virtual Texture Design, Multi-texturing, Bump Mapping, Environment Mapping, MIP Mapping, Bilinear Filtering, Trilinear Filtering, Ansitropic Filtering, Real-time Hardware Texture Decompression (S3TC)
Real-time Decompression of Display List, HW 3-line Deflickering filter

 

 

Audio Processing

(Incorporated into the System LSI)

Sound Processor

Custom Macronix 16-bit DSP

Instruction Memory

8KB RAM + 8KB ROM

Data Memory

8KB RAM + 4KB ROM

Clock Frequency

81 MHz

Performance

64 simultaneous channels, ADPCM & PCM encoding

Sampling Frequency

48KHz

Performance

 

Floating-point Arithmetic Capability

10.5 GFLOPS (Peak)

(MPU, Geometry Engine, HW Lighting Total)

Real-world polygon

6 to 12 million polygons/second (Peak)

(Assuming actual game conditions with complex models, fully textured, fully lit, etc.)

 

 

System Memory "Splash"

40 MB

Main Memory

24 MB MoSys 1T-SRAM

Approximately 10ns Sustainable Latency

A-Memory

16 MB 81 MHz DRAM

 

 

Disc Drive

CAV (Constant Angular Velocity) System

Average Access Time

128ms

Data Transfer Speed

16Mbps to 25Mbps

Media

3-inch Nintendo GameCube Disc based on Matsushita's Optical Disc Technology

Capacity

Approx. 1.5GB

 

 

Input/Output

4 Controller Ports

 

2 Memory Card Slots

 

Analog AV Output

 

Digital AV Output

 

2 High-Speed Serial Ports

 

High-speed Parallel Port

 

 


Power Supply

AC Adapter DC12V x 3.5A

 

 

Dimensions

4.3"(H) x 5.9"(W) x 6.3"(D)





Here's a look at Gamecube's storage medium, a smaller, proprietary DVD disk that allows for 1.5 GB of data:





Gamester Bandit


GameCube Gear
March 25, 2002
 
All third-party controllers are created equally, but some are less equal than others.
 
GEAR INFO
Type
Controller
Platform
GameCube
Manufacturer
Gamester
Availability
Features
  • Bean-shaped B button
  • Reworked D-pad
  • Longer cord
  • Shoddy build quality
  • InterAct SuperPad

     
    GameCube Gear
    October 18, 2001
     
    InterAct has a more affordable alternative to the GameCube controller.
     
    GEAR INFO
    Type
    Controller
    Platform
    GameCube
    Manufacturer
    InterAct
    Price
    $19.99
    Availability
    Features
  • Traditional analog stick with steel shaft
  • Analog C-stick with steel shaft
  • Eight-way digital D-pad
  • Single motor for vibration feedback
  • Rumble On/Off switch
  • Two analog L/R shoulder buttons
  • Z-trigger similar to official controller
  • Four face buttons
  • Bean-shaped B-button
  • Textured, non-slip handles
  • Available in Black, Purple, Blue, and Clear
  • MadCatz Cubicon


    GameCube Gear
    November 16, 2001
     
    MadCatz gives GameCubers bigger grips, an extra shoulder button, and a larger D-pad all for a more affordable price.
     
    GEAR INFO
    Type
    Controller
    Platform
    GameCube
    Manufacturer
    Mad Catz
    Price
    $19.99
    Availability
    Features
  • Two analog sticks
  • A rubberized tip on top of the C-stick
  • Eight-way digital D-pad
  • Rumble motor for vibration feedback
  • Two analog L/R shoulder buttons
  • Two digital W/Z shoulder buttons
  • Four face buttons
  • Programmable W-button
  • Large proprietary D-pad design
  • Grooved, rubberized handles
  • Eight-foot braided silver steel cord
  • Nintendo Wavebird
    Get the details on Nintendo's wireless Gamecube controller.
    - Nintendo not only unveiled the GameCube console and its standard controller at Spaceworld 2000, it also gave audiences a glimpse at a wireless RF controller called the Wavebird. In case you're wondering, the Wavebird name goes back to GameCube's codename: Dolphin. Unlike the regular GameCube control pad, the Wavebird controller will (at least initially) only be available separately -- and operates without the need of a cable.

    For the whole thing to work, players plug an RF receiver into one of the four controller ports and set the controller to one of four channels. You can now operate your GameCube from as far as 34 feet (10 meters) away. Sounds fishy, doesn't it? Well, we've tested our fair share of wireless game controllers and all of them were unreliable and badly made. But this is Nintendo we're talking about -- and the Wavebird demonstration at Spaceworld was certainly convincing. A Nintendo representative controlled Mario on screen without even pointing the Wavebird at the GameCube.



    Like with the standard controller, the controls are set up in what Nintendo calls "systems." On the left you have the movement control with the D-pad and analog stick, and on the right you have the A-centric button group. In essence, the button layout is almost like a D-pad in its current formation. You have the center, left, up, and right buttons with the center "A" button acting as your home base. The control system is actually very intuitive, as after you get a feel for the main buttons, the shoulder buttons (L and R) are right at your fingertips. Although earlier controller designs lacked a Z-Trigger, Nintendo added in a digital Z button on the top right side of the controller above the R button after several developers requested it. This is obviously there to allow the "Z-lock" camera mode for instance while continuing to support both an R and L shoulder buttons. This leaves the "C" camera stick for a variety of things. It may be possible to use the Z-trigger to lock the camera on your enemy upon where you may be able to freely swing the camera centered on your enemy.

