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Kameo: elements of power july 03, 2001 - E3 2001 rolled around and Rare pulled a rabbit out of its hat. The company had secretly been working on a GameCube project entirely different from anything it had ever done before. Needless to say, many were surprised and intrigued at the kind of gameplay Rare was creating. The famous second-party labeled Kameo: Elements of Power as a role-playing adventure. From what IGNcube saw at E3, it could almost be renamed to Kameo: Elements of Pokémon. Features
Gameplay
Once Kameo has captured a monster and has let it mature, she is free to
either unleash it to attack enemies or morph into the beast herself. When this
happens, the camera remains in third person, with the body of the monster
becoming translucent around Kameo's body. What's refreshing about this title is
the humor. For instance, in one boss level, Kameo is about to fight when the
screen changes into versus (a little homage to Street Fighter) intro, packed
with profiles of the two at battle, and Kameo mocking her rival by waving her
arms like the tentacles of the foe. She points, rolls her eyes and laughs. Very
sassy, indeed.
The method Kameo uses to capture the wildlife is done through a round
colorful instrument that looks a lot like a Simon Says toy. Players point the
tool in the general direction of the unaware creatures, a light then beams
forward, and with good aim Kameo is in a battle to catch the creature in a
bubble. From there players have to finalize the deal through a somewhat
psychedelic-colored vortex that blankets the world in front of Kameo. You use
the analog stick to center the bubble in the middle of the vortex. There's some
resistance, and it's similar to "reeling" in a fish, but if done right
you'll capture the creature for good. To give you an idea of what you just
caught, a screen is displayed detailing the type --Ice, Fire, etceteras, height,
weight, and name of the young beast. A 3D model of the character spins of above
these statistics showing off the current size of the creature and what it will
grow into at a later time. Although most of the beasts involved weren't playable, there were at least
four incredibly unique critters for players to access throughout the game. One
called Koo, whom later evolves to become called Cling, is a large troll-like
animal who has the ability to use his brute force to punch out his enemies, lift
large objects, etc. Another critter, who later becomes known as Blaze, looks
like a Lucas-inspired-ostrich, who has the ability to catapult fiery bombs at
enemies. Other monsters give Kameo the power to propel herself in the sky,
jettisoning herself to places she would normally not be able to. And of course
what would a great Rare game be without the option of flying? But rest assured,
there's a monster for that, too. In fact Rare promises a total 60 beasts in
total to search out and train.
Controls Graphics and Technology The one strong point Kameo has in particular is its animation system. It is,
unbelievably fluid animation that has us drooling for more. In particular the
change from Kameo to one creature or another is extremely impressive. She'll be
standing upright running forward, and if you change into the
"grasshopper" creature, for example, her spinal alignment will
seamlessly transform into something fitting for a quadruped. It's something you
have to see with your own eyes, really. The transitions are almost flawless.
There's no flash of light or thick smoke to hide the morphing process; it all
takes place before your eyes.
Outlook Kameo: Elements of Power is set for release sometime in 2002 -- the sooner,
the better. © Cube-zone 2002 |