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Driven
Our full preview and brand new screens of Driven.
March 04, 2002 - Looking for a more traditional
racer on GameCube? Sure the thrills of XG3 will always keep your heart
thumping, but BAM! has an alternative for you. Driven, based on the Sly
Stallone movie, is on its way to GameCube this spring. It's a straight port of
the PlayStation 2 version, but comes with a few improvements in control and
visuals.
Features
- Immerse yourself in the dangerous, yet seductive world of open wheel
racing
- Based on the film, Driven, starring Sylvester Stallone
- Featuring the vocal talents of Sylvester Stallone
- Enter "the zone" with special visual and increased handling
- Take the race into the city, chasing teammates through busy streets,
avoiding oncoming traffic and wrecking
- Choose from Arcade, Story and two-player modes
- Unlock additional tracks and cars
- Experience true team racing with two different perspectives -- blocker and
racer for pole position
- Choose from eight teams, 12 drivers, each with distinct personalities and
driving styles
- Eight tracks, from sunny California to the winding, wooded circuit of
Germany
- GameCube version features improved control and handling
- Upgraded visuals over the PlayStation 2 version
Gameplay
Driven is a mix of F1 racing and arcade elements that draw inspiration from the
motion picture. The movie revolved around a group of hotshot drivers who had no
problems bending the rules now and then. Specifically, Sly Stallone's character
was the most experienced "older" driver of the group who would enter
"the zone" and hum when he was driving his best. This feature is one
of the more arcadey elements, where the screen blurs on the sides and you
experience increased handling. You can only enter the zone if you drive well for
an extended period of time; this means no running into walls, other cars, or
spinning out.
Driven delivers three modes -- Arcade, Story, and Multiplayer, offering up a
total of eight tracks, 12 drivers, and 14 objective-based driving sequences.
Arcade mode is where you race through the tracks simply placing above third
place in each heat to advance and unlock other venues. In Story mode, however,
you will actually be given objectives such as, "Enter the zone for more
than 15 seconds and place at least second in the race." There are a total
of 14, which offers up a lot of challenges. Multiplayer is limited to two-player
and lets you race against a friend in the tracks you've unlocked.
Graphics
Driven's graphics engine was built around the PS2, and therefore lacks
impressive texture work, advanced modeling, or anything of the sort. It uses a
thick motion blur, which we're assuming is to help smooth out the otherwise
unimpressive texture work. It almost looks like it's using Renderware at times.
It carries itself at a fairly constant 60 frames per second, which is surely
improved over the PS2 version.
In fact, it definitely looks better than the PS2 version, but the overuse of
the motion blur is really agitating. The art on the other hand is actually
pretty good. Skies, which are often overlooked and bland in many racing titles
look great and the environments are convincing of the movie locations they're
inspired by.

Outlook
Driven for GameCube implements improved control over the PS2 version which was
much more unforgiving. Using the R and L triggers on the GCN pad you'll have
much better control that still feels like F1 but also isn't completely a
simulation, which it shouldn't be since you're entering "the zone."
Overall, Driven should offer up an average racing experience for GameCube. It
will be the only one of its kind when it's released, so it should at least be
worth a look.
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