    Nintendo has only unveiled a Wavebird prototype so far, so the ugly plastic color and oversized receiver are not indicative of the final look. As a matter of fact, Nintendo hasn't unveiled many of the specifics as of yet. Apart from price, it remains to be seen how much heavier the Wavebird will be since it will most definitely need batteries to operate the built-in Rumble functionality.

    We will return with more specific data on the Wavebird as soon as we hear something new.
    GEAR INFO
    Type
    Controller
    Platform
    GameCube
    Manufacturer
    Nintendo
    Price
    TBA
    Availability
    TBA
    Features
    8 buttons (2 are analog), 2 analog sticks and 1 digital pad. Built-in rumble. Wireless receiver (up to 38 feet/10 meters reach).

    add-on

    Nintendo GameCube Broadband Adapter


    GameCube Gear
    September 26, 2001
     
    Modem not fast enough? No problem -- here's its evil twin.
     
    GEAR INFO
    Type
    Add-on
    Platform
    GameCube
    Price
    TBA
    Availability
    TBA
    Features
    Exact specs are unknown.
    Nintendo GameCube Modem Adapter

     
    GameCube Gear
    September 26, 2001
     
    Take a look how Conexant's 56k modem fits into the Gamecube.
     
    GEAR INFO
    Type
    Add-on
    Platform
    GameCube
    Price
    TBA
    Availability
    TBA
    Features
    V90, 56k modem. Built by Conexant.

    cable

    Nintendo GameCube Component Video Cables



    GameCube Gear
    September 26, 2001
     
    The US standard for GameCube's digital video output. Also an explanation of progressive scan benefits.
     
    GEAR INFO
    Type
    Cable
    Platform
    GameCube
    Manufacturer
    Nintendo
    Price
    TBA
    Availability Date
    Nov 18, 2001
    Features
    Digital video cable with component output option; enables high definition 480p (progressive scan)

    memory

    InterAct Memory Card 16x


    GameCube Gear
    March 22, 2002
     
    Finally a memory solution for GameCube that combines size with unprecedented value.
     
    GEAR INFO
    Type
    Memory
    Platform
    GameCube
    Manufacturer
    InterAct
    Price
    29.99
    Features
  • 8MB of solid-state memory
  • Offers 16 times the space of an official Memory Card 59 from Nintendo
  • Sturdy casing with a designer grip
  • Affordable at a suggested price of $29.99
  • Nintendo Memory Card 59


    GameCube Gear
    September 26, 2001
     
    Get the lowdown on GameCube's version of the N64 Controller Pak.
     
    GEAR INFO
    Type
    Memory
    Platform
    GameCube
    Manufacturer
    Nintendo
    Price
    TBA
    Availability Date
    Nov 18, 2001
    Features
    Small-sized memory cartridge containing 4 megabits of flash-RAM; plugs directly into the Gamecube console.
    SD-Memory Card Adapter


    GameCube Gear
    September 26, 2001
     
    An adapter which connects to high-density memory cards. Nintendo's simple solution for future expandability.
     
    Type
    Memory
    Platform
    GameCube
    Manufacturer
    Nintendo
    Price
    TBA
    Availability
    TBA
    Features
    An memory adapter designed by Nintendo to provide a link between Gamecube and Panasonic's high-density SD memory cards.

    other

    GameCube Receivers


    Audio
    December 11, 2001
     
    We take a look at five DPLII-equipped receivers for the Nintendo GameCube.
     
    GEAR INFO
    Type
    Other
    Platform
    GameCube
    Price
    Varies
    Features
    We take you on a tour of five excellent DPLII-equipped receivers.

    peripheral

    Cube JoyBox


    GameCube Gear
    November 13, 2001
     
    Use a PS2/PSX controller with your GameCube including all the benefits of analog and rumble.
     
    GEAR INFO
    Type
    Peripheral
    Platform
    GameCube
    Price
    $17.99
    Availability
    Features
  • Play GameCube with PS2 or PSX controller
  • Rumble feedback for PS2 Dual Shock
  • LED indicates power supply
  • Mobile Monitor 5.4



    GameCube Gear
    December 06, 2001
     
    The ideal solution for GameCubers on the go. We review Interact's handy Mobile Monitor peripheral.
     
    GEAR INFO
    Type
    Peripheral
    Platform
    GameCube
    Manufacturer
    InterAct
    Price
    $149.95
    Availability
    Features
  • 5.4-inch backlit LCD
  • Folds flat when not in use
  • Car adapter included
  • A/V input for second device
  • Game/AV input
  • Stereo speakers
  • Brightness and volume controls
  • Headphone jack
  • Nyko Play Cube


    GameCube Gear
    February 19, 2002
    It's not perfect, but for ten bucks you get to use your Dual Shock 2 with your GCN. What more do you want?
     
    Type
    Peripheral
    Platform
    GameCube
    Manufacturer
    Nyko
    Price
    $9.95
    Availability
    Features
  • Analog buttons
  • Vibration feedback
  • Small design

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